def __init__(self, effectParent=None): NodePath.__init__(self, uniqueName('FeastFire')) self._fire = Fire() self._splats = FireSplats() self._sparks = FireSparks() self._smoke = HeavySmoke() self._feastSmoke = FeastSmoke() self.fireSfx = loadSfx(SoundGlobals.SFX_FX_FIRE_LOOP) self.fireSfxIval = None if self._fire: self._fire.reparentTo(self) self._fire.effectScale = 1.0 if self._splats: self._splats.reparentTo(self) self._splats.effectScale = 1.0 if self._sparks: self._sparks.reparentTo(self) self._sparks.setPos(0, 0, 3) if self._smoke: self._smoke.reparentTo(self) if self._feastSmoke: self._feastSmoke.reparentTo(self)
def __init__(self, effectParent = None): NodePath.__init__(self, uniqueName('FeastFire')) self._fire = Fire() self._splats = FireSplats() self._sparks = FireSparks() self._smoke = HeavySmoke() self._feastSmoke = FeastSmoke() self.fireSfx = loadSfx(SoundGlobals.SFX_FX_FIRE_LOOP) self.fireSfxIval = None if self._fire: self._fire.reparentTo(self) self._fire.effectScale = 1.0 if self._splats: self._splats.reparentTo(self) self._splats.effectScale = 1.0 if self._sparks: self._sparks.reparentTo(self) self._sparks.setPos(0, 0, 3) if self._smoke: self._smoke.reparentTo(self) if self._feastSmoke: self._feastSmoke.reparentTo(self)
class FeastFire(NodePath): def __init__(self, effectParent=None): NodePath.__init__(self, uniqueName('FeastFire')) self._fire = Fire() self._splats = FireSplats() self._sparks = FireSparks() self._smoke = HeavySmoke() self._feastSmoke = FeastSmoke() self.fireSfx = loadSfx(SoundGlobals.SFX_FX_FIRE_LOOP) self.fireSfxIval = None if self._fire: self._fire.reparentTo(self) self._fire.effectScale = 1.0 if self._splats: self._splats.reparentTo(self) self._splats.effectScale = 1.0 if self._sparks: self._sparks.reparentTo(self) self._sparks.setPos(0, 0, 3) if self._smoke: self._smoke.reparentTo(self) if self._feastSmoke: self._feastSmoke.reparentTo(self) return def setCustomSettings(self): if self._fire: self._fire.setScale(VBase3(1.5, 1, 1)) self._fire.p0.factory.setLifespanBase(1.25) self._fire.p0.factory.setLifespanSpread(0.5) self._fire.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 15.0)) self._fire.p0.emitter.setRadius(4.0) if self._splats: self._splats.setScale(VBase3(1.5, 1, 1)) self._splats.p0.factory.setLifespanBase(1.3) self._splats.p0.factory.setLifespanSpread(0.5) self._splats.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 18.0)) self._splats.p0.emitter.setRadius(4.0) if self._sparks: self._sparks.setScale(VBase3(1.25, 1, 1)) self._sparks.p0.factory.setLifespanBase(1.5) self._sparks.p0.factory.setLifespanSpread(0.5) self._sparks.p0.emitter.setOffsetForce(Vec3(2.0, 2.0, 24.0)) self._sparks.p0.emitter.setRadius(6.0) if self._smoke: self._smoke.setScale(VBase3(1.25, 1, 1)) self._smoke.p0.emitter.setOffsetForce(Vec3(2.0, 2.0, 30.0)) self._smoke.p0.emitter.setRadius(5.0) def startMainEffects(self): effectSetting = base.options.getSpecialEffectsSetting() if self._fire: self._fire.enable() if self._splats and effectSetting >= base.options.SpecialEffectsHigh: self._splats.enable() if self._sparks and effectSetting >= base.options.SpecialEffectsMedium: self._sparks.enable() if self._smoke: self._smoke.enable() if self.fireSfx: self.fireSfxIval = SoundInterval(self.fireSfx, node=self, seamlessLoop=False) self.fireSfxIval.loop() def stopMainEffects(self): if self._fire: self._fire.disable() if self._splats: self._splats.disable() if self._sparks: self._sparks.disable() if self._smoke: self._smoke.disable() if self.fireSfxIval: self.fireSfxIval.finish() self.fireSfxIval = None return def startFarEffects(self): if self._feastSmoke: self._feastSmoke.enable() self._feastSmoke.accelerate() def stopFarEffects(self): if self._feastSmoke: self._feastSmoke.disable() def stopLoop(self): if self._fire: self._fire.disable() if