def setUp(self):
        self.ent_fact = entity_factory.EntityFactory()
        self.entity = self.ent_fact.new(objects.ENTITY)

        self.evt_fact = event_factory.EventFactory()
        self.event = self.evt_fact.new(objects.TOGGLE_OBTAINABLE)
        self.event.target = self.entity
    def setUp(self):
        self.ent_fact = entity_factory.EntityFactory()
        self.entity = self.ent_fact.new(objects.ENTITY)
        self.player = self.ent_fact.new(objects.PLAYER)

        self.evt_fact = event_factory.EventFactory()
        self.event = self.evt_fact.new(objects.TOGGLE_HIDDEN)
        self.event.target = self.entity
    def setUp(self):
        self.ent_fact = entity_factory.EntityFactory()
        self.container = self.ent_fact.new(objects.CONTAINER)
        self.entity = self.ent_fact.new(objects.ENTITY)
        self.player = self.ent_fact.new(objects.PLAYER)
        self.player.add(self.entity)

        self.evt_fact = event_factory.EventFactory()
        self.take = self.evt_fact.new(objects.TAKE)
        self.take.item_id = self.entity.spec.id
        self.take.new_owner = self.container
 def setUp(self):
     self.fact = factory.EventFactory()
     self.obj = OBJ