예제 #1
0
async def lobby_socket_handler(request):

    users = request.app["users"]
    sockets = request.app["lobbysockets"]
    seeks = request.app["seeks"]
    db = request.app["db"]
    invites = request.app["invites"]
    twitch = request.app["twitch"]
    youtube = request.app["youtube"]
    lobbychat = request.app["lobbychat"]

    ws = MyWebSocketResponse(heartbeat=3.0, receive_timeout=10.0)

    ws_ready = ws.can_prepare(request)
    if not ws_ready.ok:
        return web.HTTPFound("/")

    await ws.prepare(request)

    session = await aiohttp_session.get_session(request)
    session_user = session.get("user_name")
    user = users[
        session_user] if session_user is not None and session_user in users else None

    if (user is not None) and (not user.enabled):
        await ws.close()
        session.invalidate()
        return web.HTTPFound("/")

    log.debug("-------------------------- NEW lobby WEBSOCKET by %s", user)

    try:
        async for msg in ws:
            if msg.type == aiohttp.WSMsgType.TEXT:
                if msg.data == "close":
                    log.debug("Got 'close' msg.")
                    break
                else:
                    data = json.loads(msg.data)
                    if not data["type"] == "pong":
                        log.debug("Websocket (%s) message: %s", id(ws), msg)

                    if data["type"] == "get_seeks":
                        response = get_seeks(seeks)
                        await ws.send_json(response)

                    elif data["type"] == "create_ai_challenge":
                        no = await is_playing(request, user, ws)
                        if no:
                            continue

                        variant = data["variant"]
                        engine = users.get("Fairy-Stockfish")

                        if data["rm"] or (engine is
                                          None) or (not engine.online):
                            # TODO: message that engine is offline, but Random-Mover BOT will play instead
                            engine = users.get("Random-Mover")

                        seek = Seek(
                            user,
                            variant,
                            fen=data["fen"],
                            color=data["color"],
                            base=data["minutes"],
                            inc=data["increment"],
                            byoyomi_period=data["byoyomiPeriod"],
                            level=0 if data["rm"] else data["level"],
                            player1=user,
                            rated=False,
                            chess960=data["chess960"],
                            alternate_start=data["alternateStart"],
                        )
                        # print("SEEK", user, variant, data["fen"], data["color"], data["minutes"], data["increment"], data["level"], False, data["chess960"])
                        seeks[seek.id] = seek

                        response = await join_seek(request.app, engine,
                                                   seek.id)
                        await ws.send_json(response)

                        if response["type"] != "error":
                            gameId = response["gameId"]
                            engine.game_queues[gameId] = asyncio.Queue()
                            await engine.event_queue.put(
                                challenge(seek, response))

                    elif data["type"] == "create_seek":
                        no = await is_playing(request, user, ws)
                        if no:
                            continue

                        print("create_seek", data)
                        seek = await create_seek(db, invites, seeks, user,
                                                 data, ws)
                        await lobby_broadcast(sockets, get_seeks(seeks))
                        await discord_message(request.app, "create_seek",
                                              seek.discord_msg)

                    elif data["type"] == "create_invite":
                        no = await is_playing(request, user, ws)
                        if no:
                            continue

                        print("create_invite", data)
                        seek = await create_seek(db, invites, seeks, user,
                                                 data, ws)

                        response = {
                            "type": "invite_created",
                            "gameId": seek.game_id
                        }
                        await ws.send_json(response)

                    elif data["type"] == "create_host":
                        no = user.username not in TOURNAMENT_DIRECTORS
                        if no:
                            continue

                        print("create_host", data)
                        seek = await create_seek(db, invites, seeks, user,
                                                 data, ws, True)

                        response = {
                            "type": "host_created",
                            "gameId": seek.game_id
                        }
                        await ws.send_json(response)

                    elif data["type"] == "delete_seek":
                        try:
                            seek = seeks[data["seekID"]]
                            if seek.game_id is not None:
                                # delete game invite
                                del invites[seek.game_id]
                            del seeks[data["seekID"]]
                            del user.seeks[data["seekID"]]
                        except KeyError:
                            # Seek was already deleted
                            pass
                        await lobby_broadcast(sockets, get_seeks(seeks))

                    elif data["type"] == "accept_seek":
                        no = await is_playing(request, user, ws)
                        if no:
                            continue

