def pyramids(request, caller_context, container_user, group, active_page=1, active_position=1): ''' get page of pyramid by taking a pyramid id and finding its page ''' pyramidController = PyramidController() pyramid_ids = None if (group == "joined"): pyramid_ids = pyramidController.get_character_pyramid_ids(container_user.character, True) elif (group == "friends"): pyramid_ids = pyramidController.get_friend_pyramid_ids(container_user.character, True) elif (group == "invited"): pyramid_ids, invites = pyramidController.get_invited_pyramid_ids(container_user, True) elif (group == "open"): character = None if container_user: character = container_user.character pyramid_ids = pyramidController.find_open_pyramid_ids(character, 1000) if len(pyramid_ids) < 10: # if there are fewer than 10 open pyramids, create one pyramid = pyramidController.create_new_pyramid(4, 3, 100) # 4 total levels, fill 3 levels, $100 price pyramid_ids.append(pyramid.key().id()) logging.debug('created new pyramid: ' + pyramid.to_xml()) else: logging.debug('found open pyramids') #controller.set_game_invite(pyramid, container_user.character) elif (group == 'condemned'): pyramid_ids = pyramidController.get_character_pyramid_ids(container_user.character, active=False, paid=False) if pyramid_ids: pyramid_display, paginator, pyramid_page = get_paged_pyramids(caller_context.config, pyramid_ids, container_user, 10, int(active_page), int(active_position)) return render_to_response('pyramids.html', locals())
def main(request, caller_context, container_user, page=1): pyramidController = PyramidController() chamberController = ChamberController() characterController = CharacterController() current_time = datetime.utcnow() - timedelta(hours = 7) #show Pac time to see if this page gets cached if not container_user: #user isn't logged in, show some open pyramids pyramid_ids = pyramidController.find_open_pyramid_ids(None, 1000) if len(pyramid_ids) < 10: # if there are fewer than 10 open pyramids, create one pyramid = pyramidController.create_new_pyramid(4, 3, 100) # 4 total levels, fill 3 levels, $100 price pyramid_ids.append(pyramid.key().id()) logging.debug('created new pyramid: ' + pyramid.to_xml()) if pyramid_ids: pyramid_display, paginator, pyramid_page = get_paged_pyramids(caller_context.config, pyramid_ids, container_user) group = 'open' return render_to_response('_main.html', locals()) if caller_context.platform == 'myspace_iframe': logging.debug('getting friends from container') friends_controller = Friends_controller() viewer_friends = friends_controller.refresh_container_friends(container_user) encoder = simplejson.JSONEncoder() viewer_friends_json = encoder.encode(viewer_friends) pyramid_ids = None if container_user.character: status_bar_dict = characterController.get_status_bar_dict(caller_context.config, container_user.character) pyramid_ids = pyramidController.get_character_pyramid_ids(container_user.character, True) if pyramid_ids: pyramid_display, paginator, pyramid_page = get_paged_pyramids(caller_context.config, pyramid_ids, container_user) group = 'joined' return render_to_response('_main.html', locals()) # do this here? refresh friends? #saved, failed = friends_controller.save_container_friends(container_user, viewer_friends) #friend_pyramid_ids = pyramidController.get_friend_pyramid_ids(container_user.character, True) pyramid_ids = pyramidController.find_open_pyramid_ids(None, 200) if pyramid_ids: pyramid_display, paginator, pyramid_page = get_paged_pyramids(caller_context.config, pyramid_ids, container_user) group = 'open' return render_to_response('_main.html', locals())