def __init__(self, menu, parent=None): assert menu is not None, 'menu cannot be None' Context.__init__(self, parent) self.menu = menu menu.controller = self self.command_queue = [] self.command_cooldown = 0 self.done = False
def __init__(self, map_model, parent=None): Context.__init__(self, parent) self.map_model = map_model self.map_model.controller = self self.map_model.initialize(self.map_model.local_state, self.map_model.global_state) self.map_view = MapView(self.map_model) self.map_music = MapMusic(self.map_model) self.__moving_sync = False self.message_queue = MessageQueue(self) self.do_cancel = False self.do_action = False
def __init__(self, map): Context.__init__(self, map) self.map = map self.amount = 0 self.font = pygame.font.SysFont(dialog_config.font_name, dialog_config.font_size)
def __init__(self, parent=None): Context.__init__(self, parent) self.current = None self.controller = None self.queue = []
def __init__(self, mapping, parent=None): Context.__init__(self, parent) self.mapping = mapping