def __init__(self, cr): DistributedNodePathEntity.__init__(self, cr) self.numSections = 0 self.GameDuration = 35.0 + self.numSections * 15.0 self.timer = None self.frame2D = None self.gameLabel = None self.gameStarted = 0 self.finished = 0 self.timedOut = 0 self.toonFinishedText = TTLocalizer.toonFinishedHedgeMaze self.toonEnteredText = TTLocalizer.enterHedgeMaze return
def __init__(self, cr): DistributedNodePathEntity.__init__(self, cr) self.gameStarted = False self.moleHills = [] self.numMolesWhacked = 0 self.timer = None self.frame2D = None self.isToonInRange = 0 self.detectCount = 0 self.cameraHold = None self.activeField = 1 self.dimensionX = 0.0 self.dimensionY = 0.0 self.gameText = TTLocalizer.MolesInstruction self.winText = TTLocalizer.MolesFinished self.pityWinText = TTLocalizer.MolesPityWin self.restartedText = TTLocalizer.MolesRestarted self.toonHitTracks = {} self.hasRestarted = 0 self.hasEntered = 0 self.MolesWhackedTarget = 1000 self.GameDuration = 1000 return