self._splats: self._splats.disable() if self._sparks: self._sparks.disable() if self._smoke: self._smoke.disable() if self._feastSmoke: self._feastSmoke.disable() if self.fireSfxIval: self.fireSfxIval.finish() self.fireSfxIval = None return def destroy(self): if self._fire: self._fire.destroy() if self._splats: self._splats.destroy() if self._sparks: self._sparks.destroy() if self._smoke: self._smoke.destroy() if self._feastSmoke: self._feastSmoke.destroy() if self.fireSfxIval: self.fireSfxIval.finish() self.fireSfxIval = None del self._fire del self._splats del self._sparks del self._smoke del self._feastSmoke del self.fireSfx return
class FeastFire(NodePath): def __init__(self, effectParent = None): NodePath.__init__(self, uniqueName('FeastFire')) self._fire = Fire() self._splats = FireSplats() self._sparks = FireSparks() self._smoke = HeavySmoke() self._feastSmoke = FeastSmoke() self.fireSfx = loadSfx(SoundGlobals.SFX_FX_FIRE_LOOP) self.fireSfxIval = None if self._fire: self._fire.reparentTo(self) self._fire.effectScale = 1.0 if self._splats: self._splats.reparentTo(self) self._splats.effectScale = 1.0 if self._sparks: self._sparks.reparentTo(self) self._sparks.setPos(0, 0, 3) if self._smoke: self._smoke.reparentTo(self) if self._feastSmoke: self._feastSmoke.reparentTo(self) def setCustomSettings(self): if self._fire: self._fire.setScale(VBase3(1.5, 1, 1)) self._fire.p0.factory.setLifespanBase(1.25) self._fire.p0.factory.setLifespanSpread(0.5) self._fire.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 15.0)) self._fire.p0.emitter.setRadius(4.0) if self._splats: self._splats.setScale(VBase3(1.5, 1, 1)) self._splats.p0.factory.setLifespanBase(1.3) self._splats.p0.factory.setLifespanSpread(0.5) self._splats.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 18.0)) self._splats.p0.emitter.setRadius(4.0) if self._sparks: self._sparks.setScale(VBase3(1.25, 1, 1)) self._sparks.p0.factory.setLifespanBase(1.5) self._sparks.p0.factory.setLifespanSpread(0.5) self._sparks.p0.emitter.setOffsetForce(Vec3(2.0, 2.0, 24.0)) self._sparks.p0.emitter.setRadius(6.0) if self._smoke: self._smoke.setScale(VBase3(1.25, 1, 1)) self._smoke.p0.emitter.setOffsetForce(Vec3(2.0, 2.0, 30.0)) self._smoke.p0.emitter.setRadius(5.0) def startMainEffects(self): effectSetting = base.options.getSpecialEffectsSetting() if self._fire: self._fire.enable() if self._splats and effectSetting >= base.options.SpecialEffectsHigh: self._splats.enable() if self._sparks and effectSetting >= base.options.SpecialEffectsMedium: self._sparks.enable() if self._smoke: self._smoke.enable() if self.fireSfx: self.fireSfxIval = SoundInterval(self.fireSfx, node = self, seamlessLoop = False) self.fireSfxIval.loop() def stopMainEffects(self): if self._fire: self._fire.disable() if self._splats: self._splats.disable() if self._sparks: self._sparks.disable() if self._smoke: self._smoke.disable() if self.fireSfxIval: self.fireSfxIval.finish() self.fireSfxIval = None def startFarEffects(self): if self._feastSmoke: self._feastSmoke.enable() self._feastSmoke.accelerate() def stopFarEffects(self): if self._feastSmoke: self._feastSmoke.disable() def stopLoop(self): if self._fire: self._fire.disable() if self._splats: self._splats.disable() if self._sparks: self._sparks.disable() if self._smoke: self._smoke.disable() if self._feastSmoke: self._feastSmoke.disable() if self.fireSfxIval: self.fireSfxIval.finish() self.fireSfxIval = None def destroy(self): if self._fire: self._fire.destroy() if self._splats: self._splats.destroy() if self._sparks: self._sparks.destroy() if self._smoke: self._smoke.destroy() if self._feastSmoke: self._feastSmoke.destroy() if self.fireSfxIval: self.fireSfxIval.finish() self.fireSfxIval = None del self._fire del self._splats del self._sparks del self._smoke del self._feastSmoke del self.fireSfx