                        if data["seekID"] not in seeks:
                            continue

                        seek = seeks[data["seekID"]]
                        # print("accept_seek", seek.as_json)
                        response = await join_seek(request.app, user,
                                                   data["seekID"])
                        await ws.send_json(response)

                        if seek.creator.bot:
                            gameId = response["gameId"]
                            seek.creator.game_queues[gameId] = asyncio.Queue()
                            await seek.creator.event_queue.put(
                                challenge(seek, response))
                        else:
                            if seek.ws is None:
                                remove_seek(seeks, seek)
                                await lobby_broadcast(sockets,
                                                      get_seeks(seeks))
                            else:
                                await seek.ws.send_json(response)

                        # Inform others, new_game() deleted accepted seek allready.
                        await lobby_broadcast(sockets, get_seeks(seeks))

                    elif data["type"] == "lobby_user_connected":
                        if session_user is not None:
                            if data["username"] and data[
                                    "username"] != session_user:
                                log.info(
                                    "+++ Existing lobby_user %s socket connected as %s.",
                                    session_user,
                                    data["username"],
                                )
                                session_user = data["username"]
                                if session_user in users:
                                    user = users[session_user]
                                else:
                                    user = User(
                                        request.app,
                                        username=data["username"],
                                        anon=data["username"].startswith(
                                            "Anon-"),
                                    )
                                    users[user.username] = user
                            else:
                                if session_user in users:
                                    user = users[session_user]
                                else:
                                    user = User(
                                        request.app,
                                        username=data["username"],
                                        anon=data["username"].startswith(
                                            "Anon-"),
                                    )
                                    users[user.username] = user
                        else:
                            log.info(
                                "+++ Existing lobby_user %s socket reconnected.",
                                data["username"],
                            )
                            session_user = data["username"]
                            if session_user in users:
                                user = users[session_user]
                            else:
                                user = User(
                                    request.app,
                                    username=data["username"],
                                    anon=data["username"].startswith("Anon-"),
                                )
                                users[user.username] = user

                        # update websocket
                        user.lobby_sockets.add(ws)
                        user.update_online()
                        sockets[user.username] = user.lobby_sockets

                        response = {
                            "type": "lobby_user_connected",
                            "username": user.username,
                        }
                        await ws.send_json(response)

                        response = {
                            "type": "fullchat",
                            "lines": list(lobbychat)
                        }
                        await ws.send_json(response)

                        # send game count
                        response = {
                            "type": "g_cnt",
                            "cnt": request.app["g_cnt"][0]
                        }
                        await ws.send_json(response)

                        # send user count
                        response = {
                            "type": "u_cnt",
                            "cnt": online_count(users)
                        }
                        if len(user.game_sockets) == 0:
                            await lobby_broadcast(sockets, response)
                        else:
                            await ws.send_json(response)

                        spotlights = tournament_spotlights(
                            request.app["tournaments"])
                        if len(spotlights) > 0:
                            await ws.send_json({
                                "type": "spotlights",
                                "items": spotlights
                            })

                        streams = twitch.live_streams + youtube.live_streams
                        if len(streams) > 0:
                            await ws.send_json({
                                "type": "streams",
                                "items": streams
                            })

                    elif data["type"] == "lobbychat":
                        if user.username.startswith("Anon-"):
                            continue

                        message = data["message"]
                        response = None

                        if user.username in ADMINS:
                            if message.startswith("/silence"):
                                response = silence(message, lobbychat, users)
                                # silence message was already added to lobbychat in silence()

