def patch(self, union_id): proxy = DataProxy() proxy.search("unionseason", union_id) proxy.search_by_index("unionbattle", "union_id", union_id) proxy.execute(asyn=False) season = proxy.get_result("unionseason", union_id) for battle in proxy.get_all_result("unionbattle"): if battle.index == season.current_battle_index: return battle.stage raise Exception("union data error")
def _pre_select_pvp_rival(self, proxy): """初步选择对手 在可选区间内,初步随机选择 X 名对手 通常情况下,X > 1,为了避免选择到的对手不合适而需要重新请求 Args: proxy[DataProxy] """ cache_proxy = DataProxy() exit_rivals = [] least_count = 3 #初步选择3人 for rival in self._pvp_players: total_count = proxy.get_rank_score_count( "guard", "score", rival.score_min, rival.score_max) if total_count <= 0: #对应的区间范围内无合适的 PVP 对手,退化为 PVE logger.warning("Invalid rival score range[id=%d][%d-%d]" % (rival.id, rival.score_min, rival.score_max)) exit_rivals.append(rival) random.seed() count = min(least_count, total_count) offset = random.randint(0, total_count - count) rival.set_pvp_filter_range(offset, count) cache_proxy.search_by_rank_score("guard", "score", rival.score_min, rival.score_max, rival.offset, rival.count) #退化成 PVE 对手 for rival in exit_rivals: self._pvp_convert_to_pve(rival) defer = cache_proxy.execute() return defer
def _calc_result(self, pre_proxy): self.user = pre_proxy.get_result("user", self.user_id) self.battle_score = pre_proxy.get_result("battle_score", self.user_id) self.union = pre_proxy.get_result("union", self.user_id) self.technologys = pre_proxy.get_all_result("technology") #过滤 team teams_id = self.battle_score.get_powerful_teams_id() self.teams = [] teams = pre_proxy.get_all_result("team") for team in teams: if team.id in teams_id: self.teams.append(team) #查询 heroes heroes_id = [] for team in self.teams: heroes_id.extend(team.get_heroes()) proxy = DataProxy() for hero_id in heroes_id: proxy.search("hero", hero_id) defer = proxy.execute() defer.addCallback(self._calc_detail_result) return defer
def _calc_season_result(self, pre_proxy, req, union_min, union_max, indiv_min, indiv_max, timer): seasons = [] users = [] for i, union_info in enumerate( pre_proxy.get_rank_result("unionseason", "score", union_min, union_max)): seasons.append(union_info) for i, indiv_info in enumerate( pre_proxy.get_rank_result("union", "season_score", indiv_min, indiv_max)): users.append(indiv_info) #查询联盟信息 proxy = DataProxy() for union_info in seasons: proxy.search("unionunion", union_info.union_id) proxy.search_by_index("unionmember", "union_id", union_info.union_id) for indiv_info in users: proxy.search("user", indiv_info.user_id) defer = proxy.execute() defer.addCallback(self._calc_season_ranking_result, req, seasons, users, timer) return defer
def _set_pvp_rival_guard(self, proxy, rival_user_id, rival): """ """ guards = proxy.get_all_result("guard") rival_guard = None for guard in guards: if guard.user_id == rival_user_id: #一个玩家目前只对应一个guard rival_guard = guard break #if rival_guard is None: # rival.clear() #该玩家不存在或没有guard信息 rival.set_pvp_enemy_guard(rival_guard) if rival_guard == None: rival.rival_id = rival_user_id rival.is_rob = True cache_proxy = DataProxy() #查询 user, technology, hero, resource, defense 表 cache_proxy.search("user", rival.rival_id) cache_proxy.search("union", rival.rival_id) cache_proxy.search_by_index("technology", "user_id", rival.rival_id) heroes_id = rival.get_heroes_id() for hero_id in heroes_id: if hero_id != 0: cache_proxy.search("hero", hero_id) if rival.is_rob: cache_proxy.search("resource", rival.rival_id) cache_proxy.search("defense", rival.defense_id) defer = cache_proxy.execute() return defer
def _calc_union_season_battle_post(self, pre_proxy, data, req, timer): union = data.union.get(True) rankings = {} #获得己方联盟的排名 if union.is_belong_to_union(): own_ranking = pre_proxy.get_ranking("unionseason", "score", union.union_id) own_season = pre_proxy.get_result("unionseason", union.union_id) rankings[own_ranking] = own_season results = pre_proxy.get_rank_result("unionseason", "score", req.start_index - 1, req.end_index - 1) for i, season in enumerate(results): rankings[i] = season #查询联盟信息 proxy = DataProxy() for index in rankings: proxy.search("unionunion", rankings[index].union_id) defer = proxy.execute() defer.addCallback(self._calc_union_season_battle_result, rankings, data, req, timer) return defer
