def __init__(self, session, cond_dict): self.session = session assert_type(cond_dict, dict, "condition specification") try: self.cond_type = cond_dict['type'] except KeyError: raise InvalidScenarioFileFormat("Encountered condition without type\n"+str(cond_dict)) try: self.callback = CONDITIONS.get(self.cond_type) except KeyError: raise InvalidScenarioFileFormat('Found invalid condition type: %s' % self.cond_type) self.arguments = cond_dict.get('arguments', [])
# # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the # Free Software Foundation, Inc., # 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA # ################################################### from horizons.scenario import CONDITIONS var_eq = CONDITIONS.get('var_eq') settlement_res_stored_greater = CONDITIONS.get('settlement_res_stored_greater') settler_level_greater = CONDITIONS.get('settler_level_greater') def assert_win(gui): """Returns once the scenario was won.""" while True: if getattr(gui.session, '_scenariotest_won', False): break gui.run() def assert_defeat(gui): """Returns once the scenario was lost.""" while True:
# (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the # Free Software Foundation, Inc., # 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA # ################################################### from horizons.scenario import CONDITIONS var_eq = CONDITIONS.get('var_eq') settlement_res_stored_greater = CONDITIONS.get('settlement_res_stored_greater') settler_level_greater = CONDITIONS.get('settler_level_greater') def assert_win(gui): """Returns once the scenario was won.""" while True: if getattr(gui.session, '_scenariotest_won', False): break gui.run() def assert_defeat(gui): """Returns once the scenario was lost.""" while True: