def buyAndInstallItem(self, itemCD, state, inInventory = False): itemTypeID, nationID, itemID = vehicles.parseIntCompactDescr(itemCD) raise itemTypeID in _RESEARCH_ITEMS or AssertionError oldStyleVehicle = self._data.getInvItem(self._data.getRootCD()) if not oldStyleVehicle is not None: raise AssertionError, 'Vehicle has be in inventory' eqs = functions.findConflictedEquipments(itemCD, itemTypeID, oldStyleVehicle) item = g_itemsCache.items.getItemByCD(itemCD) vehicle = g_itemsCache.items.getItemByCD(self._data.getRootCD()) if not inInventory: Waiting.show('buyItem') buyResult = yield ModuleBuyer(item, count=1, buyForCredits=True, conflictedEqs=eqs, install=True).request() if len(buyResult.userMsg): SystemMessages.g_instance.pushI18nMessage(buyResult.userMsg, type=buyResult.sysMsgType) Waiting.hide('buyItem') else: RequestState.sent(state) item = g_itemsCache.items.getItemByCD(itemCD) if item is not None and item.isInInventory: Waiting.show('applyModule') result = yield getInstallerProcessor(vehicle, item).request() success = result.success if result and result.auxData: for m in result.auxData: SystemMessages.g_instance.pushI18nMessage(m.userMsg, type=m.sysMsgType) if result and len(result.userMsg): SystemMessages.g_instance.pushI18nMessage(result.userMsg, type=result.sysMsgType) success and itemTypeID in (_GUN, _TURRET) and self.tryLoadShells() Waiting.hide('applyModule') RequestState.received(state) return
def buyAndInstallItem(self, itemCD, state, inInventory = False): itemTypeID, nationID, itemID = vehicles.parseIntCompactDescr(itemCD) assert itemTypeID in GUI_ITEM_TYPE.VEHICLE_MODULES vehicle = self._data.getRootItem() assert vehicle.isInInventory, 'Vehicle must be in inventory' item = self._data.getItem(itemCD) conflictedEqs = item.getConflictedEquipments(vehicle) if not inInventory: Waiting.show('buyItem') buyResult = yield ModuleBuyer(item, count=1, buyForCredits=True, conflictedEqs=conflictedEqs, install=True).request() Waiting.hide('buyItem') if len(buyResult.userMsg): SystemMessages.g_instance.pushI18nMessage(buyResult.userMsg, type=buyResult.sysMsgType) if buyResult.success: item = self._data.getItem(itemCD) else: return else: RequestState.sent(state) if item.isInInventory: Waiting.show('applyModule') result = yield getInstallerProcessor(vehicle, item, conflictedEqs=conflictedEqs).request() if result and result.auxData: for m in result.auxData: SystemMessages.g_instance.pushI18nMessage(m.userMsg, type=m.sysMsgType) if result and len(result.userMsg): SystemMessages.g_instance.pushI18nMessage(result.userMsg, type=result.sysMsgType) if result.success and item.itemTypeID in (GUI_ITEM_TYPE.TURRET, GUI_ITEM_TYPE.GUN): vehicle = g_itemsCache.items.getItemByCD(vehicle.intCD) yield tryToLoadDefaultShellsLayout(vehicle) Waiting.hide('applyModule') RequestState.received(state)
def buyAndInstallItem(self, itemCD, rootCD, state): itemTypeID, nationID, itemID = vehicles.parseIntCompactDescr(itemCD) raise itemTypeID in GUI_ITEM_TYPE.VEHICLE_MODULES or AssertionError vehicle = g_itemsCache.items.getItemByCD(rootCD) if not vehicle.isInInventory: raise AssertionError('Vehicle must be in inventory') item = g_itemsCache.items.getItemByCD(itemCD) conflictedEqs = item.getConflictedEquipments(vehicle) if not self._canBuy(item) and self._canBuyWithExchange(item): isOk, args = yield DialogsInterface.showDialog(ExchangeCreditsMeta(itemCD, vehicle.intCD)) if not isOk: return if self._canBuy(item): Waiting.show('buyAndInstall') vehicle = g_itemsCache.items.getItemByCD(rootCD) gunCD = getGunCD(item, vehicle) result = yield BuyAndInstallItemProcessor(vehicle, item, 0, gunCD, conflictedEqs=conflictedEqs).request() processMsg(result) if result.success and item.itemTypeID in (GUI_ITEM_TYPE.TURRET, GUI_ITEM_TYPE.GUN): item = g_itemsCache.items.getItemByCD(itemCD) vehicle = g_itemsCache.items.getItemByCD(rootCD) item.isInstalled(vehicle) and (yield tryToLoadDefaultShellsLayout(vehicle)) Waiting.hide('buyAndInstall') RequestState.received(state) yield lambda callback = None: callback return
def __cb_onUnlock(self, itemCD, costCtx, resultID): Waiting.hide('research') RequestState.received('unlock') ctx = {'xpCost': BigWorld.wg_getIntegralFormat(costCtx['xpCost']), 'freeXP': BigWorld.wg_getIntegralFormat(costCtx['freeXP']), 'vehXP': BigWorld.wg_getIntegralFormat(costCtx['vehXP'])} if RES_SUCCESS == resultID: self._showUnlockItemMsg(itemCD, ctx) else: self._showMessage(self.MSG_SCOPE.Unlocks, 'server_error', itemCD)