def load_from_cache(self, id): """从 cache 中载入联盟数据 Args: id[int]: 联盟 id """ self.id = id proxy = DataProxy() proxy.search("unionunion", id) proxy.search_by_index("unionmember", "union_id", id) proxy.search_by_index("unionapplication", "union_id", id) proxy.search_by_index("unionaid", "union_id", id) proxy.search("unionseason", id) proxy.search_by_index("unionbattle", "union_id", id) proxy.search_by_index("unionbattle_node", "union_id", id) proxy.search_by_index("unionbattle_record", "union_id", id) proxy.search_by_index("uniondonatebox", "union_id", id) proxy.search_by_index("uniondonaterecord", "union_id", id) proxy.search_by_index("unionboss", "union_id", id) defer = proxy.execute() defer.addCallback(self._post_load) return defer
def _try_forward_season_for_user_not_belong_to_union(self): """让不属于任何联盟的玩家,且参加过上个赛季联盟战争的玩家,进入下一个赛季 """ users = [] flag = True begin = 0 gap = 50 while flag: proxy = DataProxy() proxy.search_by_rank("union", "season_score", begin, begin + gap) defer = proxy.execute() for i, indiv_info in enumerate( proxy.get_rank_result("union", "season_score", begin, begin + gap)): if indiv_info.season_score > 0: if indiv_info.user_id not in users: users.append(indiv_info.user_id) else: flag = False break begin += gap for user_id in users: req = internal_pb2.UnionBattleForwardReq() defer = GlobalObject().root.callChild( "portal", "forward_union_battle_season_forward", user_id, req.SerializeToString()) defer.addCallback( self._check_forward_season_for_user_not_belong_to_union)
def _calc_accept_friend(self, data, req, timer): proxy = DataProxy() proxy.search("user", req.friend_id) defer = proxy.execute() defer.addCallback(self._calc_accept_friend_info, data, req, timer) return defer
def match(self, now): proxy = DataProxy() proxy.search_by_rank("unionunion", "recent_prosperity", self.RANK_START, self.RANK_STOP) defer = proxy.execute() defer.addCallback(self._calc_result) return defer
def _calc_query_melee_ranking(self, proxy, user_id, scores_range, req, timer): cache_proxy = DataProxy() self_arena = proxy.get_result("melee", user_id) self_ranking = proxy.get_ranking("melee", "score", user_id) + 1 cache_proxy.search("user", user_id) all_arenas = {} all_arenas_rank = {} player_rankings = {} for range in scores_range: arena_list = proxy.get_rank_score_result("melee", "score", range[0], range[1], 0, MELEE_COUNT) #按照积分先排序 arena_list.sort(lambda x, y: cmp(ArenaInfo.get_real_score( x.score), ArenaInfo.get_real_score(y.score)), reverse=True) arena_rank = 1 for arena in arena_list: all_arenas[arena.user_id] = arena all_arenas_rank[arena.user_id] = arena_rank arena_rank = arena_rank + 1 cache_proxy.search("user", arena.user_id) defer = cache_proxy.execute() defer.addCallback(self._query_melee_ranking_succeed, user_id, self_arena, self_ranking, all_arenas, all_arenas_rank, req, timer) return defer
def match(self): """进行匹配 """ proxy = DataProxy() proxy.get_all("user", "id") defer = proxy.execute() defer.addCallback(self._calc_result) return defer
def update_last_user_level(): """更新第50名用户的等级""" proxy = DataProxy() proxy.search_by_rank("battle_score", "score", 0, 49) defer = proxy.execute() defer.addCallback(_update_last_user_level_rank) return defer
def _calc_chat_friend(self, data, req, timer): logger.notice("TEXT = %s" % req.content) proxy = DataProxy() proxy.search("user", req.friend_id) defer = proxy.execute() defer.addCallback(self._calc_chat_friend_info, data, req, timer) return defer
def match(self, now): """进行推荐 """ proxy = DataProxy() proxy.get_all("unionunion", "id") defer = proxy.execute() defer.addCallback(self._calc_result, now) return defer
def match(self, data, city_id): """进行匹配 """ proxy = DataProxy() proxy.search("unitcity", city_id) defer = proxy.execute() defer.addCallback(self._calc_result, city_id) return defer
def query_specify_user(self, str_list, rival): """字符串查询匹配 """ proxy = DataProxy() proxy.get_all("user", "id") defer = proxy.execute() defer.addCallback(self._calc_query_specify_user_result, str_list) defer.addCallback(self._query_user_info, rival) return defer
def get_ranking(self, union_id, user_id): """查询联盟赛季排名 """ self.union_id = union_id self.user_id = user_id proxy = DataProxy() proxy.search_ranking("unionseason", "score", union_id) proxy.search_ranking("union", "season_score", user_id) proxy.execute(asyn=False) self.union_ranking = proxy.get_ranking("unionseason", "score", union_id) self.individual_ranking = proxy.get_ranking("union", "season_score", user_id) print self.union_ranking print self.individual_ranking return (self.union_ranking, self.individual_ranking)
