def getVisualItems(self): return Utils.parseNodes(self._send_packet(resource=self.resourceId))
def getLastSelected(self): return Utils.parseNodes([self._send_packet(resource=self.resourceId) ])[0]
def getRootNodes(self): return Utils.parseNodes(self._send_packet(resource=self.resourceId))
def getNodeByName(self, name): return Utils.parseNodes( [self._send_packet(name, resource=self.resourceId)])[0]
def getNode(self, sceneNodeId): return Utils.parseNodes( [self._send_packet(sceneNodeId, resource=self.resourceId)])[0]
def getItem(self, sceneItemID): return Utils.parseNodes( [self._send_packet(sceneItemID, resource=self.resourceId)])[0]
def getPrevNode(self): return Utils.parseNodes([self._send_packet(resource=self.resourceId) ])[0]
def getNextItem(self): return Utils.parseNodes([self._send_packet(resource=self.resourceId) ])[0]