def __cb_onUnlock(self, itemCD, costCtx, resultID): Waiting.hide('research') RequestState.received('unlock') ctx = { 'xpCost': BigWorld.wg_getIntegralFormat(costCtx['xpCost']), 'freeXP': BigWorld.wg_getIntegralFormat(costCtx['freeXP']), 'vehXP': BigWorld.wg_getIntegralFormat(costCtx['vehXP']) } if RES_SUCCESS == resultID: self._showUnlockItemMsg(itemCD, ctx) else: self._showMessage(self.MSG_SCOPE.Unlocks, 'server_error', itemCD)
def installItem(self, itemCD, rootCD, state): itemTypeID, nationID, itemID = vehicles.parseIntCompactDescr(itemCD) raise itemTypeID in GUI_ITEM_TYPE.VEHICLE_MODULES or AssertionError vehicle = g_itemsCache.items.getItemByCD(rootCD) if not vehicle.isInInventory: raise AssertionError('Vehicle must be in inventory') item = g_itemsCache.items.getItemByCD(itemCD) conflictedEqs = item.getConflictedEquipments(vehicle) RequestState.sent(state) if item.isInInventory: Waiting.show('applyModule') result = yield getInstallerProcessor(vehicle, item, conflictedEqs=conflictedEqs).request() processMsg(result) vehicle = result.success and item.itemTypeID in (GUI_ITEM_TYPE.TURRET, GUI_ITEM_TYPE.GUN) and g_itemsCache.items.getItemByCD(vehicle.intCD) yield tryToLoadDefaultShellsLayout(vehicle) Waiting.hide('applyModule') RequestState.received(state) yield lambda callback = None: callback return
def buyAndInstallItem(self, itemCD, state, inInventory=False): itemTypeID, nationID, itemID = vehicles.parseIntCompactDescr(itemCD) raise itemTypeID in _RESEARCH_ITEMS or AssertionError oldStyleVehicle = self._data.getInvItem(self._data.getRootCD()) if not oldStyleVehicle is not None: raise AssertionError, 'Vehicle has be in inventory' eqs = functions.findConflictedEquipments(itemCD, itemTypeID, oldStyleVehicle) item = g_itemsCache.items.getItemByCD(itemCD) vehicle = g_itemsCache.items.getItemByCD(self._data.getRootCD()) if not inInventory: Waiting.show('buyItem') buyResult = yield ModuleBuyer(item, count=1, buyForCredits=True, conflictedEqs=eqs, install=True).request() if len(buyResult.userMsg): SystemMessages.g_instance.pushI18nMessage( buyResult.userMsg, type=buyResult.sysMsgType) Waiting.hide('buyItem') else: RequestState.sent(state) item = g_itemsCache.items.getItemByCD(itemCD) if item is not None and item.isInInventory: Waiting.show('applyModule') result = yield getInstallerProcessor(vehicle, item).request() success = result.success if result and result.auxData: for m in result.auxData: SystemMessages.g_instance.pushI18nMessage( m.userMsg, type=m.sysMsgType) if result and len(result.userMsg): SystemMessages.g_instance.pushI18nMessage( result.userMsg, type=result.sysMsgType) success and itemTypeID in (_GUN, _TURRET) and self.tryLoadShells() Waiting.hide('applyModule') RequestState.received(state) return
def buyAndInstallItem(self, itemCD, rootCD, state, inInventory = False): itemTypeID, nationID, itemID = vehicles.parseIntCompactDescr(itemCD) raise itemTypeID in GUI_ITEM_TYPE.VEHICLE_MODULES or AssertionError vehicle = g_itemsCache.items.getItemByCD(rootCD) if not vehicle.isInInventory: raise AssertionError('Vehicle must be in inventory') item = g_itemsCache.items.getItemByCD(itemCD) conflictedEqs = item.getConflictedEquipments(vehicle) if not inInventory: if not self._canBuy(item) and self._canBuyWithExchange(item): isOk, args = yield DialogsInterface.showDialog(ExchangeCreditsMeta(itemCD)) if not isOk: return if self._canBuy(item): Waiting.show('buyItem') buyResult = yield ModuleBuyer(item, count=1, buyForCredits=True, conflictedEqs=conflictedEqs, install=True).request() Waiting.hide('buyItem') if len(buyResult.userMsg): SystemMessages.g_instance.pushI18nMessage(buyResult.userMsg, type=buyResult.sysMsgType) if buyResult.success: item = g_itemsCache.items.getItemByCD(itemCD) else: return else: RequestState.sent(state) if item.isInInventory: Waiting.show('applyModule') result = yield getInstallerProcessor(vehicle, item, conflictedEqs=conflictedEqs).request() if result and result.auxData: for m in result.auxData: SystemMessages.g_instance.pushI18nMessage(m.userMsg, type=m.sysMsgType) if result and len(result.userMsg): SystemMessages.g_instance.pushI18nMessage(result.userMsg, type=result.sysMsgType) vehicle = result.success and item.itemTypeID in (GUI_ITEM_TYPE.TURRET, GUI_ITEM_TYPE.GUN) and g_itemsCache.items.getItemByCD(vehicle.intCD) yield tryToLoadDefaultShellsLayout(vehicle) Waiting.hide('applyModule') RequestState.received(state) yield lambda callback = None: callback return
def _response(self, code, callback, errStr = '', ctx = None): LOG_DEBUG('Server response', code, errStr, ctx) RequestState.received('unlock') if code < 0: return callback(self._errorHandler(code, errStr='server_error', ctx=ctx)) return callback(self._successHandler(code, ctx=ctx))