def _calc_approve(self, data, req, timer): """审批 """ #判断目标用户是否存在 proxy = DataProxy() proxy.search("user", req.target_user_id) defer = proxy.execute() defer.addCallback(self._calc_approve_query, data, req, timer) return defer
def _collect(self, pre_proxy): """收集信息 """ proxy = DataProxy() for union in pre_proxy.get_all_result("unionunion"): proxy.search("unionseason", union.id) defer = proxy.execute() defer.addCallback(self._calc_result) return defer
def match(self): """进行匹配 """ proxy = DataProxy() for user_id in self.ids: proxy.search("user", user_id) defer = proxy.execute() defer.addCallback(self._calc_result) return defer
def search(self, unions): """查询联盟战争中的玩家信息 """ self.unions = unions proxy = DataProxy() for union_id in self.unions: proxy.search_by_index("unionmember", "union_id", union_id) defer = proxy.execute() defer.addCallback(self._calc_result) return defer
def _filter_pvp_rival(self, proxy): """筛选出合适的对手 筛选掉不合法的对手(比如重复的对手) """ exit_rivals = [] for rival in self._pvp_players: candidate = [] guard_list = proxy.get_rank_score_result("guard", "score", rival.score_min, rival.score_max, rival.offset, rival.count) for guard in guard_list: if guard.user_id not in self._invalid: logger.debug("Candidate[user id=%d]" % guard.user_id) candidate.append(guard) #如果可选对手为空,退化为 PVE if len(candidate) == 0: logger.warning( "Bad luck for no candidate[id=%d][%d-%d][%d,%d]" % (rival.id, rival.score_min, rival.score_max, rival.offset, rival.count)) exit_rivals.append(rival) continue #随机选择 random.seed() rival_guard = random.sample(candidate, 1)[0] rival.set_pvp_enemy_guard(rival_guard) self._invalid.append(rival.rival_id) #不能匹配到重复的敌人 logger.debug("Add invalid user[user id=%d]" % rival.rival_id) #退化成 PVE 对手 for rival in exit_rivals: self._pvp_convert_to_pve(rival) cache_proxy = DataProxy() #查询 user, technology, hero, resource, defense 表 for rival in self._pvp_players: cache_proxy.search("user", rival.rival_id) cache_proxy.search_by_index("technology", "user_id", rival.rival_id) heroes_id = rival.get_heroes_id() for hero_id in heroes_id: if hero_id != 0: cache_proxy.search("hero", hero_id) if rival.is_rob: cache_proxy.search("resource", rival.rival_id) cache_proxy.search("defense", rival.defense_id) defer = cache_proxy.execute() return defer
def get_all(self, name, field_name): """获取字段所有值 """ self.name = name self.field_name = field_name proxy = DataProxy() proxy.get_all_values(self.name, self.field_name) defer = proxy.execute() defer.addCallback(self._calc_result) return defer
def check(self, name, field_name, field_value): """检查字段值是否重复 """ self.name = name self.field_name = field_name self.field_value = field_value proxy = DataProxy() proxy.is_value_exist(self.name, self.field_name, self.field_value) defer = proxy.execute() defer.addCallback(self._calc_result) return defer
def _calc_result(self, pre_proxy): self.members = {} for member in pre_proxy.get_all_result("unionmember"): if member.is_join_battle: self.members[member.user_id] = member proxy = DataProxy() for user_id in self.members: proxy.search("user", user_id) defer = proxy.execute() defer.addCallback(self._calc_detail_result) return defer
def match(self): """查询玩家信息、战力信息 """ proxy = DataProxy() for user_id in self.ids: proxy.search("user", user_id) proxy.search("battle_score", user_id) proxy.search("union", user_id) defer = proxy.execute() defer.addCallback(self._calc_result) return defer
def match(self): """匹配 1 筛选所有符合参战条件的联盟 2 优先匹配联盟匹配隐藏积分相同的队伍 # 3 优先匹配联盟成员人数接近的联盟 # 4 优先匹配平均等级接近的联盟 5 尽量不匹配上次的对手 """ proxy = DataProxy() proxy.get_all("unionunion", "id") defer = proxy.execute() defer.addCallback(self._collect) return defer
def _update_last_user_level_rank(proxy): results = proxy.get_rank_result("battle_score", "score", 0, 49) if len(results) == 0: MissionPool.update_last_user_level(0) return 0 last_user_id = results[len(results) - 1].user_id proxy = DataProxy() proxy.search("user", last_user_id) defer = proxy.execute() defer.addCallback(_update_last_user_level_result, last_user_id) return defer
def commit(self, right): """确认修改 将自身的数据修改到和 right 一致,并同步到 DB 中 """ proxy = DataProxy() for field_name in self.__slots__: lfield = getattr(self, field_name) rfield = getattr(right, field_name) lfield.commit(rfield, proxy) defer = proxy.execute() defer.addCallback(self._check_commit) return defer