def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bloodseeker_mite_drone') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bloodseeker") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bloodseeker_mite.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_4') attacks.add('bm_bolster_armor_4') attacks.add('bm_enfeeble_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bloodseeker_mite_drone', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('veteran_imperial_lieutenant_general') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_general_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vet_imp_lieutenant_general', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tusken_berserker') mobileTemplate.setLevel(31) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("tusken raider") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShotrifle') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tusken_berserker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('queen_merek_harvester') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.2) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(50) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('queen_merek_harvester', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne') mobileTemplate.setLevel(45) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.5) mobileTemplate.setSocialGroup("brood arachne") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_bane_back_spider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('imperial_civil_patrol_captain') mobileTemplate.setLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_patrol_member_01.iff') templates.add('object/mobile/shared_dressed_patrol_member_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('civil_partrol_captain', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("heroic_tusken_massiff") mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("heroic tusken") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add("object/mobile/shared_tusken_massif.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("creatureMeleeAttack") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("heroic_tusken_massiff", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_dalyrake') mobileTemplate.setLevel(37) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(60) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(90) mobileTemplate.setSocialGroup("dalyrake") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_giant_dalyrake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_dalyrake', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tatooine_error_prone_droid') mobileTemplate.setLevel(6) mobileTemplate.setMinLevel(6) mobileTemplate.setMaxLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("error-prone battle droid") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_battle_droid.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Lt. Akal Colzet') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.OnLeave) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_decay_mite_soldier') mobileTemplate.setLevel(15) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.5) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(18) mobileTemplate.setSocialGroup("decay mite") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bark_mite_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_decay_mite_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dune_stalker_brawler') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("dune stalker") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_dune_stalker_brawler.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dune_stalker_brawler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_comm_operator') mobileTemplate.setLevel(14) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard') mobileTemplate.setLevel(74) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_bombardier_74', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('blood_frenzied_boar_wolf') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("boar wolf") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_boar_wolf.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_crystal_snake') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(7) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(4) mobileTemplate.setSocialGroup("crystal snake") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_giant_crystal_snake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_crystal_snake', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fighting_romo_vax') mobileTemplate.setLevel(20) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sennex") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_trader_thug_male_human_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('fighting_romo_vax', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('malkloc_plainswalker_youth') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(1500) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(1350) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(1100) mobileTemplate.setSocialGroup("malkloc plainswalker") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_young_malkloc.iff') mobileTemplate.setTemplates(templates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('young_malkloc_plainswalker', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('mission_plague_victim') mobileTemplate.setLevel(2) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("pirate") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_plague_victim.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('plague_victim', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('assassin_mission_recruiter_imperial') mobileTemplate.setLevel(16) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_stealth_op', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tusken_raider_zealot') mobileTemplate.setLevel(5) mobileTemplate.setMinLevel(5) mobileTemplate.setMaxLevel(6) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tusken_zealot', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('nightsister_rancor') mobileTemplate.setLevel(80) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(6) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(4) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup('nightsister') mobileTemplate.setAssistRange(12) mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_rancor.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('nightsister_rancor', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('woolamander_harrower') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(40) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(40) mobileTemplate.setSocialGroup("woolamander") mobileTemplate.setAssistRange(40) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_woolamander_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('woolamander_harrower', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("hirsch_sif") mobileTemplate.setLevel(57) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sif") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add("object/mobile/shared_dressed_hirsch_sif.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("rangedShot") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("hirsch_sif", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('swirl_prong_impaler') mobileTemplate.setLevel(71) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("swirl prong") mobileTemplate.setAssistRange(12) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_swirl_prong.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_charge_4') attacks.add('bm_defensive_4') attacks.add('bm_slash_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('swirl_prong_impaler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bordok_foal') mobileTemplate.setLevel(63) mobileTemplate.setMinLevel(63) mobileTemplate.setMaxLevel(63) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setSocialGroup("bordok") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bordok.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bordok_foal', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("imperial_army_captain") mobileTemplate.setLevel(21) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add("object/mobile/shared_dressed_imperial_captain_m.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("rangedShot") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("imp_army_captain", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("") mobileTemplate.setCustomName("Gate Keeper Seik") mobileTemplate.setLevel(81) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setSocialGroup("nightsister") mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(Options.QUEST | Options.CONVERSABLE | Options.INVULNERABLE) templates = Vector() templates.add("object/mobile/shared_dressed_dathomir_nightsister_protector.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("meleehit") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("gate_keeper", mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_sand_trooper_extreme') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('grizzled_elite_sandtrooper', mobileTemplate) return
def addTemplate(core): mobileTemplates = Vector() mobileTemplates.add('diseased_vrelt') mobileTemplates.add('diseased_vrelt_matriarch') core.spawnService.addLairTemplate('corellia_diseased_vrelt_lair_1', mobileTemplates, 15, 'object/tangible/lair/base/poi_all_lair_garbage_small_fog_green.iff') return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('piket') mobileTemplate.setLevel(61) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(35) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setBoneAmount(25) mobileTemplate.setBoneType("Avian Bone") mobileTemplate.setHideAmount(30) mobileTemplate.setSocialGroup("piket") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_piket_longhorn.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_4') attacks.add('bm_bolster_armor_5') attacks.add('bm_charge_4') attacks.add('bm_shaken_2') attacks.add('bm_stomp_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('piket', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('outbreak_deathtrooper_lvl_50') mobileTemplate.setLevel(50) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup('undead') mobileTemplate.setAssistRange(15) mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_outbreak_undead_deathtrooper_01_f.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_01_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_02_f.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_03_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_04_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_05_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_06_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_07_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_08_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_09_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_10_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_11_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_12_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_13_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_14_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_15_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_16_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_17_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_18_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_19_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_20_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_21_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_22_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_23_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_24_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_25_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_26_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_27_m.iff') templates.add('object/mobile/shared_outbreak_undead_deathtrooper_28_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE, 0.8, 0, 'energy') weaponTemplates.add(weapontemplate) weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.ONEHANDEDMELEE, 1.0, 4, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('RangedShot') mobileTemplate.setDefaultAttack('MeleeHit') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 65 mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1) lootPoolNames_4 = ['random_stat_jewelry'] lootPoolChances_4 = [100] lootGroupChance_4 = 8 mobileTemplate.addToLootGroups(lootPoolNames_4, lootPoolChances_4, lootGroupChance_4) core.spawnService.addMobileTemplate('outbreak_deathtrooper_lvl_50', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dalyrake') mobileTemplate.setLevel(30) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(25) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(45) mobileTemplate.setSocialGroup("dalyrake") mobileTemplate.setAssistRange(24) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dalyrake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_claw_2') attacks.add('bm_damage_poison_2') attacks.add('bm_dampen_pain_2') attacks.add('bm_slash_2') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dalyrake', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('stormtrooper_novatrooper_captain') mobileTemplate.setLevel(82) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_blue.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_gold.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_green.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_grey.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_red.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('novatrooper_captain', mobileTemplate) return
def addSpawnArea(core): dynamicGroups = Vector() dynamicGroups.add('tatooine_ancient_krayt') #core.spawnService.addDynamicSpawnArea(dynamicGroups, 7493, 5992, 10, 'tatooine') return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bantha_bonecracker') mobileTemplate.setLevel(21) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(475) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setBoneAmount(345) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setHideAmount(300) mobileTemplate.setSocialGroup("bantha") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bantha_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_2') attacks.add('bm_charge_2') attacks.add('bm_dampen_pain_2') attacks.add('bm_stomp_2') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bonecracker_bantha', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tatooine_opening_cultist_8') mobileTemplate.setLevel(4) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("krayt cult") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_human_female.iff') templates.add('object/mobile/shared_human_male.iff') templates.add('object/mobile/shared_zabrak_female.iff') templates.add('object/mobile/shared_zabrak_male.iff') templates.add('object/mobile/shared_rodian_female.iff') templates.add('object/mobile/shared_rodian_male.iff') templates.add('object/mobile/shared_moncal_female.iff') templates.add('object/mobile/shared_moncal_male.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('krayt_cult_novice', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_hard') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_blue.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_gold.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_green.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_grey.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_red.iff') templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_blue.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_gold.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_green.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_grey.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_red.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('elite_imperial_stormrifle_89', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('vicious_rill') mobileTemplate.setLevel(3) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(35) mobileTemplate.setHideType("Bristly Hide") mobileTemplate.setBoneAmount(20) mobileTemplate.setBoneType("Animal Bone") mobileTemplate.setHideAmount(15) mobileTemplate.setSocialGroup("rill") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_rill.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_2') attacks.add('bm_bolster_armor_2') attacks.add('bm_disease_2') attacks.add('bm_enfeeble_2') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vicious_rill', mobileTemplate) return
def addSpawnArea(core): dynamicGroups = Vector() dynamicGroups.add('dathomir_quarantine_lvl_05') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5825, -6580, 520, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5770, -6610, 520, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5880, -6560, 540, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5835, -6535, 525, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5780, -6580, 515, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5830, -6615, 520, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5675, -6600, 540, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5950, -6550, 556, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5880, -6500, 540, 'dathomir') core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6650, 525, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_15') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_20') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_25') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_30') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_35') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_40') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_45') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_50') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_55') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_60') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_65') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_70') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_75') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_80') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_85') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_90') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') #dynamicGroups = Vector() #dynamicGroups.add('dathomir_quarantine_lvl_95') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5700, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5640, -6550, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6400, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5800, -6500, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5600, -6525, 100, 'dathomir') #core.spawnService.addDynamicSpawnArea(dynamicGroups, -5850, -6725, 530, 'dathomir') return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_rebel_rifleman') mobileTemplate.setLevel(75) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_trooper_human_female_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_trooper_human_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', WeaponType.RIFLE, 1.0, 24, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('fresh_rebel_rifleman_75', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_rebel_elite_heavy_trooper') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_trooper_human_female_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_trooper_human_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_elite_heavy_trooper_64', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('archaic_panshee_ritualist') mobileTemplate.setLevel(70) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(3) mobileTemplate.setMaxSpawnDistance(5) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup('panshee tribe') mobileTemplate.setAssistRange(1) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_ewok_f_01.iff') templates.add('object/mobile/shared_dressed_ewok_f_02.iff') templates.add('object/mobile/shared_dressed_ewok_f_03.iff') templates.add('object/mobile/shared_dressed_ewok_f_04.iff') templates.add('object/mobile/shared_dressed_ewok_f_05.iff') templates.add('object/mobile/shared_dressed_ewok_f_06.iff') templates.add('object/mobile/shared_dressed_ewok_f_07.iff') templates.add('object/mobile/shared_dressed_ewok_f_08.iff') templates.add('object/mobile/shared_dressed_ewok_f_09.iff') templates.add('object/mobile/shared_dressed_ewok_f_10.iff') templates.add('object/mobile/shared_dressed_ewok_f_11.iff') templates.add('object/mobile/shared_dressed_ewok_f_12.iff') templates.add('object/mobile/shared_dressed_ewok_m_01.iff') templates.add('object/mobile/shared_dressed_ewok_m_02.iff') templates.add('object/mobile/shared_dressed_ewok_m_03.iff') templates.add('object/mobile/shared_dressed_ewok_m_04.iff') templates.add('object/mobile/shared_dressed_ewok_m_05.iff') templates.add('object/mobile/shared_dressed_ewok_m_06.iff') templates.add('object/mobile/shared_dressed_ewok_m_07.iff') templates.add('object/mobile/shared_dressed_ewok_m_08.iff') templates.add('object/mobile/shared_dressed_ewok_m_09.iff') templates.add('object/mobile/shared_dressed_ewok_m_10.iff') templates.add('object/mobile/shared_dressed_ewok_m_11.iff') templates.add('object/mobile/shared_dressed_ewok_m_12.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleeHit') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 65 mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1) lootPoolNames_2 = ['random_loot_primitives'] lootPoolChances_2 = [100] lootGroupChance_2 = 35 mobileTemplate.addToLootGroups(lootPoolNames_2, lootPoolChances_2, lootGroupChance_2) core.spawnService.addMobileTemplate('archaic_panshee_ritualist', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_rebel_guard_captain') mobileTemplate.setLevel(76) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add( 'object/mobile/shared_dressed_rebel_crewman_human_female_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_crewman_human_female_02.iff') templates.add( 'object/mobile/shared_dressed_rebel_crewman_human_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_crewman_human_male_02.iff') templates.add( 'object/mobile/shared_dressed_rebel_crewman_human_male_03.iff') templates.add( 'object/mobile/shared_dressed_rebel_crewman_human_male_04.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_guard_captain_76', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('kimogila') mobileTemplate.setLevel(80) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(1450) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(1350) mobileTemplate.setSocialGroup("kimogila") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_kimogila.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_5') attacks.add('bm_bolster_armor_5') attacks.add('bm_disease_5') attacks.add('bm_enfeeble_5') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('kimogila', mobileTemplate) return
def addLairGroup(core): spawnTemplates = Vector() spawnTemplate = LairSpawnTemplate(-1, 'dantooine_graul_lair_1', -1, -1) spawnTemplates.add(spawnTemplate) core.spawnService.addLairGroup('graul_mauler_lair_group_1', spawnTemplates) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('selonian_champion') mobileTemplate.setLevel(39) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("selonian") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_selonian_m_01.iff') templates.add('object/mobile/shared_dressed_selonian_m_02.iff') templates.add('object/mobile/shared_dressed_selonian_m_03.iff') templates.add('object/mobile/shared_dressed_selonian_m_04.iff') templates.add('object/mobile/shared_dressed_selonian_m_05.iff') templates.add('object/mobile/shared_dressed_selonian_m_06.iff') templates.add('object/mobile/shared_dressed_selonian_m_07.iff') templates.add('object/mobile/shared_dressed_selonian_m_08.iff') templates.add('object/mobile/shared_dressed_selonian_m_09.iff') templates.add('object/mobile/shared_dressed_selonian_m_10.iff') templates.add('object/mobile/shared_dressed_selonian_m_11.iff') templates.add('object/mobile/shared_dressed_selonian_m_12.iff') templates.add('object/mobile/shared_dressed_selonian_f_01.iff') templates.add('object/mobile/shared_dressed_selonian_f_02.iff') templates.add('object/mobile/shared_dressed_selonian_f_03.iff') templates.add('object/mobile/shared_dressed_selonian_f_04.iff') templates.add('object/mobile/shared_dressed_selonian_f_05.iff') templates.add('object/mobile/shared_dressed_selonian_f_06.iff') templates.add('object/mobile/shared_dressed_selonian_f_07.iff') templates.add('object/mobile/shared_dressed_selonian_f_08.iff') templates.add('object/mobile/shared_dressed_selonian_f_09.iff') templates.add('object/mobile/shared_dressed_selonian_f_10.iff') templates.add('object/mobile/shared_dressed_selonian_f_11.iff') templates.add('object/mobile/shared_dressed_selonian_f_12.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('selonian_champion', mobileTemplate) return
