def __init__(self): ActivateTrapGag.__init__(self, CIGlobals.BananaPeel, 'phase_5/models/props/banana-peel-mod.bam', 10, GagGlobals.BANANA_SFX, 2.0, mode=1, anim='phase_5/models/props/banana-peel-chan.bam', activateSfx=GagGlobals.FALL_SFX, autoRelease=True) self.slipSfx = None self.setImage('phase_3.5/maps/banana-peel.png') if game.process == 'client': self.slipSfx = base.audio3d.loadSfx(GagGlobals.PIE_WOOSH_SFX) return
def __init__(self): ActivateTrapGag.__init__(self, CIGlobals.Quicksand, 'phase_5/models/props/quicksand.bam', 50, GagGlobals.QUICKSAND_SFX, 2.5, activateSfx=GagGlobals.FALL_SFX) self.setImage('phase_3.5/maps/quicksand.png')
def __init__(self): ActivateTrapGag.__init__( self, CIGlobals.BananaPeel, 'phase_5/models/props/banana-peel-mod.bam', 10, GagGlobals.BANANA_SFX, 2.0, mode=1, anim='phase_5/models/props/banana-peel-chan.bam', activateSfx=GagGlobals.FALL_SFX, autoRelease=True) self.slipSfx = None self.setImage('phase_3.5/maps/banana-peel.png') if game.process == 'client': self.slipSfx = base.audio3d.loadSfx(GagGlobals.PIE_WOOSH_SFX) return
def __init__(self): ActivateTrapGag.__init__(self, CIGlobals.TrapDoor, 'phase_5/models/props/trapdoor.bam', 70, GagGlobals.TRAP_DOOR_SFX, 2.5, activateSfx = GagGlobals.FALL_SFX) self.setImage('phase_3.5/maps/trap-door.png')
def __init__(self): ActivateTrapGag.__init__(self, CIGlobals.TrapDoor, 'phase_5/models/props/trapdoor.bam', 70, GagGlobals.TRAP_DOOR_SFX, 2.5, activateSfx=GagGlobals.FALL_SFX) self.setImage('phase_3.5/maps/trap-door.png')