def update(self, dt): if(input.is_click(pygame.locals.K_SPACE)): director.go_to_menu();
def _update_game_over(self, dt): ## Input if input.is_click(pygame.locals.K_SPACE): director.go_to_menu()
def _on_timer_done(self): director.go_to_menu();
def _change_state_gameover_to_menu_screen(self): ## Sounds sound.stop_all_sounds(); director.go_to_menu();
def _on_timer_done(self): director.go_to_menu()
def _change_state_gameover_to_menu_screen(self): ## Sounds sound.stop_all_sounds() director.go_to_menu()