def it_should_initializing(self): """ """ blockType, position, owner, damage, seed, baseColor = BlockSetup.prepare() self.assertIsInstance( BaseBlock( blockType, position, owner, damage, seed ) , BaseBlock ) return None
def setUp(self): """ """ self.player = PlayerSetup.create() self.blockType = BlockTypeSetup.create() self.block = BlockSetup.create( owner = self.player, blockType = self.blockType ) return None