def cleanup(self): if self.glowTrack: self.glowTrack.finish() self.glowTrack = None if self.glow: self.glow.removeNode() self.glow = None BaseAttack.cleanup(self)
def cleanup(self): if hasattr(self, 'eyeSfx') and self.eyeSfx: base.audio3d.detachSound(self.eyeSfx) del self.eyeSfx if hasattr(self, 'eyeRoot') and self.eyeRoot: self.eyeRoot.removeNode() del self.eyeRoot BaseAttack.cleanup(self)
def cleanup(self): if hasattr(self, 'sprayOnlySfx') and self.sprayOnlySfx: base.audio3d.detachSound(self.sprayOnlySfx) del self.sprayOnlySfx if hasattr(self, 'coolerAppearSfx') and self.coolerAppearSfx: base.audio3d.detachSound(self.coolerAppearSfx) del self.coolerAppearSfx if hasattr(self, 'sprayMdl'): if self.sprayMdl: self.sprayMdl.removeNode() del self.sprayMdl if hasattr(self, 'splash') and self.splash: self.splash.cleanup() del self.splash BaseAttack.cleanup(self)
def cleanup(self): base.audio3d.detachSound(self.pickSound) del self.pickSound BaseAttack.cleanup(self)
def cleanup(self): if hasattr(self, 'pickSound') and self.pickSound: base.audio3d.detachSound(self.pickSound) del self.pickSound BaseAttack.cleanup(self)