                            elif message.startswith("/stream"):
                                parts = message.split()
                                if len(parts) >= 3:
                                    if parts[1] == "add":
                                        if len(parts) >= 5:
                                            youtube.add(
                                                parts[2], parts[3], parts[4])
                                        elif len(parts) >= 4:
                                            youtube.add(parts[2], parts[3])
                                        else:
                                            youtube.add(parts[2])
                                    elif parts[1] == "remove":
                                        youtube.remove(parts[2])
                                    await broadcast_streams(request.app)

                            elif message == "/state":
                                server_state(request.app)

                            else:
                                response = chat_response(
                                    "lobbychat", user.username,
                                    data["message"])
                                lobbychat.append(response)

                        elif user.anon and user.username != "Discord-Relay":
                            pass

                        else:
                            if user.silence == 0:
                                response = chat_response(
                                    "lobbychat", user.username,
                                    data["message"])
                                lobbychat.append(response)

                        if response is not None:
                            await lobby_broadcast(sockets, response)

                    elif data["type"] == "logout":
                        await ws.close()

                    elif data["type"] == "disconnect":
                        # Used only to test socket disconnection...
                        await ws.close(code=1009)

            elif msg.type == aiohttp.WSMsgType.CLOSED:
                log.debug(
                    "--- Lobby websocket %s msg.type == aiohttp.WSMsgType.CLOSED",
                    id(ws),
                )
                break

            elif msg.type == aiohttp.WSMsgType.ERROR:
                log.error(
                    "--- Lobby ws %s msg.type == aiohttp.WSMsgType.ERROR",
                    id(ws))
                break

            else:
                log.debug("--- Lobby ws other msg.type %s %s", msg.type, msg)

    except OSError:
        # disconnected
        pass

    except Exception:
        log.exception(
            "ERROR: Exception in lobby_socket_handler() owned by %s ",
            session_user)

    finally:
        log.debug("--- wsl.py fianlly: await ws.close() %s", session_user)
        await ws.close()

        if user is not None:
            if ws in user.lobby_sockets:
                user.lobby_sockets.remove(ws)
                user.update_online()

            # online user counter will be updated in quit_lobby also!
            if len(user.lobby_sockets) == 0:
                if user.username in sockets:
                    del sockets[user.username]

                # not connected to lobby socket and not connected to game socket
                if len(user.game_sockets) == 0:
                    response = {"type": "u_cnt", "cnt": online_count(users)}
                    await lobby_broadcast(sockets, response)

                # response = {"type": "lobbychat", "user": "", "message": "%s left the lobby" % user.username}
                # await lobby_broadcast(sockets, response)

                await user.clear_seeks()

    return ws
예제 #2
0
async def lobby_socket_handler(request):

    users = request.app["users"]
    sockets = request.app["lobbysockets"]
    seeks = request.app["seeks"]
    db = request.app["db"]
    invites = request.app["invites"]

    ws = MyWebSocketResponse(heartbeat=3.0, receive_timeout=10.0)

    ws_ready = ws.can_prepare(request)
    if not ws_ready.ok:
        return web.HTTPFound("/")

    await ws.prepare(request)

    session = await aiohttp_session.get_session(request)
    session_user = session.get("user_name")
    user = users[
        session_user] if session_user is not None and session_user in users else None

    if (user is not None) and (not user.enabled):
        await ws.close()
        session.invalidate()
        return web.HTTPFound("/")

    log.debug("-------------------------- NEW lobby WEBSOCKET by %s", user)

    try:
        async for msg in ws:
            if msg.type == aiohttp.WSMsgType.TEXT:
                if msg.data == "close":
                    log.debug("Got 'close' msg.")
                    break
                else:
                    data = json.loads(msg.data)
                    if not data["type"] == "pong":
                        log.debug("Websocket (%s) message: %s", id(ws), msg)

                    if data["type"] == "get_seeks":
                        response = get_seeks(seeks)
                        await ws.send_json(response)

                    elif data["type"] == "create_ai_challenge":
                        no = await is_playing(request, user, ws)
                        if no:
                            continue

                        variant = data["variant"]
                        engine = users.get("Fairy-Stockfish")

