def testCardsPoints(): _chars = [randint(-10,10) for c in cl.Card.generalChars] card1 = cl.Card('char1','',dict(zip(cl.Card.generalChars,_chars))) _chars = [randint(-10,10) for c in cl.Card.generalChars] card2 = cl.Card('char2','',dict(zip(cl.Card.generalChars,_chars))) print(card1) print(card2)
def add_card(): arr = [] en = input('Enter card name') arr.append(en) try: en = int(input('Enter card number')) except ValueError: print("Card number can contain only digits") return 1 if not check_id(en): arr.append(en) try: en = float(input('Enter card balance')) except ValueError: print("Card balance can contain only digits") return 1 arr.append(en) en = input('Enter card bank') arr.append(en) emp1 = cl.Card(arr) data = emp1.add_card() cards.insert(data) print('New card is added!') else: print('Card ID must be unique!')
def newDeck(): colors = ['Hearts', 'Diamonds', 'Spades', 'Clubs'] deck = [ classes.Card(value, color) for value in range(1, 10) for color in colors ] shuffle(deck) return deck
def testCard(): _chars = [randint(-10,10) for c in cl.Card.generalChars] card1 = cl.Card('char1','',dict(zip(cl.Card.generalChars,_chars))) print(card1) for i in range(15): characteristic = randint(0,3) print(f'Which skill would you like to choose? [1,2,3,4]: {characteristic+1}') card1.getStrength(characteristic)
def buildSprint(): name = 'Sprint' manacost = 2 elementType = 'Air' spellType = 'Instant' abilityDescription = 'Your gain 4 mana.' return classes.Card(name, manacost, elementType, spellType, abilityDescription)
def buildFatigue(damage): name = 'Fatigue' manacost = 0 elementType = 'Dark' spellType = 'Condition' abilityDescription = 'Deals ' + str(damage) + 'damage to you' return classes.Card(name, manacost, elementType, spellType, abilityDescription)
def buildImmobilize(): name = 'Immobilize' manacost = 2 elementType = 'Earth' spellType = 'Instant' abilityDescription = 'Your opponent lose 4 mana.' return classes.Card(name, manacost, elementType, spellType, abilityDescription)
def buildSpring(): name = 'Spring' manacost = 4 elementType = 'Water' spellType = 'Instant' abilityDescription = 'Heals 6 Damage from you.' return classes.Card(name, manacost, elementType, spellType, abilityDescription)
def buildFireball(): name = 'Fireball' manacost = 4 elementType = 'Fire' spellType = 'Instant' abilityDescription = 'Deals 6 Damage to your opponent.' return classes.Card(name, manacost, elementType, spellType, abilityDescription)
def buildManaPotion(): name = 'Manapotion' manacost = 0 elemenType = 'Artifact' spellType = 'Potion' abilityDescription = 'You gain 3 mana' return classes.Card(name, manacost, elemenType, spellType, abilityDescription)
def create_deck(self): deck = [] suits = ['♥', '♦', '♣', '♠'] values = [2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K', 'A'] for suit in suits: for value in values: deck.append(classes.Card(value, suit)) return deck
def test_get_user_card(self): tst_card = classes.Card(10019, 10020, 10020, 0) func_card = db.get_user_card('10020') self.assertIsInstance( func_card, classes.Card ) # Getirilen objenin istenilen sınıfın objesi olup olmadığı self.assertEqual(int(func_card.card_id), tst_card.card_id) self.assertEqual(int(func_card.balance), tst_card.balance) self.assertEqual(int(func_card.password), tst_card.password) self.assertEqual( int(func_card.owner_id), tst_card.owner_id ) # Getirilen objenin istenilen obje ile aynı özelliklere sahip olup olmadığı
def loadCards(self): # load [card ID, interact ID, card name, rarity] from file into cards list with open(self.cardIDFile, 'r') as file: lines = file.readlines() for line in lines: line = line.rstrip('\r\n') line = line.split(',') line[0] = int(line[0], 16) line[0] = line[0].to_bytes(1, byteorder='big') line[1] = int(line[1], 16) line[1] = line[1].to_bytes(1, byteorder='big') line[3] = int(line[3]) card = classes.Card(line[0], line[1], line[2], line[3]) self.cardList.append(card)