def addSpawnArea(core): dynamicGroups = Vector() dynamicGroups.add('imperial') core.spawnService.addDynamicSpawnArea(dynamicGroups, -1814, -3086, 700, 'lok') return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('selonian_separatist_recruit') mobileTemplate.setLevel(36) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("selonian") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_dressed_selonian_m_01.iff') templates.add('object/mobile/shared_dressed_selonian_m_02.iff') templates.add('object/mobile/shared_dressed_selonian_m_03.iff') templates.add('object/mobile/shared_dressed_selonian_m_04.iff') templates.add('object/mobile/shared_dressed_selonian_m_05.iff') templates.add('object/mobile/shared_dressed_selonian_m_06.iff') templates.add('object/mobile/shared_dressed_selonian_m_07.iff') templates.add('object/mobile/shared_dressed_selonian_m_08.iff') templates.add('object/mobile/shared_dressed_selonian_m_09.iff') templates.add('object/mobile/shared_dressed_selonian_m_10.iff') templates.add('object/mobile/shared_dressed_selonian_m_11.iff') templates.add('object/mobile/shared_dressed_selonian_m_12.iff') templates.add('object/mobile/shared_dressed_selonian_f_01.iff') templates.add('object/mobile/shared_dressed_selonian_f_02.iff') templates.add('object/mobile/shared_dressed_selonian_f_03.iff') templates.add('object/mobile/shared_dressed_selonian_f_04.iff') templates.add('object/mobile/shared_dressed_selonian_f_05.iff') templates.add('object/mobile/shared_dressed_selonian_f_06.iff') templates.add('object/mobile/shared_dressed_selonian_f_07.iff') templates.add('object/mobile/shared_dressed_selonian_f_08.iff') templates.add('object/mobile/shared_dressed_selonian_f_09.iff') templates.add('object/mobile/shared_dressed_selonian_f_10.iff') templates.add('object/mobile/shared_dressed_selonian_f_11.iff') templates.add('object/mobile/shared_dressed_selonian_f_12.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1) core.spawnService.addMobileTemplate('selonian_separatist_recruit', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dewback_cannibal') mobileTemplate.setLevel(13) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Reptilian Meat") mobileTemplate.setMeatAmount(340) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setBoneAmount(260) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setHideAmount(185) mobileTemplate.setSocialGroup("dewback cannibal") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dewback.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_1') attacks.add('bm_charge_1') attacks.add('bm_dampen_pain_1') attacks.add('bm_stomp_1') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('cannibal_dewback', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('juvenile_canyon_krayt') mobileTemplate.setLevel(82) mobileTemplate.setDifficulty(Difficulty.BOSS) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(0.55) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(750) mobileTemplate.setHideType("Bristly Hide") mobileTemplate.setBoneAmount(500) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setHideAmount(410) mobileTemplate.setSocialGroup("krayt dragon") mobileTemplate.setAssistRange(24) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_krayt_dragon.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_5') attacks.add('bm_bolster_armor_5') attacks.add('bm_disease_5') attacks.add('bm_enfeeble_5') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('juvenile_canyon_krayt_dragon', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('ravenous_torton') mobileTemplate.setLevel(60) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(1300) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(1150) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(1300) mobileTemplate.setSocialGroup("torton") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_torton.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_dampen_pain_4') attacks.add('bm_deflective_hide') attacks.add('bm_puncture_2') attacks.add('bm_stomp_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('ravenous_torton', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tatooine_valarian_bookie') mobileTemplate.setLevel(18) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("valarian") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_valarian_thug_arcona.iff' ) # need to find correct template templates.add('object/mobile/shared_dressed_valarian_thug_bith_female.iff') templates.add( 'object/mobile/shared_dressed_valarian_thug_chiss_female.iff') templates.add('object/mobile/shared_dressed_valarian_thug_gotal.iff') templates.add('object/mobile/shared_dressed_valarian_thug_gran.iff') templates.add('object/mobile/shared_dressed_valarian_thug_naut.iff') templates.add('object/mobile/shared_dressed_valarian_thug_weequay.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/pistol/shared_pistol_cdef.iff', WeaponType.PISTOL, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShotpistol') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('valarian_bookie', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('sennex_guard') mobileTemplate.setLevel(20) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sennex") mobileTemplate.setAssistRange(5) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_sennex_pirate_01.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_02.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_03.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_04.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_05.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_06.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_07.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_08.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_09.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_10.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_11.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_12.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('sennex_guard', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('corsec_investigator') mobileTemplate.setLevel(33) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("corsec") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_dressed_corsec_captain_human_female_01.iff') templates.add('object/mobile/shared_dressed_corsec_captain_human_male_01.iff') templates.add('object/mobile/shared_dressed_corsec_captain_human_male_02.iff') templates.add('object/mobile/shared_dressed_corsec_captain_human_male_03.iff') templates.add('object/mobile/shared_dressed_corsec_officer_human_female_01.iff') templates.add('object/mobile/shared_dressed_corsec_officer_human_male_01.iff') templates.add('object/mobile/shared_dressed_corsec_detective_human_female_01.iff') templates.add('object/mobile/shared_dressed_corsec_detective_human_male_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('corsec_investigator', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dragonet') mobileTemplate.setLevel(24) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(125) mobileTemplate.setHideType("Bristly Hide") mobileTemplate.setBoneAmount(75) mobileTemplate.setBoneType("Animal Bone") mobileTemplate.setHideAmount(68) mobileTemplate.setSocialGroup("dragonet") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dragonet.