                        if engine is None or not engine.online:
                            # TODO: message that engine is offline, but capture BOT will play instead
                            engine = users.get("Random-Mover")

                        seek = Seek(user,
                                    variant,
                                    fen=data["fen"],
                                    color=data["color"],
                                    base=data["minutes"],
                                    inc=data["increment"],
                                    byoyomi_period=data["byoyomiPeriod"],
                                    level=data["level"],
                                    rated=data["rated"],
                                    chess960=data["chess960"],
                                    alternate_start=data["alternateStart"])
                        # print("SEEK", user, variant, data["fen"], data["color"], data["minutes"], data["increment"], data["level"], False, data["chess960"])
                        seeks[seek.id] = seek

                        response = await new_game(request.app, engine, seek.id)
                        await ws.send_json(response)

                        if response["type"] != "error":
                            gameId = response["gameId"]
                            engine.game_queues[gameId] = asyncio.Queue()
                            await engine.event_queue.put(
                                challenge(seek, response))

                    elif data["type"] == "create_seek":
                        no = await is_playing(request, user, ws)
                        if no:
                            continue

                        print("create_seek", data)
                        await create_seek(db, invites, seeks, user, data, ws)
                        await lobby_broadcast(sockets, get_seeks(seeks))

                        if data.get("target"):
                            queue = users[data["target"]].notify_queue
                            if queue is not None:
                                await queue.put(
                                    json.dumps({"notify": "new_challenge"}))

                    elif data["type"] == "create_invite":
                        no = await is_playing(request, user, ws)
                        if no:
                            continue

                        print("create_invite", data)
                        seek = await create_seek(db, invites, seeks, user,
                                                 data, ws)

                        response = get_seeks(seeks)
                        await ws.send_json(response)

                        response = {
                            "type": "invite_created",
                            "gameId": seek.game_id
                        }
                        await ws.send_json(response)

                    elif data["type"] == "delete_seek":
                        try:
                            seek = seeks[data["seekID"]]
                            if seek.game_id is not None:
                                # delete game invite
                                del invites[seek.game_id]
                            del seeks[data["seekID"]]
                            del user.seeks[data["seekID"]]
                        except KeyError:
                            # Seek was already deleted
                            pass
                        await lobby_broadcast(sockets, get_seeks(seeks))

                    elif data["type"] == "accept_seek":
                        no = await is_playing(request, user, ws)
                        if no:
                            continue

                        if data["seekID"] not in seeks:
                            continue

                        seek = seeks[data["seekID"]]
                        # print("accept_seek", seek.as_json)
                        response = await new_game(request.app, user,
                                                  data["seekID"])
                        await ws.send_json(response)

                        if seek.user.bot:
                            gameId = response["gameId"]
                            seek.user.game_queues[gameId] = asyncio.Queue()
                            await seek.user.event_queue.put(
                                challenge(seek, response))
                        else:
                            await seek.ws.send_json(response)

                        # Inform others, new_game() deleted accepted seek allready.
                        await lobby_broadcast(sockets, get_seeks(seeks))

                    elif data["type"] == "lobby_user_connected":
                        if session_user is not None:
                            if data["username"] and data[
                                    "username"] != session_user:
                                log.info(
                                    "+++ Existing lobby_user %s socket connected as %s.",
                                    session_user, data["username"])
                                session_user = data["username"]
                                if session_user in users:
                                    user = users[session_user]
                                else:
                                    user = User(
                                        request.app,
                                        username=data["username"],
                                        anon=data["username"].startswith(
                                            "Anon-"))
                                    users[user.username] = user
                                # response = {"type": "lobbychat", "user": "", "message": "%s joined the lobby" % session_user}
                            else:
                                if session_user in users:
                                    user = users[session_user]
                                else:
                                    user = User(
                                        request.app,
                                        username=data["username"],
                                        anon=data["username"].startswith(
                                            "Anon-"))
                                    users[user.username] = user
                                # response = {"type": "lobbychat", "user": "", "message": "%s joined the lobby" % session_user}
                        else:
                            log.info(
                                "+++ Existing lobby_user %s socket reconnected.",
                                data["username"])
                            session_user = data["username"]
                            if session_user in users:
                                user = users[session_user]
                            else:
                                user = User(
                                    request.app,
                                    username=data["username"],
                                    anon=data["username"].startswith("Anon-"))
                                users[user.username] = user
                            # response = {"type": "lobbychat", "user": "", "message": "%s rejoined the lobby" % session_user}

