def test_lottery_success_page_continue_lottery_case( self): #####################-----------------mj20171215 '''验证投注成功页【继续投注该彩种】按钮,点击页面跳转至竞彩足球选号页面''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) t = There_D_choosenumber_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 aa = sfcn.jzdg_spf_choose(2) #选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 sos.Continue_buy() #点击【继续投注该彩种】 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 bb = sfcn.jzdg_spf_choose(2) #选择2场赛事 if bb == 2: pbcn.confirm_match() #点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_edit_event_case(self): '''验证投注确认页编辑赛事按钮测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法- pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Add_event() #点击编辑赛事 bb = sfcn.jzdg_spf_edit_event(1) # 选择1场比赛 if bb == 1: print("只有一场赛事") pbcn.confirm_match() # 点击确认赛事 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("2注5倍 ", text1) if bb == 2: pbcn.confirm_match() # 点击确认赛事 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("2注5倍 ", text1) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_Play_dgp_Btn_eighty(self): """验证80倍按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hb1 = SingleFootChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = SingleFootConfirmLottery_lexiu(self.driver) hc2 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb1.Play_dgp() ###点击单关配 sleep(1) hb1.Dgp_tan() ##点击弹框 aa = hb1.Paintball_single_dgp_nus_X(1) ###随机点击2场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc2.Times_input_click() #####点击倍数输入框 hc2.Times_number(80) ####点击80倍 mul = hc1.Lottery_dgp() ###获取倍数 self.assertEqual('共960元', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc2.Times_input(10) #####修改倍数为3 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_dgp_choosnumber_too(self): """验证单关配玩法选择2场赛事,弹出提示框,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hb1 = SingleFootChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = SingleFootConfirmLottery_lexiu(self.driver) hc2 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb1.Play_dgp() ###点击单关配 sleep(1) hb1.Dgp_tan() ##点击弹框 aa = hb1.Paintball_single_dgp_nus_X(2) # 点击展开投注 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hb1.Know_dgp() ##点击我知道了 hc2.Times_input_click() #####点击倍数输入框 hc2.Times_number(10) ####点击10倍 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hc.confirm_and_pay_button() # 点击确认支付
def test_oder_details_page_lottery_paintball_case(self): '''验证订单详情页【点击投注竞彩足球】按钮,点击页面跳转至,竞彩足球选号页面''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) od = OrderDetails_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 sos.check_order_details() # 点击查看详情 od.continue_buy() #验证订单详情页【点击投注竞彩足球】按钮 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_handover_paly_case(self): '''胜平负玩法,在投注确认页面,点击编辑赛事,回到选号选号页面,切换玩法为混合投注,任选两场赛事,提交订单,订单详情显示为混合投注''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) od = OrderDetails_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 pbc.Add_event() # 点击编辑赛事 pbcn.Play_f() ###点击玩法 pbcn.Play_mix() ##点击混合玩法 sfcn.Paintball_single_mix_nus_a(2) #选择两场赛事 pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 sleep(5) text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_Play_bqc_Add_event(self): """验证添加/编辑赛事按钮,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bqc() ##点击比分 aa = hb.Football_bqc_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Add_event() ###点击编辑/添加赛事 mul = hb.Play_fb() ###读取文本 self.assertEqual('玩\n法', mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_edit_event_case(self): '''验证投注确认页编辑赛事按钮测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择二选一 aa = pbcn.two_choose_one_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 pbc.Add_event() #点击编辑赛事 bb = pbcn.two_choose_one_edit_event(1) # 选择1场比赛 if bb == 1: print("场次小于两场") if bb == 2: pbcn.confirm_match() # 点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 print(text) self.assertIn("3串1", text) if bb == 3: print("我已进入竞足单关")
