def ApplyAttributes(self, attributes): SpriteThemeColored.ApplyAttributes(self, attributes) sm.RegisterNotify(self) self.isInFocus = attributes.Get('isInFocus', self.default_isInFocus) self.isPinned = attributes.Get('isPinned', self.default_isPinned) self.isCameraDragging = False if uicore.uilib.blurredBackBufferAtlas: self.texture.atlasTexture = uicore.uilib.blurredBackBufferAtlas trinity.device.RegisterResource(self) self.UpdateState()
def ApplyAttributes(self, attributes): SpriteThemeColored.ApplyAttributes(self, attributes) self.shadowSize = attributes.shadowSize