def onTalk (self,npc,player): st = player.getQuestState("baium") if not st : return "<html><head><body>沒有任何事件可以進行。</body></html>" npcId = npc.getNpcId() if npcId == 29025 : if st.getInt("ok"): if not npc.isBusy(): npc.onBypassFeedback(player,"wake_baium") npc.setBusy(True) npc.setBusyMessage("正在接受其他玩家的要求。") else: st.exitQuest(1) return "無法喚醒巴溫。" elif npcId == 31862 : if BaiumManager.getInstance().isEnableEnterToLair() : if player.isFlying() : return "<html><body>天使界點:<br>騎乘飛龍的狀態下無法讓你進入。</body></html>" if st.getQuestItemsCount(4295) : # bloody fabric st.takeItems(4295,1) player.teleToLocation(113100,14500,10077) BaiumManager.getInstance().addPlayerToLair(player) st.set("ok","1") else : return "<html><body>天使界點:<br>天使界點散發朦朧的光。可是那光線一下子就消失了。天使界點再也沒有任何反應。若想移動到天使界點所顯示的地方,好像需要某種特別的東西。</body></html>" else : return "<html><body>天使界點:<br>天使界點散發朦朧的光,在其中浮現某種影像。寬廣的空間…在那裡面看不到平時可看到的巨大人形石像。<br>而且無法看到石像形狀的此刻,好像無法移動至那地方。</body></html>" return
def onTalk (self,npc,player): st = player.getQuestState("baium") if not st : return "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>" npcId = npc.getNpcId() if npcId == 29025 : if st.getInt("ok"): if not npc.isBusy(): npc.onBypassFeedback(player,"wake_baium") npc.setBusy(True) npc.setBusyMessage("Attending another player's request") else: st.exitQuest(1) return "Conditions are not right to wake up Baium" elif npcId == 31862 : if st.getQuestItemsCount(4295) : # bloody fabric st.takeItems(4295,1) player.teleToLocation(113100,14500,10077) BaiumManager.getInstance().addPlayerToLair(player) st.set("ok","1") else : return '<html><body>Angelic Vortex:<br>You do not have enough items</body></html>' return
def onTalk(self, npc, player): st = player.getQuestState("baium") if not st: return "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>" npcId = npc.getNpcId() if npcId == 29025: if st.getInt("ok"): if not npc.isBusy(): npc.onBypassFeedback(player, "wake_baium") npc.setBusy(True) npc.setBusyMessage("Attending another player's request") else: st.exitQuest(1) return "Conditions are not right to wake up Baium" elif npcId == 31862: if st.getQuestItemsCount(4295): # bloody fabric st.takeItems(4295, 1) player.teleToLocation(113100, 14500, 10077) BaiumManager.getInstance().addPlayerToLair(player) st.set("ok", "1") else: return '<html><body>Angelic Vortex:<br>You do not have enough items</body></html>' return
def onAttack(self,npc,player,damage,isPet): st = player.getQuestState("baium") if not st: return BaiumManager.getInstance().setLastAttackTime()
def onKill (self,npc,player,isPet): st = player.getQuestState("baium") if not st: return BaiumManager.getInstance().setCubeSpawn() st.exitQuest(1)