class StartScreen: screen_size = SCREEN_SIZE def __init__(self, screen): self.screen = screen self.menu_screen = self.screen.copy() # Start screen loop bg_image = pg.image.load( 'imgs/interface/main_menu_background.jpg').convert_alpha() self.background = pg.transform.scale(bg_image, screen.get_size()) # Creating menu self.active_menu = StartScreen.create_menu() self.background_menus = [] # Memorize if a game is currently being performed self.level = None self.levels = [0, 1, 2] self.level_id = None # Load current saved parameters self.load_options() self.exit = False def load_options(self): # Load current move speed Movable.move_speed = int(self.read_options_file("move_speed")) StartScreen.screen_size = int(self.read_options_file("screen_size")) @staticmethod def create_menu(): entries = [[{ 'name': 'New game', 'id': StartMenu.NEW_GAME }], [{ 'name': 'Load game', 'id': StartMenu.LOAD_GAME }], [{ 'name': 'Options', 'id': StartMenu.OPTIONS }], [{ 'name': 'Exit game', 'id': StartMenu.EXIT }]] for row in entries: for entry in row: entry['type'] = 'button' return InfoBox("In the name of the Five Cats", StartMenu, "imgs/interface/PopUpMenu.png", entries, START_MENU_WIDTH) @staticmethod def load_parameter_entry(param, formatted_name, values, identifier): val = int(StartScreen.read_options_file(param)) entry = { 'name': formatted_name, 'values': values, 'id': identifier, 'current_value_ind': 0 } for i in range(len(entry['values'])): if entry['values'][i]['value'] == val: entry['current_value_ind'] = i return entry @staticmethod def create_options_menu(): entries = [[ StartScreen.load_parameter_entry("move_speed", "Move speed : ", [{ 'label': 'Slow', 'value': ANIMATION_SPEED // 2 }, { 'label': 'Normal', 'value': ANIMATION_SPEED }, { 'label': 'Fast', 'value': ANIMATION_SPEED * 2 }], OptionsMenu.CHANGE_MOVE_SPEED) ], [ StartScreen.load_parameter_entry( "screen_size", "Screen mode : ", [{ 'label': 'Window', 'value': SCREEN_SIZE // 2 }, { 'label': 'Full', 'value': SCREEN_SIZE }], OptionsMenu.CHANGE_SCREEN_SIZE) ]] for row in entries: for entry in row: entry['type'] = 'parameter_button' return InfoBox("Options", OptionsMenu, "imgs/interface/PopUpMenu.png", entries, START_MENU_WIDTH, close_button=1) @staticmethod def modify_options_file(el_to_edit, new_value): tree = etree.parse("saves/options.xml") el = tree.find(".//" + el_to_edit) el.text = str(new_value) tree.write("saves/options.xml") @staticmethod def read_options_file(el_to_read): tree = etree.parse("saves/options.xml").getroot() el = tree.find(".//" + el_to_read) return el.text.strip() def display(self): if self.level: self.screen.fill(BLACK) self.level.display(self.screen) else: self.screen.blit(self.background, (0, 0)) for menu in self.background_menus: if menu[1]: menu[0].display(self.screen) if self.active_menu: self.active_menu.display(self.screen) def play(self, level): # Modify screen flags = pg.FULLSCREEN if StartScreen.screen_size == 2 else 0 self.screen = pg.display.set_mode((WIN_WIDTH, WIN_HEIGHT), flags) self.level = level def update_state(self): if self.level: status = self.level.update_state() if status is Status.ENDED_VICTORY and (self.level_id + 1) in self.levels: self.level_id += 1 team = self.level.passed_players + self.level.players for player in team: # Players are fully restored between level player.healed(player.hp_max) # Reset player's state player.new_turn() self.play(StartScreen.load_level(self.level_id, team)) elif status is Status.ENDED_VICTORY or status is Status.ENDED_DEFEAT: # TODO: Game win dialog? self.screen = pg.display.set_mode( (MAIN_WIN_WIDTH, MAIN_WIN_HEIGHT)) self.level = None @staticmethod def load_level(level, team=None): if team is None: team = [] return Level('maps/level_' + str(level) + '/', level, players=team) def new_game(self): # Init the first level self.level_id = 0 self.play(StartScreen.load_level(self.level_id)) def load_game(self): try: save = open("saves/main_save.xml", "r") # Test if there