def setUp(self): self.players_hand = classes.Hand() self.dealers_hand = classes.Hand() self.card1 = classes.Card("\u2663", "8") self.card2 = classes.Card("\u2665", "J") self.card3 = classes.Card("\u2666", "10") self.card4 = classes.Card("\u2660", "2") self.card5 = classes.Card("\u2666", "K") self.card6 = classes.Card("\u2663", "A")
def setUp(self): self._player1 = classes.Dealer_player() self._player2 = classes.Dealer_player() self._player3 = classes.Dealer_player() self._player4 = classes.Dealer_player() self._player5 = classes.Dealer_player() self._card1 = classes.Card("Hearts", "8") self._card2 = classes.Card("Spades", "J") self._card3 = classes.Card("Clubs", "10") self._card4 = classes.Card("Diamonds", "2") self._card5 = classes.Card("Clubs", "K") self._card6 = classes.Card("Hearts", "A")
def setUp(self): self._player1 = classes.Dealer_player() self._player2 = classes.Dealer_player() self._player3 = classes.Dealer_player() self._player4 = classes.Dealer_player() self._player5 = classes.Dealer_player() self._card1 = classes.Card("Hearts", "8") self._card2 = classes.Card("Spades", "J") self._card3 = classes.Card("Clubs", "10") self._card4 = classes.Card("Diamonds", "2") self._card5 = classes.Card("Clubs", "K") self._card6 = classes.Card("Hearts", "A") self._player1.hand(self._card6, self._card3) text_trap = io.StringIO() sys.stdout = text_trap self._player1.calc_score() self._player2.hand(self._card4, self._card1) self._player2.calc_score()
def setUp(self): self.deck = classes.Deck() self.deck.shuffle() self.players_hand = classes.Hand('player') self.dealers_hand = classes.Hand('dealer') self.players_hand.draw_card(self.deck.deal()) self.players_hand.draw_card(self.deck.deal()) utils.first_hand(self.players_hand, self.dealers_hand) utils.play_hand(self.deck, self.players_hand) utils.dealer_sim(self.deck, self.players_hand, self.dealers_hand) utils.reset_deck(self.players_hand, self.dealers_hand) self.card1 = classes.Card("\u2663", "7") self.card2 = classes.Card("\u2665", "J") self.card3 = classes.Card("\u2666", "3") self.card4 = classes.Card("\u2660", "5") self.card5 = classes.Card("\u2666", "A") self.card6 = classes.Card("\u2663", "Q") text_trap = io.StringIO() sys.stdout = text_trap
def initCardList(card_set): f = open('cardList.txt') finished = False data = [] j = 0 while not finished: data.append(classes.Data()) line = f.readline() data[j].oracle = line line = f.readline() data[j].oracle = data[j].oracle + line data[j].name = line.rstrip() line = f.readline() data[j].oracle = data[j].oracle + line line = f.readline() data[j].oracle = data[j].oracle + line line = line.rstrip() if len(line) > 0: data[j].mana_cost_str = line data[j].mana_cost = [] data[j].mana_cost.append(line.count('W')) data[j].mana_cost.append(line.count('U')) data[j].mana_cost.append(line.count('B')) data[j].mana_cost.append(line.count('R')) data[j].mana_cost.append(line.count('G')) if line.lstrip('XY').rstrip('WUBRG') == '': data[j].mana_cost.append(0) else: data[j].mana_cost.append(int(line.lstrip('X').rstrip('WUBRG'))) else: data[j].mana_cost_str = '' data[j].mana_cost = None line = f.readline() data[j].oracle = data[j].oracle + line line = f.readline() data[j].oracle = data[j].oracle + line line = line.rstrip() data[j].type_str = line if line.count(' ') == 0: data[j].sup_type = '' data[j].type_ = line data[j].sub_type = '' else: if line.count('Basic')==1 or line.count('Legendary')==1\ or line.count('World')==1: data[j].sup_type = line[:line.index(' ')] line = line[line.index(' ') + 1:] if line.count('Snow') == 1: data[j].sup_type = data[j].sup_type + ' Snow' line = line[line.index(' ') + 1:] elif line.count('Snow') == 1: data[j].sup_type = line[:line.index(' ')] line = line[line.index(' ') + 1:] else: data[j].sup_type = '' if line.count('-') == 0: type_ = line sub_type = '' if line.count('-') == 1: type_ = line[:line.index(' -')] sub_type = line[line.index('-') + 2:] data[j].type_ = type_ data[j].sub_type = sub_type line = f.readline() data[j].oracle = data[j].oracle + line line = f.readline() data[j].oracle = data[j].oracle + line if len(line) > 1: if line.count('/') == 1 and line.count('*') == 0: data[j].power = int(line[1:line.index('/')]) data[j].toughness = int(line[line.index('/')+ \ 1:line.index(')')]) data[j].loyalty = None elif line.count('*') > 0: data[j].power = 0 data[j].toughness = 0 data[j].loyalty = None else: data[j].power = None data[j].toughness = None data[j].loyalty = int(line[line.index('(') + 1:line.index(')')]) else: data[j].power = None data[j].toughness = None data[j].loyalty = None line = f.readline() data[j].oracle = data[j].oracle + line line = f.readline() data[j].oracle = data[j].oracle + line rules_text = '' while line != 'Set/Rarity:\n': rules_text = rules_text + line line = f.readline() data[j].oracle = data[j].oracle + line data[j].rules_text = rules_text.rstrip() line = f.readline() data[j].oracle = data[j].oracle \ +line[line.index(card_set):line.find(',')]+'\n' data[j].set = card_set data[j].rarity = line[line.index(card_set) + len(card_set) + 1:line.find(',')] line = f.readline() if line != '\n': finished = True data[j].real = True data[j].cab = classes.CardAbilities() j = j + 1 card_list = [] for i in range(len(data)): card_list.append(classes.Card(data[i])) name = [x.name.replace('\xc3\x86', 'Ae') for x in card_list] card_dict = dict([(name[j], card_list[j]) for j in range(len(card_list))]) card = card_dict['Angel\'s Mercy'] card.ef_list.insert(0, [effects.change_cont_life, 7]) card = card_dict['Bountiful Harvest'] card.ef_list.insert(0, [m12_effects.bountiful_harvest]) card = card_dict['Cancel'] card.sporab_target.append(effects.ta_spell) card.ef_list.insert(0, [effects.targeted_counterspell]) card = card_dict['Negate'] card.sporab_target.append(effects.ta_noncreature_spell) card.ef_list.insert(0, [effects.targeted_counterspell]) card = card_dict['Celestial Purge'] card.color_word.extend(['Black', 'Red']) card.sporab_target.append(m12_effects.ta_celestial_purge) card.ef_list.insert(0, [effects.targeted_exile]) card = card_dict['Day of Judgment'] card.ef_list.insert(0, [m12_effects.day_of_judgment]) card = card_dict['Demystify'] card.sporab_target.append(effects.ta_enchantment) card.ef_list.insert(0, [effects.targeted_destroy]) card = card_dict['Plummet'] card.sporab_target.append(effects.ta_flying) card.ef_list.insert(0, [effects.targeted_destroy]) card = card_dict['Naturalize'] card.sporab_target.append(m12_effects.ta_naturalize) card.ef_list.insert(0, [effects.targeted_destroy]) card = card_dict['Diabolic Tutor'] card.ef_list.insert(0, [m12_effects.diabolic_tutor]) card = card_dict['Disentomb'] card.sporab_target.append(m12_effects.ta_disentomb) card.ef_list.insert(0, [effects.targeted_gy_to_hand]) card = card_dict['Divination'] card.ef_list.insert(0, [effects.draw_cont_cards, 2]) card = card_dict['Doom Blade'] card.color_word.append('Black') card.sporab_target.append(effects.ta_non_color_creature) card.ef_list.insert(0, [effects.targeted_destroy]) card = card_dict['Chandra\'s Outrage'] card.sporab_target.append(effects.ta_creature) card.ef_list.insert(0, [m12_effects.chandras_outrage]) card = card_dict['Flashfreeze'] card.color_word.extend(['Red', 