def __init__(self): pygame.init() self.screen_width = 800 self.screen_height = 800 self.screen = pygame.display.set_mode( (self.screen_width, self.screen_height)) pygame.display.set_caption("Flappy Bird") self.screen_rect = self.screen.get_rect() # Background self.top_bg = pygame.image.load("images/top_bg.png") self.top_bg_rect = self.top_bg.get_rect() self.bottom_bg = pygame.image.load("images/bottom_bg.png") self.bottom_bg_rect = self.bottom_bg.get_rect() self.bottom_bg_rect.top = self.top_bg_rect.bottom - 5 # Game title & tap self.title = pygame.image.load("images/title_tap.png") self.title_rect = self.title.get_rect() self.title_rect.x = 170 self.title_rect.y = 100 # Intances of this game self.pipes = pygame.sprite.Group() self.stats = GameStats(self) self.bird = Bird(self) self.scoreboard = Scoreboard(self) self.scoreboard.prep_score_statistic() # Pipe property self.ground_move_rate = 3 self.pipe_collide = None
def __init__(self): """Initialize the game, and create game resources.""" pygame.init() self.settings = Settings() self.stats = GameStats(self) self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) # Fullscreen mode #self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) #self.settings.screen_width = self.screen.get_rect().width #self.settings.screen_height = self.screen.get_rect().height self.block = Block(self) self.bowser = Bowser(self) self.ground = Ground(self) self.axe = Axe(self) self.fireballs = pygame.sprite.Group() self.iceballs = pygame.sprite.Group() self.gravity = self.settings.gravity self.groundY = 0 # Make the Play button. self.play_button = Button(self, "Play")
def __init__(self): """Initialize game and create resources""" pygame.init() self.settings = Settings() # Fullscreen # self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # self.settings.screen_width = self.screen.get_rect().width # self.settings.screen_height = self.screen.get_rect().height # Windowed mode self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Create stats and score instances self.stats = GameStats(self) self.sb = Scoreboard(self) self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet() # Make play button self.play_button = Button(self, "Play")
def __init__(self): """Initialize the game, and creat game resources""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Alien Invasion") #Create an instance to store game stats and create #a scoreboard self.stats = GameStats(self) self.sb = Scoreboard(self) self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet() #Make the play button self.play_button = Button(self, "Play")
def __init__(self): # initialize the game and game creation resources pygame.init() # window, import settings from settings.py script self.settings = Settings() # set game to full screen self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN) # change settings dimensions to match screen size self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height # set title of window pygame.display.set_caption("Alien Invasion") # create an instance of game statistics, and create scoreboard self.stats = GameStats(self) self.sb = Scoreboard(self) # init ship self.ship = Ship(self) # init and group bullets self.bullets = pygame.sprite.Group() # init and group enemies self.enemies = pygame.sprite.Group() # init enemy fleet self._create_fleet() # make the play button self.play_button = Button(self, "Play")
def start_game(): pygame.init() settings = Settings() screen = pygame.display.set_mode( (settings.screen_width, settings.screen_height)) pygame.display.set_caption("Miner by Cristhianxy") game_stats = GameStats(settings) menu_items = Group() title_top = Menu_Item("MINER", 70, screen, 50) btn_start = Menu_Item("Start", 30, screen, 135, "start") btn_hs = Menu_Item("High Score", 30, screen, 175, "high_score") btn_exit = Menu_Item("EXIT", 30, screen, 215, "exit") sub_title_1 = Menu_Item("Code by Cristhian Ferreira", 15, screen, 345) sub_title_2 = Menu_Item("Created with Pygame and Love", 15, screen, 380) menu_items.add(title_top, btn_start, btn_hs, btn_start, btn_exit, sub_title_1, sub_title_2) player = Player(settings, screen) bullets = Group() ground_grid = Group() jewels = Group() gf.create_ground(settings, screen, player, ground_grid) brian = Monster(settings, screen, 406.6, 506.3) brian2 = Monster(settings, screen, 500, 403) brian3 = Monster(settings, screen, 744, 502) brian4 = Monster(settings, screen, 755, 323) monsters = Group() monsters.add(brian, brian2, brian3, brian4) gf.create_jewels(screen, settings, jewels) game_stats.reset_game() dashboard = Dashboard(screen, settings, game_stats) key_pressed = "" """MAIN LOOP""" while True: if not game_stats.game_status: gf.menu_init(menu_items) gf.event_listener(screen, settings, player, bullets, menu_items, game_stats) if game_stats.game_status: player.update() brian.move_y() brian2.move_x() brian3.move_y() brian4.move_x() gf.update_bullets(settings, screen, bullets) gf.update_screen(settings, screen, player, bullets, ground_grid, monsters, jewels, dashboard, game_stats, dashboard)