is a current saved game if save: tree_root = etree.parse("saves/main_save.xml").getroot() index = tree_root.find("level/index").text.strip() level_name = 'maps/level_' + index + '/' game_status = tree_root.find("level/phase").text.strip() turn_nb = 0 if game_status != 'I': turn_nb = int(tree_root.find("level/turn").text.strip()) # Load level with current game status, foes states, and team self.level_id = int(index) level = Level(level_name, self.level_id, game_status, turn_nb, tree_root.find("level/entities")) self.play(level) save.close() return except FileNotFoundError: # No saved game self.background_menus.append([self.active_menu, True]) name = "Load Game" entries = [[{ 'type': 'text', 'text': "No saved game.", 'font': fonts['MENU_SUB_TITLE_FONT'] }]] width = self.screen.get_width() // 2 self.active_menu = InfoBox(name, "", "imgs/interface/PopUpMenu.png", entries, width, close_button=1) def options_menu(self): self.background_menus.append([self.active_menu, False]) self.active_menu = StartScreen.create_options_menu() def exit_game(self): self.exit = True def main_menu_action(self, method_id, args): # Execute action if method_id is StartMenu.NEW_GAME: self.new_game() elif method_id is StartMenu.LOAD_GAME: self.load_game() elif method_id is StartMenu.OPTIONS: self.options_menu() elif method_id is StartMenu.EXIT: self.exit_game() else: print("Unknown action... : ", str(method_id)) @staticmethod def options_menu_action(method_id, args): # Execute action if method_id is OptionsMenu.CHANGE_MOVE_SPEED: Movable.move_speed = args[2][0] StartScreen.modify_options_file("move_speed", args[2][0]) elif method_id is OptionsMenu.CHANGE_SCREEN_SIZE: StartScreen.screen_size = args[2][0] StartScreen.modify_options_file("screen_size", args[2][0]) else: print("Unknown action... : ", method_id) def execute_action(self, menu_type, action): if not action: return method_id = action[0] args = action[1] # Test if the action is a generic one (according to the method_id) # Close menu : Active menu is closed if method_id is GenericActions.CLOSE: self.active_menu = None if self.background_menus: self.active_menu = self.background_menus.pop()[0] return if menu_type is StartMenu: self.main_menu_action(method_id, args) elif menu_type is OptionsMenu: self.options_menu_action(method_id, args) else: print("Unknown menu... : ", str(menu_type)) def motion(self, pos): if self.level is None: self.active_menu.motion(pos) else: self.level.motion(pos) def click(self, button, pos): if self.level is None: if button == 1: self.execute_action(self.active_menu.type, self.active_menu.click(pos)) else: self.level.click(button, pos) return self.exit def button_down(self, button, pos): if self.level is not None: self.level.button_down(button, pos)
class StartScreen: def __init__(self, screen): self.screen = screen self.menu_screen = self.screen.copy() # Start screen loop bg_image = pg.image.load( 'imgs/interface/main_menu_background.jpg').convert_alpha() self.background = pg.transform.scale(bg_image, screen.get_size()) # Creating menu self.active_menu = StartScreen.create_menu() self.background_menus = [] # Memorize if a game is currently being performed self.level = None # Load current saved parameters self.load_options() def load_options(self): # Load current move speed Movable.move_speed = int(self.read_options_file("move_speed")) @staticmethod def create_menu(): entries = [[{ 'name': 'New game', 'id': NEW_GAME_ACTION_ID }], [{ 'name': 'Load game', 'id': LOAD_GAME_ACTION_ID }], [{ 'name': 'Options', 'id': OPTIONS_ACTION_ID }], [{ 'name': 'Exit game', 'id': EXIT_ACTION_ID }]] for row in entries: for entry in row: entry['type'] = 'button' return InfoBox("In the name of the Five Cats", START_MENU_ID, "imgs/interface/PopUpMenu.png", entries, START_MENU_WIDTH) @staticmethod def load_parameter_entry(param, formatted_name, values, id): val = int(StartScreen.read_options_file(param)) entry = { 'name': formatted_name, 'values': values, 