'Green']) card.sporab_target.append(m12_effects.ta_flashfreeze) card.ef_list.insert(0, [effects.targeted_counterspell]) card = card_dict['Deathmark'] card.color_word.extend(['White', 'Green']) card.sporab_target.append(m12_effects.ta_deathmark) card.ef_list.insert(0, [effects.targeted_destroy]) card = card_dict['Archon of Justice'] stab = classes.StaticAbil() stab.effect = [m12_effects.archon_of_justice] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Goblin Arsonist'] stab = classes.StaticAbil() stab.effect = [m12_effects.goblin_arsonist] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Gravedigger'] stab = classes.StaticAbil() stab.effect = [m12_effects.gravedigger] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Stingerfling Spider'] stab = classes.StaticAbil() stab.effect = [m12_effects.stingerfling_spider] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Chasm Drake'] stab = classes.StaticAbil() stab.effect = [m12_effects.chasm_drake] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Circle of Flame'] stab = classes.StaticAbil() stab.effect = [m12_effects.circle_of_flame] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Auramancer'] stab = classes.StaticAbil() stab.effect = [m12_effects.auramancer] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Chandra\'s Phoenix'] stab = classes.StaticAbil() stab.effect = [m12_effects.chandras_phoenix] stab.rules_text = card.rules_text.splitlines()[2] stab.color_word = ['Red'] card.cab.trig_grav.append(stab) card = card_dict['Belltower Sphinx'] stab = classes.StaticAbil() stab.effect = [m12_effects.belltower_sphinx] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Aegis Angel'] stab = classes.StaticAbil() stab.effect = [m12_effects.aegis_angel] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Blood Seeker'] stab = classes.StaticAbil() stab.effect = [m12_effects.blood_seeker] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Grave Titan'] stab = classes.StaticAbil() stab.color_word = ['Black'] stab.type_word = ['Zombie'] stab.effect = [m12_effects.grave_titan] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Benalish Veteran'] stab = classes.StaticAbil() stab.effect = [m12_effects.benalish_veteran] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Manabarbs'] stab = classes.StaticAbil() stab.effect = [m12_effects.manabarbs] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Angel\'s Feather'] stab = classes.StaticAbil() stab.effect = [m12_effects.angels_feather] stab.rules_text = card.rules_text stab.color_word.append('White') card.cab.trig.append(stab) card = card_dict['Kraken\'s Eye'] stab = classes.StaticAbil() stab.effect = [m12_effects.angels_feather] stab.rules_text = card.rules_text stab.color_word.append('Blue') card.cab.trig.append(stab) card = card_dict['Demon\'s Horn'] stab = classes.StaticAbil() stab.effect = [m12_effects.angels_feather] stab.rules_text = card.rules_text stab.color_word.append('Black') card.cab.trig.append(stab) card = card_dict['Dragon\'s Claw'] stab = classes.StaticAbil() stab.effect = [m12_effects.angels_feather] stab.rules_text = card.rules_text stab.color_word.append('Red') card.cab.trig.append(stab) card = card_dict['Wurm\'s Tooth'] stab = classes.StaticAbil() stab.effect = [m12_effects.angels_feather] stab.rules_text = card.rules_text stab.color_word.append('Green') card.cab.trig.append(stab) card = card_dict['Aether Adept'] stab = classes.StaticAbil() stab.effect = [m12_effects.aether_adept] stab.rules_text = card.rules_text card.cab.trig.append(stab) card.ref_name = 'Aether Adept' card = card_dict['Call to the Grave'] stab = classes.StaticAbil() stab.effect = [m12_effects.call_to_the_grave_0] stab.rules_text = card.rules_text.splitlines()[0] stab.type_word = ['Zombie'] card.cab.trig.append(stab) stab = classes.StaticAbil() stab.effect = [m12_effects.call_to_the_grave_1] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Acidic Slime'] stab = classes.StaticAbil() stab.effect = [m12_effects.acidic_slime] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Manic Vandal'] stab = classes.StaticAbil() stab.effect = [m12_effects.manic_vandal] card.cab.trig.append(stab) card = card_dict['Bloodlord of Vaasgoth'] stab = classes.StaticAbil() stab.effect = [m12_effects.bloodlord_of_vaasgoth] stab.rules_text = card.rules_text.splitlines()[2] stab.type_word = ['Vampire'] card.cab.trig.append(stab) card = card_dict['Act of Treason'] card.sporab_target.append(effects.ta_creature) card.ef_list.insert(0, [m12_effects.act_of_treason]) card = card_dict['Autumn\'s Veil'] card.ef_list.insert(0, [m12_effects.autumns_veil]) card = card_dict['Guardians\' Pledge'] card.color_word.append('White') card.ef_list.insert(0, [m12_effects.guardians_pledge]) card = card_dict['Honor of the Pure'] stab = classes.StaticAbil() stab.effect = [m12_effects.honor_of_the_pure] stab.rules_text = card.rules_text stab.color_word.append('White') card.cab.layer_static[8].append(stab) card = card_dict['Levitation'] stab = classes.StaticAbil() stab.effect = [m12_effects.levitation] stab.rules_text = card.rules_text card.cab.layer_static[5].append(stab) card = card_dict['Lava Axe'] card.sporab_target.append(effects.ta_player) card.ef_list.insert(0, [effects.targeted_damage, 5]) card = card_dict['Reclaim'] card.sporab_target.append(effects.ta_card_in_cont_gy) card.ef_list.insert(0, [m12_effects.reclaim]) card = card_dict['Timely Reinforcements'] card.color_word.append('White') card.type_word.append('Soldier') card.ef_list.insert(0, [m12_effects.timely_reinforcements]) card = card_dict['Titanic Growth'] card.sporab_target.append(effects.ta_creature) card.ef_list.insert(0, [effects.targeted_creature_plus, 4, 4]) card = card_dict['Overrun'] card.ef_list.insert(0, [m12_effects.overrun]) card = card_dict['Wring Flesh'] card.sporab_target.append(effects.ta_creature) card.ef_list.insert(0, [effects.targeted_creature_plus, -3, -1]) card = card_dict['Stave Off'] card.sporab_target.append(effects.ta_creature) card.ef_list.insert(0, [m12_effects.stave_off]) card = card_dict['Fog'] card.ef_list.insert(0, [m12_effects.fog]) card = card_dict['Sphinx of Uthuun'] stab = classes.StaticAbil() stab.effect = [m12_effects.sphinx_of_uthuun] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Crumbling Colossus'] stab = classes.StaticAbil() stab.effect = [m12_effects.crumbling_colossus] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Mighty Leap'] card.sporab_target.append(effects.ta_creature) card.ef_list.insert(0, [effects.targeted_creature_plus, 2, 2]) card.ef_list.insert(0, [effects.targeted_creature_keyword, 'Flying']) card = card_dict['Distress'] card.sporab_target.append(effects.ta_player) card.ef_list.insert(0, [m12_effects.distress]) card = card_dict['Slaughter Cry'] card.sporab_target.append(effects.ta_creature) card.ef_list.insert(0, [effects.targeted_creature_plus, 3, 0]) card.ef_list.insert(0, [effects.targeted_creature_keyword,\ 'First strike']) card = card_dict['Turn to Frog'] card.sporab_target.append(effects.ta_creature) card.ef_list.insert(0, [m12_effects.turn_to_frog]) card.type_word.append('Frog') card.color_word.append('Blue') card = card_dict['Frost Breath'] for i in (1, 2): card.sporab_target.append(m12_effects.ta_frost_breath) card.ef_list.insert(0, [m12_effects.frost_breath]) card = card_dict['Fireball'] for i in