예제 #1
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 def getVisualItems(self):
     return Utils.parseNodes(self._send_packet(resource=self.resourceId))
예제 #2
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 def getLastSelected(self):
     return Utils.parseNodes([self._send_packet(resource=self.resourceId)
                              ])[0]
예제 #3
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 def getRootNodes(self):
     return Utils.parseNodes(self._send_packet(resource=self.resourceId))
예제 #4
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 def getNodeByName(self, name):
     return Utils.parseNodes(
         [self._send_packet(name, resource=self.resourceId)])[0]
예제 #5
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 def getNode(self, sceneNodeId):
     return Utils.parseNodes(
         [self._send_packet(sceneNodeId, resource=self.resourceId)])[0]
예제 #6
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 def getItem(self, sceneItemID):
     return Utils.parseNodes(
         [self._send_packet(sceneItemID, resource=self.resourceId)])[0]
예제 #7
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 def getPrevNode(self):
     return Utils.parseNodes([self._send_packet(resource=self.resourceId)
                              ])[0]
예제 #8
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 def getNextItem(self):
     return Utils.parseNodes([self._send_packet(resource=self.resourceId)
                              ])[0]