'id': id, 'current_value_ind': 0 } for i in range(len(entry['values'])): if entry['values'][i]['value'] == val: entry['current_value_ind'] = i return entry @staticmethod def create_options_menu(): entries = [[ StartScreen.load_parameter_entry("move_speed", "Move speed : ", [{ 'label': 'Slow', 'value': ANIMATION_SPEED // 2 }, { 'label': 'Normal', 'value': ANIMATION_SPEED }, { 'label': 'Fast', 'value': ANIMATION_SPEED * 2 }], CHANGE_MOVE_SPEED) ]] for row in entries: for entry in row: entry['type'] = 'parameter_button' return InfoBox("Options", OPTIONS_MENU_ID, "imgs/interface/PopUpMenu.png", entries, START_MENU_WIDTH, close_button=1) @staticmethod def modify_options_file(el_to_edit, new_value): tree = etree.parse("saves/options.xml") el = tree.find(".//" + el_to_edit) el.text = str(new_value) tree.write("saves/options.xml") @staticmethod def read_options_file(el_to_read): tree = etree.parse("saves/options.xml").getroot() el = tree.find(".//" + el_to_read) return el.text.strip() def display(self): if self.level: self.screen.fill(BLACK) self.level.display(self.screen) else: self.screen.blit(self.background, (0, 0)) for menu in self.background_menus: if menu[1]: menu[0].display(self.screen) if self.active_menu: self.active_menu.display(self.screen) def play(self, level): # Modify screen self.screen = pg.display.set_mode((WIN_WIDTH, WIN_HEIGHT)) self.level = level def update_state(self): if self.level: exit = self.level.update_state() if exit: self.screen = pg.display.set_mode( (self.menu_screen.get_width(), self.menu_screen.get_height())) self.level = None def level_is_ended(self): return self.level.is_ended() @staticmethod def init_player(name): # -- Reading of the XML file tree = etree.parse("data/characters.xml").getroot() player_t = tree.xpath(name)[0] player_class = player_t.find('class').text.strip() race = player_t.find('race').text.strip() lvl = player_t.find('lvl') if lvl is None: # If lvl is not informed, default value is assumes to be 1 lvl = 1 else: lvl = int(lvl.text.strip()) defense = int(player_t.find('initDef').text.strip()) res = int(player_t.find('initRes').text.strip()) hp = int(player_t.find('initHP').text.strip()) strength = int(player_t.find('initStrength').text.strip()) move = int(player_t.find('move').text.strip()) sprite = 'imgs/dungeon_crawl/player/' + player_t.find( 'sprite').text.strip() compl_sprite = player_t.find('complementSprite') if compl_sprite is not None: compl_sprite = 'imgs/dungeon_crawl/player/' + compl_sprite.text.strip( ) equipment = player_t.find('equipment') equipments = [] for eq in equipment.findall('*'): equipments.append(Level.parse_item_file(eq.text.strip())) gold = int(player_t.find('gold').text.strip()) # Creating player instance player = Player(name, sprite, hp, defense, res, move, strength, [player_class], equipments, race, gold, lvl, compl_sprite=compl_sprite) # Up stats according to current lvl player.stats_up(lvl - 1) # Restore hp due to lvl up player.healed() inventory = player_t.find('inventory') for it in inventory.findall('item'): item = Level.parse_item_file(it.text.strip()) player.set_item(item) return player @staticmethod def load_level(level, team): return Level('maps/level_' + level + '/', team) def new_game(self): # Init player's team (one character at beginning) team = [self.init_player("john"), self.init_player("archer")] # Init the first level level = StartScreen.load_level("0", team) self.play(level) def load_game(self): try: save = open("saves/main_save.xml", "r") # Test if there is a current saved game if save: tree_root = etree.parse("saves/main_save.xml").getroot() level_name = tree_root.find("level/name").text.strip() game_status = tree_root.find("level/phase").text.strip() turn_nb = 0 if game_status != 'I': turn_nb = int(tree_root.find("level/turn").text.strip()) team = [] for player in tree_root.findall("team/player"): name = player.find("name").text.strip() level = int(player.find("level").text.strip()) p_class = player.find("class").text.strip() race = player.find("race").text.strip() gold = int(player.find("gold").text.strip()) exp = int(player.find("exp").text.strip()) hp = int(player.find("hp").text.strip()) strength = int(player.find("strength").text.strip()) defense = int(player.find("defense").text.strip()) res = int(player.find("res").text.strip()) move = int(player.find("move").text.strip()) current_hp = int(player.find("currentHp").text.strip()) pos = (int(player.find("position/x").text.strip()), int(player.find("position/y").text.strip())) state = player.find("turnFinished").text.strip() inv = [] for it in player.findall("inventory/item"): it_name = it.find("name").text.strip() item = Level.parse_item_file(it_name) inv.append(item) equipments = [] for eq in player.findall("equipments/equipment"): eq_name = eq.find("name").text.strip() eq = Level.parse_item_file(eq_name) equipments.append(eq) # -- Reading of the XML file for default character's values (i.e. sprites) tree = etree.parse("data/characters.xml").getroot() player_t = tree.xpath(name)[0] sprite = 'imgs/dungeon_crawl/player/' + player_t.find( 'sprite').text.strip() compl_sprite = player_t.find('complementSprite') if compl_sprite is not None: compl_sprite = 'imgs/dungeon_crawl/player/' + compl_sprite.text.strip( ) p = Player(name, sprite, hp, defense, res, move, strength, [p_class], equipments, race, gold, level, compl_sprite=compl_sprite) p.earn_xp(exp) p.set_items(inv) p.set_current_hp(current_hp) p.set_pos(pos) if state == "True": p.turn_finished() team.append(p) # Load level with current game status, foes states, and team level = Level(level_name, team, game_status, turn_nb, tree_root.find("level/entities")) self.play(level) save.close() return except FileNotFoundError as err: pass # No saved game self.background_menus.append([self.active_menu, True]) name = "Load Game" entries = [[{ 'type': 'text', 'text': "No saved game.", 'font': ITEM_DESC_FONT }]] width = self.screen.get_width() // 2 self.active_menu = InfoBox(name, "", "imgs/interface/PopUpMenu.png", entries, width, close_button=1) def options_menu(self): self.background_menus.append([self.active_menu, False]) self.active_menu = StartScreen.create_options_menu() @staticmethod def exit_game(): pg.quit() raise SystemExit def main_menu_action(self, method_id, args): # Execute action if method_id == NEW_GAME_ACTION_ID: self.new_game() elif method_id == LOAD_GAME_ACTION_ID: self.load_game() elif method_id == OPTIONS_ACTION_ID: self.options_menu() elif method_id == EXIT_ACTION_ID: self.exit_game() else: print("Unknown action... : ", method_id) def options_menu_action(self, method_id, args): # Execute action if method_id == CHANGE_MOVE_SPEED: Movable.move_speed = args[2][0] StartScreen.modify_options_file("move_speed", args[2][0]) else: print("Unknown action... : ", method_id) def execute_action(self, menu_type, action): if not action: return method_id = action[0] args = action[1] # Test if the action is a generic one (according to the method_id) # Close menu : Active menu is closed if method_id == CLOSE_ACTION_ID: self.active_menu = None if self.background_menus: self.active_menu = self.background_menus.pop()[0] return if menu_type == START_MENU_ID: self.main_menu_action(method_id, args) elif menu_type == OPTIONS_MENU_ID: self.options_menu_action(method_id, args) else: print("Unknown menu... : ", menu_type) def motion(self, pos): if self.level is None: self.active_menu.motion(pos) else: self.level.motion(pos) def click(self, button, pos): if self.level is None: if button == 1: self.execute_action(self.active_menu.get_type(), self.active_menu.click(pos)) else: self.level.click(button, pos) def button_down(self, button, pos): if self.level is not None: self.level.button_down(button, pos)
