def test_slash_red_win(log): game = GameState() player_moves = [ ColumnWasClicked(c) for c in [0, 1, 1, 2, 2, 3, 2, 3, 3, 5, 3] ] result = simulate_main_event_loop(game, player_moves, log) verify(print_scenario(player_moves, result, log))
def test_backslash_yellow_win(log): game = GameState() player_moves = [ ColumnWasClicked(c) for c in [0, 6, 5, 5, 4, 4, 3, 4, 5, 3, 0, 3, 0, 3] ] result = simulate_main_event_loop(game, player_moves, log) verify(print_scenario(player_moves, result, log))
def test_letting_yellow_win_horisontally(log): game = GameState() player_moves = [ColumnWasClicked(c) for c in [0, 1, 0, 2, 0, 3, 1, 4]] result = simulate_main_event_loop(game, player_moves, log) verify(print_scenario(player_moves, result, log))
def test_placing_too_many_bricks_in_first_column(log): game = GameState() player_moves = [ColumnWasClicked(0)] * 8 result = simulate_main_event_loop(game, player_moves, log) verify(print_scenario(player_moves, result, log))
def test_letting_red_win(log): game = GameState() player_moves = [ColumnWasClicked(0), ColumnWasClicked(1)] * 3 + [ColumnWasClicked(0)] result = simulate_main_event_loop(game, player_moves, log) verify(print_scenario(player_moves, result, log))
def test_first_placed_brick_is_red(log): game = GameState() player_moves = [ColumnWasClicked(0)] result = simulate_main_event_loop(game, player_moves, log) verify(print_scenario(player_moves, result, log))
def test_mouse_movement_over_game_screen(log): game = GameState() mouse_events = [MouseMovedTo((x, x)) for x in range(0, 500, 10)] result = simulate_main_event_loop(game, mouse_events, log) verify(print_scenario(mouse_events, result, log))
def test_startscreen_to_game_transition(log): game = StartScreenState() mouse_events = [LeftMouseDownAt((1, 1))] result = simulate_main_event_loop(game, mouse_events, log) verify(print_scenario(mouse_events, result, log))
def test_clicking_in_game_over_state(log): game = GameOverState(winner=src.constants.RED, board=src.states.empty_board()) mouse_events = [LeftMouseDownAt((1, 1))] result = simulate_main_event_loop(game, mouse_events, log) verify(print_scenario(mouse_events, result, log))
def test_startscreen(log): game = StartScreenState() ticks = [src.messages.Tick(ms) for ms in range(3)] result = simulate_main_event_loop(game, ticks, log) verify(print_scenario(ticks, result, log))