def __init__(self): pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self.create_fleet() self.stats = GameStats(self) self.play_button = Button(self, "Play") self.sb = Scoreboard(self)
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() #生成游戏场景对象,screen对象,飞船,外星人,子弹,游戏状态,按钮,记分牌 game_setting = Setting() screen = pygame.display.set_mode( (game_setting.screen_width, game_setting.screen_height)) pygame.display.set_caption("Alien Invsion") bullets = [] ship = Ship(screen) play_button = Button(screen, 'Play') stats = GameStats(game_setting) score_board = ScoreBoard(game_setting, screen, stats) aliens = [] gf.create_alien_feet(game_setting, screen, ship, aliens) #开始游戏的主循环 while True: #获取事件响应 gf.check_event(game_setting, screen, ship, bullets, stats, play_button, aliens) if stats.game_active: ship.update() gf.update_bullet(game_setting, screen, ship, bullets, aliens, score_board, stats) gf.update_alien(game_setting, screen, bullets, aliens, ship, stats) gf.update_screen(game_setting, screen, ship, bullets, aliens, play_button, stats, score_board)
def run_game(): # initialize pygame ,settings and screen object pygame.init() ai_settings = Settings() ai_settings.default_settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # make ship ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() # Create the fleet of aliens gf.create_fleet(ai_settings, screen, ship, aliens) # start the main loop for the game #stats = GameStats(ai_settings) stats = GameStats(ai_settings) play_button = Button(ai_settings, screen, "Play") sb = Scoreboard(ai_settings, screen, stats) while True: # watch for the keyword and mouse events gf.get_events(ai_settings, screen, stats, sb, play_button, ship, bullets) if stats.game_active: pygame.mouse.set_visible(False) ship.update() gf.update_bullets(ai_settings, screen, ship, stats, sb, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, ship, aliens, sb, bullets, play_button)
def get_edits(): temp_date = get_value("Edit Date") # ["Reach", "CE", "H2C", "H2A", "H3", "H4"] temp_game = convert_game_value(get_value("Edit Game")) # ["8v8", "4v4", "FFA"] temp_game_type = convert_game_type_value(get_value("Edit Game Type")) temp_variant = get_value("Edit Variant") # ["Win", "Loss", "Tie"] temp_result = convert_result(get_value("Edit Result")) temp_frags = get_value("Edit Frags") temp_deaths = get_value("Edit Deaths") temp_assists = get_value("Edit Assists") # Checking if the user went flawless. if temp_deaths == 0: temp_fd_ratio = round(temp_frags / 1, 2) else: temp_fd_ratio = round(temp_frags / temp_deaths, 2) values = GameStats(temp_date, temp_game, temp_game_type, temp_variant, temp_result, temp_frags, temp_deaths, temp_assists, temp_fd_ratio) return values
def runGame(): pygame.init() setting = Settings() screen = pygame.display.set_mode( (setting.screenWidth, setting.screenHeight)) pygame.display.set_caption("IS ALIEN INVASION") playButton = Button(setting, screen, "PLAY") ship = SpaceShip(setting.shipSpeed, screen) stats = GameStats(setting) sb = Scoreboard(setting, screen, stats) bigbullets = Group() bullets = Group() aliens = Group() gf.createFleet(setting, screen, ship, aliens) pygame.mixer.music.load(".\\images\\Yee.mp3") while True: gf.check_events(setting, screen, stats, sb, playButton, ship, aliens, bullets, bigbullets) if stats.gameActive: ship.update() gf.updateBullets(setting, screen, stats, sb, ship, aliens, bullets) gf.updatebigBullets(setting, screen, stats, sb, ship, aliens, bigbullets) gf.increaseLevel(stats, sb, aliens) gf.updateAliens(setting, stats, sb, screen, ship, aliens, bullets) gf.update_screen(setting, screen, stats, sb, ship, aliens, bullets, bigbullets, playButton)
