def get_vector_label(self, vector, label, at_tip=False, direction="left", rotate=False, color=None, label_scale_factor=VECTOR_LABEL_SCALE_FACTOR): if not isinstance(label, TexMobject): if len(label) == 1: label = "\\vec{\\textbf{%s}}" % label label = TexMobject(label) if color is None: color = vector.get_color() label.set_color(color) label.scale(label_scale_factor) label.add_background_rectangle() if at_tip: vect = vector.get_vector() vect /= get_norm(vect) label.next_to(vector.get_end(), vect, buff=SMALL_BUFF) else: angle = vector.get_angle() if not rotate: label.rotate(-angle, about_point=ORIGIN) if direction == "left": label.shift(-label.get_bottom() + 0.1 * UP) else: label.shift(-label.get_top() + 0.1 * DOWN) label.rotate(angle, about_point=ORIGIN) label.shift((vector.get_end() - vector.get_start()) / 2) return label
def get_tex(self, tex, scale=1, buff=1, invert_dir=False, invert_texto=False, remove_rot=True, **moreargs): linea_referencia = Line(self[0][0].get_start(), self[0][-1].get_end()) texto = TexMobject(tex, **moreargs) ancho = texto.get_height() / 2 if invert_texto: inv = PI else: inv = 0 if remove_rot: texto.scale(scale).move_to(self) else: texto.rotate( linea_referencia.get_angle()).scale(scale).move_to(self) texto.rotate(inv) if invert_dir: inv = -1 else: inv = 1 texto.shift(self.direccion * (buff + 1) * ancho) return texto
def add_tex(self, text, scale=1, buff=-1, **moreargs): linea_referencia = Line(self[0][0].get_start(), self[0][-1].get_end()) texto = TexMobject(text, **moreargs) ancho = texto.get_height() / 2 texto.rotate(linea_referencia.get_angle()).scale(scale).move_to(self) texto.shift(self.direccion * (buff + 1) * ancho) return self.add(texto)
def get_vector_label(self, vector, label, at_tip=False, direction="left", rotate=False, color=None, label_scale_factor=VECTOR_LABEL_SCALE_FACTOR): """ Returns naming labels for the passed vector. Parameters ---------- vector Vector Object for which to get the label. at_tip (bool) Whether or not to place the label at the tip of the vector. direction (str="left") If the label should be on the "left" or right of the vector. rotate (bool=False) Whether or not to rotate it to align it with the vector. color (str) The color to give the label. label_scale_factor (Union[int,float]) How much to scale the label by. Returns ------- TexMobject The TexMobject of the label. """ if not isinstance(label, TexMobject): if len(label) == 1: label = "\\vec{\\textbf{%s}}" % label label = TexMobject(label) if color is None: color = vector.get_color() label.set_color(color) label.scale(label_scale_factor) label.add_background_rectangle() if at_tip: vect = vector.get_vector() vect /= get_norm(vect) label.next_to(vector.get_end(), vect, buff=SMALL_BUFF) else: angle = vector.get_angle() if not rotate: label.rotate(-angle, about_point=ORIGIN) if direction == "left": label.shift(-label.get_bottom() + 0.1 * UP) else: label.shift(-label.get_top() + 0.1 * DOWN) label.rotate(angle, about_point=ORIGIN) label.shift((vector.get_end() - vector.get_start()) / 2) return label