                        # await lobby_broadcast(sockets, response)

                        # update websocket
                        user.lobby_sockets.add(ws)
                        user.update_online()
                        sockets[user.username] = user.lobby_sockets

                        response = {
                            "type": "lobby_user_connected",
                            "username": user.username
                        }
                        await ws.send_json(response)

                        response = {
                            "type": "fullchat",
                            "lines": list(request.app["chat"])
                        }
                        await ws.send_json(response)

                        # send game count
                        response = {
                            "type": "g_cnt",
                            "cnt": request.app["g_cnt"]
                        }
                        await ws.send_json(response)

                        # send user count
                        response = {
                            "type": "u_cnt",
                            "cnt": online_count(users)
                        }
                        if len(user.game_sockets) == 0:
                            await lobby_broadcast(sockets, response)
                        else:
                            await ws.send_json(response)

                    elif data["type"] == "lobbychat":
                        message = data["message"]
                        response = None

                        if user.username in ADMINS:
                            if message.startswith("/silence"):
                                spammer = data["message"].split()[-1]
                                if spammer in users:
                                    users[spammer].set_silence()
                                    response = {
                                        "type":
                                        "lobbychat",
                                        "user":
                                        "",
                                        "message":
                                        "%s was timed out 10 minutes for spamming the chat."
                                        % spammer
                                    }
                            elif message == "/growth":
                                server_growth()
                            elif message == "/state":
                                server_state(request.app)
                            else:
                                response = {
                                    "type": "lobbychat",
                                    "user": user.username,
                                    "message": data["message"]
                                }
                        elif user.anon and user.username != "Discord-Relay":
                            pass
                        else:
                            if user.silence == 0:
                                response = {
                                    "type": "lobbychat",
                                    "user": user.username,
                                    "message": data["message"]
                                }

                        if response is not None:
                            await lobby_broadcast(sockets, response)
                            request.app["chat"].append(response)

                    elif data["type"] == "logout":
                        await ws.close()

                    elif data["type"] == "disconnect":
                        # Used only to test socket disconnection...
                        await ws.close(code=1009)

            elif msg.type == aiohttp.WSMsgType.CLOSED:
                log.debug(
                    "--- Lobby websocket %s msg.type == aiohttp.WSMsgType.CLOSED",
                    id(ws))
                break

            elif msg.type == aiohttp.WSMsgType.ERROR:
                log.error(
                    "--- Lobby ws %s msg.type == aiohttp.WSMsgType.ERROR",
                    id(ws))
                break

            else:
                log.debug("--- Lobby ws other msg.type %s %s", msg.type, msg)

    except OSError:
        # disconnected
        pass

    except Exception:
        log.exception(
            "ERROR: Exception in lobby_socket_handler() owned by %s ",
            session_user)

    finally:
        log.debug("--- wsl.py fianlly: await ws.close() %s", session_user)
        await ws.close()

        if user is not None:
            if ws in user.lobby_sockets:
                user.lobby_sockets.remove(ws)
                user.update_online()

            # online user counter will be updated in quit_lobby also!
            if len(user.lobby_sockets) == 0:
                if user.username in sockets:
                    del sockets[user.username]

                # not connected to lobby socket and not connected to game socket
                if len(user.game_sockets) == 0:
                    response = {"type": "u_cnt", "cnt": online_count(users)}
                    await lobby_broadcast(sockets, response)

                # response = {"type": "lobbychat", "user": "", "message": "%s left the lobby" % user.username}
                # await lobby_broadcast(sockets, response)

                await user.clear_seeks(sockets, seeks)

    return ws