def test_Play_zjq_Pf_del_icon(self): """验证删除选择的全部赛事图标,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hb1 = SingleFootChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞彩足球 hb.Play_f() ####点击玩法 hb.Play_zq() ###点击总进球 aa = hb1.Paintball_single_zjq_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Pf_del_icon() hc.confirm_delete_button() hb1.Paintball_single_zjq_nus_X(4) mul = hb.Text_confirm_loc() self.assertEqual('已选%d场比赛' % aa, mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_foot_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = sfcn.jzdg_spf_choose(2) ###随机点击2场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon() #点击删除图标 cl.confirm_delete_button() #点击确认删除按钮 sfcn.jzdg_spf_choose(1) #选择1场比赛 pbcn.confirm_match() ###点击确认赛事 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("1注5倍 ", text1) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_choose_num_clear_button_case(self): '''选号页面清除所选比赛流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(1) # 选择比赛 if aa > 0: pbcn.clear_button() #点击清除按钮 sfcn.jzdg_spf_choose(1) #选择1场比赛 pbcn.confirm_match() #确认所选场次 sleep(2) text1 = sfcl.lottery_times_text() #获取投注倍数文本 self.assertIn("1注5倍 ", text1) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_Play_bqc_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hb1 = SingleFootChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_bqc() ###点击半全场 aa = hb1.Paintball_single_bqc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb1.Emptying_pbs() ###点击清空按钮 hb.confirm_match() ###点击已选N场比赛 hb1.Paintball_single_bqc_nus_X(4) ###随机点击4场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_dgp_Add_event(self): """验证添加/编辑赛事按钮,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hb1 = SingleFootChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = SingleFootConfirmLottery_lexiu(self.driver) hc2 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb1.Play_dgp() ###点击单关配 sleep(1) hb1.Dgp_tan() ##点击弹框 aa = hb1.Paintball_single_dgp_nus_X(1) ###随机点击1场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc2.Add_event() ###点击编辑/添加赛事 mul = hb.Play_fb() ###读取文本 self.assertEqual('玩\n法', mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hb1.Know_dgp() ##点击我知道了 hc2.Times_input_click() #####点击倍数输入框 hc2.Times_number(10) ####点击10倍 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hc.confirm_and_pay_button() # 点击确认支付
def test_singlefoot_spf_click_all(self): '''点击页面展示所有比赛,测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_click_all() # 选择比赛 if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_singlefoot_two_choose_one_click_all(self): '''点击页面展示所有比赛,测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_click_all() # 选择比赛 if aa == 0: texxt = hp.header_text() #获取首页顶端文本 self.assertEqual("乐秀赢球", texxt)
def test_singlefoot_two_choose_one_10_case(self): '''选择一天中所有比赛场次流程测试''' ###点击进入竞彩足球选号页面### hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_choose(10) # 选择比赛 if aa == 0: texxt = hp.header_text() #获取首页顶端文本 self.assertEqual("乐秀赢球", texxt)
def test_singlefoot_spf_10_case(self): '''选择一天中所有比赛场次流程测试''' ###点击进入竞彩足球选号页面### hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() #选择玩法 pbcn.Play_spf() #选择胜平负 aa = sfcn.jzdg_spf_choose(10) #选择比赛 if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_Play_sfc_Btn_add(self): """验证修改倍数 +功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input(3) #####修改倍数为3 hc1.Btn_add() ####点击倍数+ mul = hc1.Times_display() ###获取倍数 self.assertEqual('4', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_UnionLotto_Continue_buy_scheme(self): """验证继续购买该方案""" ha = HomePage_lexiu(self.driver) hb = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallChooseNumber_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = SubmitOrderSuccess_lexiu(self.driver) he = OrderDetails_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.Select_number() mur = hc.lottery_number_text() # 读取注数 self.assertEqual('1', mur) ##断言 nu = hc.throw_time_text() ###倍数 self.assertEqual('1', nu) hc.submit_order_to_station_owner_button() #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 ha.Moveable_float_close() hd.check_order_details() ##点击查看订单详情 mur4 = he.order_status() self.assertEqual('待出票', mur4) he.Scheme() #点击继续购买该方案 mur2 = hc.confirm_num_page_text() self.assertEqual('提交订单给站主', mur2)