def run_game(): ai_settings = Settings(gf.read_settings()) pygame.init() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) play_button = Button(ai_settings, screen, "Play") ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() #флот gf.create_fleet(ai_settings, screen, ship, aliens) while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(bullets, aliens, screen, ship, ai_settings, stats, sb) gf.update_aliens(ai_settings, stats, screen, ship, sb, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): # Initialize pygame, settings and a screen object. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion!") play_button = Button(ai_settings, screen, "Play") stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Make a ship. ship = Ship(ai_settings, screen) # Make a group to store bullets in. bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) # Starts the main loop of the game while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) # Make the drawn screen visible. pygame.display.flip()
def run_game(): # Инициализирует pygame, settings и объект экрана. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Alien Invasion') # Создание корабля. ship = Ship(ai_settings, screen) # Создание группы для хранения пуль. bullets = Group() aliens = Group() # Создание пришельца. alien = Alien(ai_settings, screen) # Создание экземпляра статистики. stats = GameStats(ai_settings) # Создание экземпляра кнопки и таблицы счета. play_button = Button(ai_settings, screen, 'Play') sb = Scoreboard(ai_settings, screen, stats) gf.create_fleet(ai_settings, screen, ship, aliens) # Запуск основного цикла игры. while True: # Отслеживание событий клавиатуры и мыши. gf.check_events(ai_settings, screen, aliens, stats, play_button, ship, bullets, sb) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, ship, aliens, bullets, sb, stats) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets, sb) gf.update_screen(ai_settings, screen, stats, ship, aliens, bullets, play_button, sb)
def run_game(): pygame.init() settings = Settings() screen = pygame.display.set_mode(settings.dims()) pygame.display.set_caption('Alien Invasion') ship = Ship(settings, screen) bullets = Group() aliens = Group() # alien = Alien(settings, screen) play_button = Button(settings, screen, "Play") high_scores = Button(settings, screen, "High Scores") gf.create_fleet(settings, screen, ship, aliens) stats = GameStats(settings) sb = Scoreboard(settings, screen, stats) game_over = False while not game_over: gf.check_events(settings, screen, stats, sb, play_button, high_scores, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(settings, screen, stats, sb, ship, aliens, bullets, play_button, high_scores)
def run_game(): pygame.init() pygame.mixer.init() pygame.mixer.pre_init(44100, 16, 2, 4096) # frequency, size, channels, buffersize pygame.mixer.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_height, ai_settings.screen_width)) pygame.display.set_caption("ALIEN INVASION") play_button = Button(ai_settings, screen, "Play") stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) arrow = Arrow(ai_settings, screen) bg_color = (100, 230, 200) num_of_arrows = Group() num_of_balloons = Group() gf.create_fleet(ai_settings, screen, arrow, num_of_balloons) pygame.mixer.music.load('sounds/bgmmusic.wav') pygame.mixer.music.play(-1) while True: gf.check_events(ai_settings, screen, stats, sb, play_button, arrow, num_of_arrows, num_of_balloons) if stats.game_active: arrow.update() num_of_arrows.update() gf.update_each_arrows(ai_settings, screen, stats, sb, play_button, arrow, num_of_balloons, num_of_arrows) gf.update_balloons(ai_settings, stats, sb, screen, arrow, num_of_balloons, num_of_arrows) gf.update_screen(ai_settings, screen, stats, sb, arrow, num_of_arrows, num_of_balloons, play_button)
def run_game(): #init游戏并创建一个窗口对象 pygame.init() ai_settings=Settings()#创建Settings类的实例 screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption("地球保卫战 v1.0") #创建实例 sscol=Group() stone=Stone(screen) stats=GameStats(ai_settings) bullets=Group() ship=Ship(ai_settings,screen) sscol.add(ship) aliens=Group() button=Button(ai_settings,screen,"Play") score=Score(ai_settings,screen,stats) while True: #帧数 pygame.time.Clock().tick(120) #监视键盘和鼠标事件 func.check_events(ai_settings,screen,ship,aliens,bullets,button,stats,score) #决定游戏是否开始 if stats.game_status: ship.update() func.release_bullet(ai_settings,bullets,screen,aliens,stats,score) func.update_alien(ai_settings,screen,aliens,ship,stats,bullets,score,stone,sscol) #每次循环都重绘屏幕 func.update_screen(ai_settings,screen,ship,bullets,aliens,stats,button,score,stone)