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/creature/shared_creature_spit_small_toxicgreen.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_2') attacks.add('bm_bolster_armor_2') attacks.add('bm_disease_2') attacks.add('bm_enfeeble_2') mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dragonet', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_rebel_first_lieutenant') mobileTemplate.setLevel(20) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add( 'object/mobile/shared_dressed_rebel_first_lieutenant_bothan_male_01.iff' ) templates.add( 'object/mobile/shared_dressed_rebel_first_lieutenant_human_female_01.iff' ) templates.add( 'object/mobile/shared_dressed_rebel_first_lieutenant_human_male_01.iff' ) templates.add( 'object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_01.iff' ) templates.add( 'object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_02.iff' ) templates.add( 'object/mobile/shared_dressed_rebel_first_lieutenant_sullustan_male_01.iff' ) mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('fatigued_rebel_officer_20', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('ewok_outcast') mobileTemplate.setLevel(72) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(3) mobileTemplate.setMaxSpawnDistance(5) mobileTemplate.setDeathblow(False) mobileTemplate.setSocialGroup('ewok outcast') mobileTemplate.setAssistRange(12) mobileTemplate.setOptionsBitmask(128) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_dressed_ewok_f_01.iff') templates.add('object/mobile/shared_dressed_ewok_f_02.iff') templates.add('object/mobile/shared_dressed_ewok_f_03.iff') templates.add('object/mobile/shared_dressed_ewok_f_04.iff') templates.add('object/mobile/shared_dressed_ewok_f_05.iff') templates.add('object/mobile/shared_dressed_ewok_f_06.iff') templates.add('object/mobile/shared_dressed_ewok_f_07.iff') templates.add('object/mobile/shared_dressed_ewok_f_08.iff') templates.add('object/mobile/shared_dressed_ewok_f_09.iff') templates.add('object/mobile/shared_dressed_ewok_f_10.iff') templates.add('object/mobile/shared_dressed_ewok_f_11.iff') templates.add('object/mobile/shared_dressed_ewok_f_12.iff') templates.add('object/mobile/shared_dressed_ewok_m_01.iff') templates.add('object/mobile/shared_dressed_ewok_m_02.iff') templates.add('object/mobile/shared_dressed_ewok_m_03.iff') templates.add('object/mobile/shared_dressed_ewok_m_04.iff') templates.add('object/mobile/shared_dressed_ewok_m_05.iff') templates.add('object/mobile/shared_dressed_ewok_m_06.iff') templates.add('object/mobile/shared_dressed_ewok_m_07.iff') templates.add('object/mobile/shared_dressed_ewok_m_08.iff') templates.add('object/mobile/shared_dressed_ewok_m_09.iff') templates.add('object/mobile/shared_dressed_ewok_m_10.iff') templates.add('object/mobile/shared_dressed_ewok_m_11.iff') templates.add('object/mobile/shared_dressed_ewok_m_12.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/creature/shared_base_ranged_weapon.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 65 mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1) lootPoolNames_2 = ['random_loot_primitives'] lootPoolChances_2 = [100] lootGroupChance_2 = 35 mobileTemplate.addToLootGroups(lootPoolNames_2, lootPoolChances_2, lootGroupChance_2) core.spawnService.addMobileTemplate('ewok_outcast', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('sennex_slaver') mobileTemplate.setLevel(22) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sennex") mobileTemplate.setAssistRange(5) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_sennex_pirate_01.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_02.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_03.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_04.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_05.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_06.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_07.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_08.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_09.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_10.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_11.iff') templates.add('object/mobile/shared_dressed_sennex_pirate_12.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('sennex_slaver', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('panshee_loremaster') mobileTemplate.setLevel(71) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(3) mobileTemplate.setMaxSpawnDistance(5) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup('panshee tribe') mobileTemplate.setAssistRange(1) mobileTemplate.setOptionsBitmask(128) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_dressed_ewok_f_01.iff') templates.add('object/mobile/shared_dressed_ewok_f_02.iff') templates.add('object/mobile/shared_dressed_ewok_f_03.iff') templates.add('object/mobile/shared_dressed_ewok_f_04.iff') templates.add('object/mobile/shared_dressed_ewok_f_05.iff') templates.add('object/mobile/shared_dressed_ewok_f_06.iff') templates.add('object/mobile/shared_dressed_ewok_f_07.iff') templates.add('object/mobile/shared_dressed_ewok_f_08.iff') templates.add('object/mobile/shared_dressed_ewok_f_09.iff') templates.add('object/mobile/shared_dressed_ewok_f_10.iff') templates.add('object/mobile/shared_dressed_ewok_f_11.iff') templates.add('object/mobile/shared_dressed_ewok_f_12.iff') templates.add('object/mobile/shared_dressed_ewok_m_01.iff') templates.add('object/mobile/shared_dressed_ewok_m_02.iff') templates.add('object/mobile/shared_dressed_ewok_m_03.iff') templates.add('object/mobile/shared_dressed_ewok_m_04.iff') templates.add('object/mobile/shared_dressed_ewok_m_05.iff') templates.add('object/mobile/shared_dressed_ewok_m_06.iff') templates.add('object/mobile/shared_dressed_ewok_m_07.iff') templates.add('object/mobile/shared_dressed_ewok_m_08.iff') templates.add('object/mobile/shared_dressed_ewok_m_09.iff') templates.add('object/mobile/shared_dressed_ewok_m_10.iff') templates.add('object/mobile/shared_dressed_ewok_m_11.iff') templates.add('object/mobile/shared_dressed_ewok_m_12.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleeHit') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 65 mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1) lootPoolNames_2 = ['random_loot_primitives'] lootPoolChances_2 = [100] lootGroupChance_2 = 35 mobileTemplate.addToLootGroups(lootPoolNames_2, lootPoolChances_2, lootGroupChance_2) core.spawnService.addMobileTemplate('panshee_loremaster', mobileTemplate) return