def test_Play_sfc_N_del(self): """验证删除赛事X按钮,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_basketball_link() ##点击竞篮单关 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 a=hc1.NN()###读取删除前有多少个X按钮 hc1.N_del(1)##点击第1场赛事的X按钮 a1=hc1.NN()###读取删除后有多少个X按钮 self.assertEqual(a-1,a1) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_sfc_Pf_bouns(self): """验证过关功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击8场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Pf_pass() mul = hc1.Pf_pass_nu() ###读取点击的过关方式 a = hc1.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_sfc_Btn_fifty(self): """验证50倍按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hc2 = SingleFootConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_basketball_link() ##点击竞篮单关 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input_click() #####点击倍数输入框 hc1.Times_number(50)####点击50倍 mul = hc2.Lottery_dgp() ###获取倍数 self.assertEqual('共4800元', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_UnionLotto_unitary_del_X(self): """左边X按钮,能够删除所选号码""" ha = HomePage_lexiu(self.driver) hb = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallChooseNumber_lexiu(self.driver) hd = PaintBallConfirm_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.Del_x() ##点击左侧X按钮 mur1 = hc1.Play_fb() self.assertEqual('玩\n法', mur1)
def test_seven_color_Del_all_nu_ok_case(self): """验证确认投注页面,点击删除选号,点击确定""" ha = HomePage_lexiu(self.driver) hb = RX9C_choosenumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hc2 = PaintBallChooseNumber_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.victory_defeat_14_link() # 点击胜负14场 a = hb.Games_nus(14, 1) ###点击9展示的赛事结果 if a == 1: hb.Confirm_pick() ###点击确认选号 hc1.Pf_del_icon() ###点击清除所有选号 mur = hc2.Play_fb() self.assertEqual('期\n号', mur)
def test_check_order_details_case(self): '''验证点击【查看订单详情】页面跳转至订单详情页''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) od = OrderDetails_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 hp.Moveable_float_close() sos.check_order_details() #点击查看详情 text1 = od.scheme_details() #获取订单详情页文本 self.assertEqual("方案详情", text1, '页面未跳转至订单详情页')
def test_function_instruct_case(self): '''验证订单详情页【功能说明】,能正常打开和关闭''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) od = OrderDetails_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 hp.Moveable_float_close() sos.check_order_details() # 点击查看详情 self.driver.execute_script("window.scroll(0,200)") #鼠标滑动200px od.function_instruct() #点击功能说明 od.i_know() #点击【知道了】
def test_optimize_award_add_lottery_sum_case(self): '''选择四场对阵,进入投注确认页面,选择串关为4串1、3串1、2串1,点击奖金优化,进入奖金优化页面,增加投注金额,提交订单''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(4) ###随机点击4场比赛 if aa == 2: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_pass() # 点击过关方式 pbc.choose_all_pass_nu() ###选中所有的过关方式 a = pbc.Pf_pass_text() ###读取选中的过关方式 self.assertIn('2串1,3串1,4串1', a) pbc.Pf_bouns() ##点击奖金优化 pbc.optimize_add_money_input(200) # 修改奖金优化金额 pbc.submit_order() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 hp.Moveable_float_close() text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_Play_bqc_Btn_twenty(self): """验证20倍按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bqc() ##点击比分 aa = hb.Football_bqc_X(2) ###随机点击2场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input_click() #####点击倍数输入框 hc1.Times_number(20) ####点击20倍 mul = hc1.Times_display() ###获取倍数 self.assertEqual('20', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_mix_Btn_less(self): """验证修改倍数 - 功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_mix() ##点击混合投注 aa = hb.Football_mix_nus_X(2) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input(3) #####修改倍数为3 hc1.Btn_less() ####点击倍数- mul = hc1.Times_display() ###获取倍数 self.assertEqual('2', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_patintball_rqspf_input10000times_case(self): ##mj20171213 '''选号页面,选择八场对阵,增加倍数为10000倍,提交订单''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = pbcn.rqspf_choose(8) # 选择比赛 if aa == 2: pbcn.confirm_match() # 确认所选场次 pbc.Times_input_click() # 点击投注倍数 pbc.Times_input(10000) #输入投注10000倍 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)