def __init__(self): """Initialize the game, and create game resources.""" pygame.init() self.settings = Settings() self.stats = GameStats(self) #self.sb = Scoreboard self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) self.mario = Mario(self) self.bowser = Bowser(self) self.iceballs = pygame.sprite.Group() self.fireballs = pygame.sprite.Group() # Make the Play button. self.play_button = Button(self, "Play")
def run_game(): pygame.init() #get highscore path = sys.path[0] path += highscore_filename print(path) high_score = gf.get_saved_highscore(path) bg_color =(230,230,230) ai_settings = Settings() stats = GameStats(ai_settings) if len(high_score) == 2: stats.high_score = high_score[0] stats.level = high_score[1] screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption('Alien Invasion') ship = Ship(ai_settings,screen) aliens = Group() #create one bullet bullets = Group() play_button = Button(ai_settings,screen,"Play") sb = Scoreboard(ai_settings,screen,stats) gf.create_fleet(ai_settings,screen,ship,aliens) #while cnt = 0 while True: #event gf.check_events(ship,ai_settings,screen,bullets,aliens,stats,play_button,sb) if stats.game_active: ship.update() bullets.update() gf.update_bullets(ai_settings,screen,ship,aliens,bullets,stats,sb) gf.update_aliens(ai_settings,aliens,ship,stats,screen,bullets,sb) else: if cnt < 3: cnt += 1 print('game over!') # draw gf.update_screen(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb)
def run_game(): pygame.init() ai_set = Settings() bullet_grp = Group() aliens_grp = Group() screen = pygame.display.set_mode( (ai_set.screen_width, ai_set.screen_height)) pygame.display.set_caption("Space Invadors") screen.fill(ai_set.bg_color) button = Button(screen, ai_set, "Play") stats = GameStats(ai_set, screen) ai_ship = Ship(screen) ai_alien = Alien(screen) # Mathematics of number of aliens and formation. x_space = (ai_set.screen_width - 2 * (ai_alien.rect.width)) aliens_per_line = x_space / (2 * (ai_alien.rect.width)) create_fleet(screen, aliens_per_line, ai_alien, aliens_grp) while True: check_events(ai_ship, screen, ai_set, bullet_grp, button) screen.fill(ai_set.bg_color) ai_ship.draw_ship() draw_bullets(bullet_grp, aliens_grp, ai_set, stats) if (ai_set.game_active == 1): if (len(aliens_grp) == 0): bullet_grp.empty() create_fleet(screen, aliens_per_line, ai_alien, aliens_grp) recenter_ship(ai_ship) for every_b in bullet_grp.sprites(): every_b.update_bullet() else: button.draw_button() draw_fleet(aliens_grp, ai_set, ai_ship) stats.show_stats() pygame.display.flip()
def __init__(self): """Initialize pygame resources""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Alien Invasion 2021") self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self.gamestats = GameStats(self) self._create_fleet()
def __init__(self): pygame.init() self.settings = Settings() ###self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Create an instance to store game statistics and create a scoreboard. self.stats = GameStats(self) self.sb = Scoreboard(self) #Make instance of a ship self.ship = Ship(self) # Make the play button self.play_button = Button(self, "Play") # Make a group to store aliens & bullets in self.bullets = Group() self.aliens = Group() # Create the alien fleet self._create_fleet()
def __init__(self): """Initialize the game, and create game resources.""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Space Invaders!") self.stats = GameStats(self) self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet()
def __init__(self): """initialize game and create game resources""" pygame.init() # initialize background settings self.settings = Settings() # load settings self.stats = GameStats(self) # initial game statistics self.stats.game_active = False #self.stats.highscore = self.stats._get_highscore() # get highscore # self.stats.game_active = False # game is active self.clock = pygame.time.Clock() # get clock for fps limitation self._set_screen() # set game window resolution and title #self.scoreboard = Scoreboard(self) # set scoreboard #self.scoreboard.prep_score() #self.scoreboard.prep_highscore() #self.ship = Ship(self) # initialize ship #self.bullets = pygame.sprite.Group() # create sprite group for bullets #self.aliens = pygame.sprite.Group() # create sprite group for aliens self.segment_stack = [] self.play_button = Button(self, "Start Game") self.play_button.draw_button() pygame.display.flip() # only make recently drawn screen visible
def __init__(self): """Initialize the game, and create game resources""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Create an instance to store game statistics, # and create a scoreboard. self.stats = GameStats(self) self.sb = Scoreboard(self) self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet() # Make the Play button. self.play_button = Button(self, "Play")