class StartScreen: def __init__(self, screen): self.screen = screen self.menu_screen = self.screen.copy() # Start screen loop bg_image = pg.image.load('imgs/interface/main_menu_background.jpg').convert_alpha() self.background = pg.transform.scale(bg_image, screen.get_size()) # Creating menu self.active_menu = StartScreen.create_menu() self.background_menus = [] # Memorize if a game is currently being performed self.level = None self.levels = [0, 1] self.level_id = None # Load current saved parameters self.load_options() self.exit = False def load_options(self): # Load current move speed Movable.move_speed = int(self.read_options_file("move_speed")) @staticmethod def create_menu(): entries = [[{'name': 'New game', 'id': StartMenu.NEW_GAME}], [{'name': 'Load game', 'id': StartMenu.LOAD_GAME}], [{'name': 'Options', 'id': StartMenu.OPTIONS}], [{'name': 'Exit game', 'id': StartMenu.EXIT}]] for row in entries: for entry in row: entry['type'] = 'button' return InfoBox("In the name of the Five Cats", StartMenu, "imgs/interface/PopUpMenu.png", entries, START_MENU_WIDTH) @staticmethod def load_parameter_entry(param, formatted_name, values, identifier): val = int(StartScreen.read_options_file(param)) entry = {'name': formatted_name, 'values': values, 'id': identifier, 'current_value_ind': 0} for i in range(len(entry['values'])): if entry['values'][i]['value'] == val: entry['current_value_ind'] = i return entry @staticmethod def create_options_menu(): entries = [[StartScreen.load_parameter_entry("move_speed", "Move speed : ", [{'label': 'Slow', 'value': ANIMATION_SPEED // 2}, {'label': 'Normal', 'value': ANIMATION_SPEED}, {'label': 'Fast', 'value': ANIMATION_SPEED * 2}], OptionsMenu.CHANGE_MOVE_SPEED)]] for row in entries: for entry in row: entry['type'] = 'parameter_button' return InfoBox("Options", OptionsMenu, "imgs/interface/PopUpMenu.png", entries, START_MENU_WIDTH, close_button=1) @staticmethod def modify_options_file(el_to_edit, new_value): tree = etree.parse("saves/options.xml") el = tree.find(".//" + el_to_edit) el.text = str(new_value) tree.write("saves/options.xml") @staticmethod def read_options_file(el_to_read): tree = etree.parse("saves/options.xml").getroot() el = tree.find(".//" + el_to_read) return el.text.strip() def display(self): if self.level: self.screen.fill(BLACK) self.level.display(self.screen) else: self.screen.blit(self.background, (0, 0)) for menu in self.background_menus: if menu[1]: menu[0].display(self.screen) if self.active_menu: self.active_menu.display(self.screen) def play(self, level): # Modify screen self.screen = pg.display.set_mode((WIN_WIDTH, WIN_HEIGHT)) self.level = level def update_state(self): if self.level: status = self.level.update_state() if status is Status.ENDED_VICTORY: self.level_id += 1 if self.level_id in self.levels: team = self.level.passed_players for player in team: # Players are fully restored between level player.healed(player.hp_max) # Reset player's state player.new_turn() self.play(StartScreen.load_level(self.level_id, team)) else: # TODO: Game win dialog? self.screen = pg.display.set_mode((self.menu_screen.get_width(), self.menu_screen.get_height())) self.level = None elif status is Status.ENDED_DEFEAT: self.screen = pg.display.set_mode((self.menu_screen.get_width(), self.menu_screen.get_height())) self.level = None @staticmethod def load_level(level, team): return Level('maps/level_' + str(level) + '/', team, level) def new_game(self): # Init player's team (one character at beginning) team = [LoadFromXMLManager.load_player("john"), LoadFromXMLManager.load_player("archer")] # Init the first level self.level_id = 0 self.play(StartScreen.load_level(self.level_id, team)) def load_game(self): try: save = open("saves/main_save.xml", "r") # Test if there is a current saved game if save: tree_root = etree.parse("saves/main_save.xml").getroot() index = tree_root.find("level/index").text.strip() level_name = 'maps/level_' + index + '/' game_status = tree_root.find("level/phase").text.strip() turn_nb = 0 if game_status != 'I': turn_nb = int(tree_root.find("level/turn").text.strip()) team = [] for player in tree_root.findall("team/player"): name = player.find("name").text.strip() level = int(player.find("level").text.strip()) p_class = player.find("class").text.strip() race = player.find("race").text.strip() gold = int(player.find("gold").text.strip()) exp = int(player.find("exp").text.strip()) hp = int(player.find("hp").text.strip()) strength = int(player.find("strength").text.strip()) defense = int(player.find("def").text.strip()) res = int(player.find("res").text.strip()) move = int(player.find("move").text.strip()) current_hp = int(player.find("currentHp").text.strip()) pos = (int(player.find("position/x").text.strip()) * TILE_SIZE, int(player.find("position/y").text.strip()) * TILE_SIZE) state = player.find("turnFinished").text.strip() inv = [] for it in player.findall("inventory/item"): it_name = it.find("name").text.strip() item = LoadFromXMLManager.parse_item_file(it_name) inv.append(item) equipments = [] for eq in player.findall("equipments/equipment"): eq_name = eq.find("name").text.strip() eq = LoadFromXMLManager.parse_item_file(eq_name) equipments.append(eq) # -- Reading of the XML file for default character's values (i.e. sprites) tree = etree.parse("data/characters.xml").getroot() player_t = tree.xpath(name)[0] sprite = 'imgs/dungeon_crawl/player/' + player_t.find('sprite').text.strip() compl_sprite = player_t.find('complementSprite') if compl_sprite is not None: compl_sprite = 'imgs/dungeon_crawl/player/' + compl_sprite.text.strip() p = Player(name, sprite, hp, defense, res, move, strength, [p_class], equipments, race, gold, level, compl_sprite=compl_sprite) p.earn_xp(exp) p.items = inv p.set_current_hp(current_hp) p.pos = pos if state == "True": p.turn_finished() team.append(p) # Load level with current game status, foes states, and team self.level_id = int(index) level = Level(level_name, team, self.level_id, game_status, turn_nb, tree_root.find("level/entities")) self.play(level) save.close() return except FileNotFoundError: # No saved game self.background_menus.append([self.active_menu, True]) name = "Load Game" entries = [[{'type': 'text', 'text': "No saved game.", 'font': fonts['MENU_SUB_TITLE_FONT']}]] width = self.screen.get_width() // 2 self.active_menu = InfoBox(name, "", "imgs/interface/PopUpMenu.png", entries, width, close_button=1) def options_menu(self): self.background_menus.append([self.active_menu, False]) self.active_menu = StartScreen.create_options_menu() def exit_game(self): self.exit = True def main_menu_action(self, method_id, args): # Execute action if method_id is StartMenu.NEW_GAME: self.new_game() elif method_id is StartMenu.LOAD_GAME: self.load_game() elif method_id is StartMenu.OPTIONS: self.options_menu() elif method_id is StartMenu.EXIT: self.exit_game() else: print("Unknown action... : ", str(method_id)) @staticmethod def options_menu_action(method_id, args): # Execute action if method_id is OptionsMenu.CHANGE_MOVE_SPEED: Movable.move_speed = args[2][0] StartScreen.modify_options_file("move_speed", args[2][0]) else: print("Unknown action... : ", method_id) def execute_action(self, menu_type, action): if not action: return method_id = action[0] args = action[1] # Test if the action is a generic one (according to the method_id) # Close menu : Active menu is closed if method_id is GenericActions.CLOSE: self.active_menu = None if self.background_menus: self.active_menu = self.background_menus.pop()[0] return if menu_type is StartMenu: self.main_menu_action(method_id, args) elif menu_type is OptionsMenu: self.options_menu_action(method_id, args) else: print("Unknown menu... : ", str(menu_type)) def motion(self, pos): if self.level is None: self.active_menu.motion(pos) else: self.level.motion(pos) def click(self, button, pos): if self.level is None: if button == 1: self.execute_action(self.active_menu.type, self.active_menu.click(pos)) else: self.level.click(button, pos) return self.exit def button_down(self, button, pos): if self.level is not None: self.level.button_down(button, pos)