range(200): card.sporab_target.append(m12_effects.ta_fireball) card.cast_choice.append(effects.choose_x) card.other_cost.append([effects.test_true, m12_effects.fun_fireball]) card.ef_list.insert(0, [m12_effects.fireball, 0]) card = card_dict['Adaptive Automaton'] card.as_enters.append([m12_effects.adaptive_automaton_as_enters]) stab = classes.StaticAbil() stab.effect = [m12_effects.adaptive_automaton] card.cab.layer_static[3].append(stab) stab = classes.StaticAbil() stab.effect = [m12_effects.lord_layer_static] card.cab.layer_static[8].append(stab) card = card_dict['Llanowar Elves'] abts = classes.AbilToStack() abts.other_cost = [[effects.test_tap, effects.fun_tap]] abts.ef_list = [effects.tap_for_mana] abts.rules_text = card.rules_text abts.would_produce = [0, 0, 0, 0, 1, 0] card.cab.act_mana.append(abts) card = card_dict['Merfolk Looter'] abts = classes.AbilToStack() abts.other_cost = [[effects.test_tap, effects.fun_tap]] abts.ef_list = [[m12_effects.merfolk_looter]] abts.rules_text = card.rules_text card.cab.act.append(abts) card = card_dict['Azure Mage'] abts = classes.AbilToStack() abts.mana_cost = [0, 1, 0, 0, 0, 3] abts.rules_text = card.rules_text abts.ef_list = [[effects.draw_cont_cards, 1]] card.cab.act.append(abts) card = card_dict['Brindle Boar'] abts = classes.AbilToStack() abts.other_cost = [[effects.test_true, effects.fun_sac_this]] abts.ef_list = [[effects.change_cont_life, 4]] abts.rules_text = card.rules_text card.cab.act.append(abts) card = card_dict['Buried Ruin'] abts = classes.AbilToStack() abts.other_cost = [[effects.test_tap, effects.fun_tap]] abts.ef_list = [[effects.tap_for_mana]] abts.rules_text = card.rules_text.splitlines()[0] abts.would_produce = [0, 0, 0, 0, 0, 1] card.cab.act_mana.append(abts) abts = classes.AbilToStack() abts.mana_cost = [0, 0, 0, 0, 0, 2] abts.other_cost = [[effects.test_tap, effects.fun_tap]] abts.rules_text = card.rules_text.splitlines()[1] abts.ef_list = [[effects.targeted_gy_to_hand]] abts.sporab_target = [m12_effects.ta_buried_ruin] card.cab.act.append(abts) card = card_dict['Onyx Mage'] abts = classes.AbilToStack() abts.mana_cost = [0, 0, 1, 0, 0, 1] abts.rules_text = card.rules_text abts.sporab_target.append(effects.ta_creature_you_control) abts.ef_list = [[effects.targeted_creature_keyword, 'Deathtouch']] card.cab.act.append(abts) card = card_dict['Alabaster Mage'] abts = classes.AbilToStack() abts.mana_cost = [1, 0, 0, 0, 0, 1] abts.rules_text = card.rules_text abts.sporab_target.append(effects.ta_creature_you_control) abts.ef_list = [[effects.targeted_creature_keyword, 'Lifelink']] card.cab.act.append(abts) card = card_dict['Crimson Mage'] abts = classes.AbilToStack() abts.mana_cost = [0, 0, 0, 1, 0, 0] abts.rules_text = card.rules_text abts.sporab_target.append(effects.ta_creature_you_control) abts.ef_list = [[effects.targeted_creature_keyword, 'Haste']] card.cab.act.append(abts) card = card_dict['Cudgel Troll'] abts = classes.AbilToStack() abts.mana_cost = [0, 0, 0, 0, 1, 0] abts.rules_text = card.rules_text abts.ef_list = [[effects.self_regen_shield]] card.cab.act.append(abts) card = card_dict['Jade Mage'] abts = classes.AbilToStack() abts.mana_cost = [0, 0, 0, 0, 1, 2] abts.rules_text = card.rules_text abts.ef_list = [[effects.sporab_token, 'Green', 'Saproling', 1, 1]] card.cab.act.append(abts) card = card_dict['Dungrove Elder'] stab = classes.StaticAbil() stab.effect = [m12_effects.dungrove_elder] stab.rules_text = card.rules_text.splitlines()[1] card.cab.layer_static[6].append(stab) card = card_dict['Elvish Archdruid'] stab = classes.StaticAbil() stab.effect = [m12_effects.lord_layer_static] stab.rules_text = card.rules_text.splitlines()[0] stab.type_word.append('Elf') card.cab.layer_static[8].append(stab) card = card_dict['Goblin Chieftain'] stab = classes.StaticAbil() stab.effect = [m12_effects.goblin_chieftain] stab.rules_text = card.rules_text.splitlines()[1] stab.type_word.append('Goblin') card.cab.layer_static[5].append(stab) card.dependencies[5].extend(['Turn to Frog', 'Humility']) card = card_dict['Lord of the Unreal'] stab = classes.StaticAbil() stab.effect = [m12_effects.lord_of_the_unreal] stab.rules_text = card.rules_text.splitlines()[0] stab.type_word.append('Illusion') card.cab.layer_static[5].append(stab) card.dependencies[5].extend(['Turn to Frog', 'Humility']) card = card_dict['Phantasmal Bear'] stab = classes.StaticAbil() stab.effect = [m12_effects.illusion] stab.rules_text = card.rules_text card.cab.trig.append(stab) card = card_dict['Phantasmal Dragon'] stab = classes.StaticAbil() stab.effect = [m12_effects.illusion] stab.rules_text = card.rules_text.splitlines()[1] card.cab.trig.append(stab) card = card_dict['Phantasmal Image'] card.as_enters.append([m12_effects.phantasmal_image_as_enters]) stab = classes.StaticAbil() stab.effect = [m12_effects.phantasmal_image] stab.type_word.append('Illusion') card.cab.layer_static[0].append(stab) ## ## card = card_dict['Cemetery Reaper'] ## card.cab.layer_static[8].append([m12_effects.la_8_zombie_lord]) ## ## card = card_dict['Adaptive Automaton'] ## card.cab.layer_static[8].append([m12_effects.la_8_robot_lord]) card = card_dict['Shock'] card.sporab_target.append(effects.ta_creature_or_player) card.ef_list.insert(0, [effects.targeted_damage, 2]) card = card_dict['Combust'] card.color_word.extend(['White', 'Blue']) card.sporab_target.append(m12_effects.ta_combust) card.ef_list.insert(0, [effects.targeted_damage, 5]) data = classes.Data() data.name = 'Humility' data.mana_cost_str = '2WW' data.mana_cost = [2, 0, 0, 0, 0, 2] data.set = 'Tempest' data.oracle = '' data.rarity = 'Rare' data.color = ['White'] data.type_str = 'Enchantment' data.type_ = 'Enchantment' data.sup_type = '' data.sub_type = '' data.real = True data.rules_text = '' data.power = None data.toughness = None data.loyalty = None cab = classes.CardAbilities() data.cab = cab card = classes.Card(data) stab = classes.StaticAbil() stab.effect = [m12_effects.humility_layer_static] stab.rules_text = card.rules_text card.cab.layer_static[5].append(stab) card.dependencies[5].append('Turn to Frog') card_dict['Humility'] = card for card_name in card_dict: card = card_dict[card_name] abil_part = [] if 'Creature' in card.type_: next_part = card.rules_text.partition('\n') while next_part[0] != '': for word in CREAT_KEYWORD_LIST: if word in next_part[0][:len(word) + 2]: if '(' in next_part[0]: card.cab.keyword.append( next_part[0] [:next_part[0].index('(')].rstrip()) else: card.cab.keyword.append(next_part[0].rstrip()) next_part = next_part[2].partition('\n') bloodthirst = ['Bloodthirst' in word for word in card.cab.keyword] if any(bloodthirst): card.as_enters.append([m12_effects.bloodthirst,\ int(card.cab.keyword[bloodthirst.index(True)][12])]) return card_dict
def dealer_busts(player, dealer, chips): print("Dealer busts!") chips.win_bet() def dealer_wins(player, dealer, chips): print("Dealer wins!") chips.lose_bet() def push(player, dealer): print("Dealer and Player tie! It's a push.") b = classes.Deck() a = classes.Card("blue", "yellow") print(a) print(b) b.shuffle_deck() print(b) test_player = classes.Hand() test_player.add_card(b.deal()) test_player.add_card(b.deal()) for card in test_player.cards: print(card) print(test_player.value) test_player.adjust_aces() print(test_player.value) player_chips = classes.Chips(100) money = [] money.append(player_chips.amount)
def test_card_init(self): card = classes.Card(0, 0) assert isinstance(card, classes.Card) assert isinstance(card, object)