def run_game(): # 初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion ———— by 王胜") # 创建Play按钮 play_button = Button(ai_settings, screen, "Play") # 创建一个用于存储游戏统计信息的实例 stats = GameStats(ai_settings) # 在窗口右上角创建记分牌 scoreboard = Scoreboard(ai_settings, screen, stats) # 创建一艘飞船 ship = Ship(ai_settings, screen) #创建一个用于存储子弹的编组和一个外星人的编组 bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, aliens, ship) # 读取最高得分数据 gf.read_high_score(stats, scoreboard) # 开始游戏的主循环 while True: # 监视键盘和鼠标事件 gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets, scoreboard) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, aliens, bullets, ship, stats, scoreboard) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets, scoreboard) # 每次循环时都重绘屏幕,并切换到新屏幕 gf.update_screen(ai_settings, stats, ship, screen, bullets, aliens, play_button, scoreboard)
def run_game(): """Main game function""" filename = "Highscore.json" # initiate pygame and create screen. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Overtake!') # create road, car and traffic. road = Road(screen, ai_settings) car = Car(road, screen, ai_settings) stripes = Group() traffic = Group() # create stripes and traffic. gf.create_stripes(stripes, road, screen, ai_settings) gf.create_traffic(traffic, screen, ai_settings, road) # Initiatialize game statistics stats = GameStats(ai_settings, filename) # Create Button. play_button = Button(screen, stats, "Play") sb = Scoreboard(ai_settings, screen, stats, road) while True: """Main game loop""" gf.check_event(car, play_button, stats, stripes, road, screen, ai_settings, traffic, sb) if stats.game_active: car.update() gf.update_traffic(traffic, screen, ai_settings, road, car, stats, filename, sb) gf.update_stripes(stripes, road, screen, ai_settings) gf.update_screen(screen, ai_settings, road, car, stripes, traffic, play_button, stats, sb)
def run_game(): # Инициализирует pygame, settings и объект экрана pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Создание кнопки Play. play_button = Button(ai_settings, screen, 'Play') # Создание экземпляра GameStats и ScoreBoard. stats = GameStats(ai_settings) sb = ScoreBoard(ai_settings, screen, stats) # Создание корабля ship = Ship(ai_settings, screen) # Создание группы для хранения пуль bullets = Group() # Создание группы пришельцев aliens = Group() # Создание флота пришельцев gf.create_fleet(ai_settings, screen, ship, aliens) # Запуск основного цикла игры while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): # initialize pygame, settings and object pygame.init() settings = Settings() screen = pygame.display.set_mode( (settings.screen_width, settings.screen_height)) pygame.display.set_caption('Alien Invasion') # MAKE PLAY BUTTON start_screen = Start # settings=settings, # Create instance to store game statistics & create a scoreboard. stats = GameStats(settings) sb = Scoreboard(settings=settings, screen=screen, stats=stats) # Makes a ship ship = Ship(settings, screen) """MAKE A GROUP TO STORE BULLETS IN""" bullets = Group() aliens = Group() # Create the fleet of aliens. gf.create_fleet(settings, screen, ship, aliens) # Main game loop while True: gf.check_events(ship=ship, settings=settings, bullets=bullets, screen=screen, stats=stats, aliens=aliens, sb=sb) if stats.game_active: ship.update() gf.update_bullets(settings=settings, screen=screen, ship=ship, aliens=aliens, bullets=bullets, sb=sb, stats=stats) gf.update_aliens(settings=settings, stats=stats, screen=screen, ship=ship, aliens=aliens, bullets=bullets, sb=sb) gf.update_screen(ai_settings=settings, screen=screen, ship=ship, aliens=aliens, bullets=bullets, play_button=play_button, stats=stats, sb=sb)
def initUI(self): centralWidget = QWidget() self.setCentralWidget(centralWidget) self.setWindowTitle(self._gameBoard.name) self.setWindowIcon( QIcon(os.path.join('./Pictures/', 'berserker_icon.png')) ) #Apparently this doens't work the same way on a mac. self.statusBar().showMessage('Ready!') vbox = QVBoxLayout() centralWidget.setLayout(vbox) self.gameStats = GameStats(self) self.mapView = MapView(self) self.bottomButtons = BottomButtons(self) vbox.addWidget(self.gameStats) vbox.addWidget(self.mapView) vbox.addWidget(self.bottomButtons) screen = QDesktopWidget().screenGeometry() self.setGeometry( (screen.width() - (self.gameboard.width - 1) * 20) / 2, (screen.height() - self.gameboard.height * 20 - 200) / 2, 500, 400) self.show()