class Common(): def setupdriver(self,agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() time.sleep(2) try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" time.sleep(3) try: self.setting_page.wait_element("页面返回").click() except: print "已经关闭" time.sleep(2) def deletefile(self,driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package =config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/."+package+"/dict/lastLoginInfo.dat" # command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" print command try: driver.adb(command) except: print "命令执行失败" #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/."+package+"/dict/1lastLoginInfo.dat" print command1 try: driver.adb(command1) except: print "命令执行失败" # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/."+package+"/dict/2lastLoginInfo.dat" try: driver.adb(command2) except: print "命令执行失败" print command2 def closeactivity_switchserver(self,luadriver): ''' 关闭活动页面,切换到指定服,然后再关闭弹出的活动页面 :param luadriver: :param switchserver: :return: ''' self.hall_page = Hall_Page() time.sleep(8) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" try: luadriver.find_element_by_tag_name("允许").click() except: print "未出现按钮" try: luadriver.find_elements_by_class_name("android.widget.Button")[1].click() except: print "未出现按钮" time.sleep(10) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" self.switchserver() time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: print "未出现允许按钮" try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" time.sleep(2) self.closeActivityBtn() def switchserver(self): ''' 根据cfg文件切换正式服,测试服,预发布服 @return: ''' self.hall_page = Hall_Page() config=ConfigHelper(constant.cfg_path) env = config.getValue('casecfg', 'env') if env==0: try: self.hall_page.wait_element("正式服").click() except: print "切换到测试服失败" elif env ==1: try: self.hall_page.wait_element("测试服").click() except: print "切换到预发布服失败" elif env ==2: try: self.hall_page.wait_element("预发布").click() except: print "切换到正式服失败" else: try: self.hall_page.wait_element("预发布").click() except: print "切换到正式服失败" def closeActivityBtn(self): ''' 关闭活动弹框 :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() i = 0 while (i < 4): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def closeactivity_switchserver_reservenotice(self,luadriver,switchserver):#切换服务器但保留公告页面 self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现%s按钮"%switchserver time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) def switchnetwork(self,luadriver, network): ''' 测试用例运行过程中切换网络 ''' if(network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) # print luadriver.network_connection if(network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if(network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if(network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if(network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def isloginuser(self,luadriver): ''' 判断是否是注册账号登陆,如果不是则切换到注册账号 :param user: :param passwd: :return: ''' self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.closeactivity(luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) try: if(self.setting_page.wait_element("立即升级").get_attribute('text') != u"立即升级"): return True else: return False except: return False def loginuser(self,user,passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def swipeelement(self,element1,element2): # element1_size_width = element1.size['width'] # element1_size_height = element1.size["height"] # element1_1_x = element1.location["x"] # element1_1_y = element1.location["y"] # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy,1000) def restart(self): self.luaobj = LuaDriver() self.luaobj.closeLuadriver() self.luaobj.creatLuaDriver() self.luadriver = self.luaobj.getLuaDriver() self.closeActivityBtn() return self.luadriver def random_str(self,len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice("324234233243211232811182223334455566778899004234234234234343534532423432")) return str def getdata(self,string): string1 = string.encode('gbk') print type(string1) data = filter(str.isdigit, string1) print data return data def closeactivityprepublish(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" self.closeActivityBtn() try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() def game_is_exist(self,gamename): ''' 判断子游戏是否存在,存在返回True,不存在返回False :param gamename: 子游戏元素名,不查找“更多游戏” ''' self.game_page = Game_Page() if (self.game_page.element_is_exist(gamename) == True): return True else: try: self.game_page.wait_element("右三角标").click() time.sleep(3) if (self.game_page.element_is_exist(gamename) == True): return True except: print "无此按钮" if(self.game_page.element_is_exist("更多游戏") == True): try: self.game_page.wait_element("左三角标").click() time.sleep(3) if (self.game_page.element_is_exist(gamename) == True): return True except: print "无此按钮" return False def get_user(self): ''' 获取账号信息 @return: ''' global user_info user_info = user_util.gimme_afree_account() while user_info ==None: time.sleep(5) user_info = user_util.gimme_afree_account() return user_info def release_user(self,user_mid): print "release" print user_mid try: user_util.release_account(user_mid) except: print "release user fail" def game_is_download(self): ''' 判断子游戏是否已下载 ''' self.game_page = Game_Page() if(self.game_page.element_is_exist("资源下载-确定") == True): self.game_page.wait_element("资源下载-确定").click() time.sleep(40) else: print ("游戏已下载") def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() self.game_page = Game_Page() # self.start_step("获取用户mid") self.personinfo_page.wait_element("头像").click() time.sleep(6) cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.game_page.wait_element("关闭对话框").click() time.sleep(3) if (self.game_page.element_is_exist("关闭对话框")): # 如果弹破产弹框,则关闭 self.game_page.wait_element("关闭对话框").click() time.sleep(3) return cid def addmoney(self,mid): ''' 破产账号充值 :return: ''' user_info = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(user_info).get('result', {'coin': None}).get('coin') # 获取当前银币值 print coin AddMoney = 10000 - coin print AddMoney PHPInterface.add_money(mid, AddMoney) # 将银币值设为60000 def get_safebox_money(self): '''从保险箱取出全部存款''' self.safebox_page = Safebox_Page() # self.start_step("从保险箱取出所有存款") self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.element_is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print ("保险箱没有银币存款") time.sleep(2) self.luadriver.keyevent(4) def get_safebox_crystal(self): '''从保险箱取出全部金条''' self.safebox_page = Safebox_Page() self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("金条保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.element_is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print ("保险箱没有金条存款") self.luadriver.keyevent(4) def get_game_list(self): ''' 获取当前界面子游戏列表名 :return: 游戏列表名 ''' self.game_page = Game_Page() elements = self.game_page.get_elements("子游戏列表") print len(elements) #去重,同时去除game0(约牌,比赛场)和game-1(更多游戏) elementsblack = ["game0","game-1"] game_list = [] for i in range(len(elements)): name =elements[i].get_attribute("name") print name if name not in elementsblack: elementsblack.append(name) game_list.append(elements[i]) print len(game_list) return game_list
class Common(): def setupdriver(self,agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() time.sleep(2) try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" time.sleep(3) try: self.setting_page.wait_element("页面返回").click() except: print "已经关闭" time.sleep(2) def deletefile(self,driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package =config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/."+package+"/dict/lastLoginInfo.dat" # command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" print command try: driver.adb(command) except: print "命令执行失败" #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/."+package+"/dict/1lastLoginInfo.dat" print command1 try: driver.adb(command1) except: print "命令执行失败" # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/."+package+"/dict/2lastLoginInfo.dat" try: driver.adb(command2) except: print "命令执行失败" print command2 def closeactivity(self,luadriver): ''' 关闭活动页面 ''' self.hall_page = Hall_Page() time.sleep(1) # try: # if(self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")')!=None): # self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")').click() # except: # print "未出现允许按钮" self.hall_page.wait_element("头像",90) # try: # if(self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")')!=None): # self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")').click() # except: # print "未出现允许按钮" try: self.hall_page.wait_element("新手任务",6).click() except: print "未出现新手任务按钮" try: self.hall_page.wait_element("确认登陆",6).click() except: print "未出现登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号",6).click() self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() # try: # luadriver.find_element_by_name("允许").click() # except: # print "未出现按钮" def closeactivity_switchserver(self,luadriver): ''' 关闭活动页面,切换到指定服,然后再关闭弹出的活动页面 :param luadriver: :param switchserver: :return: ''' self.closeactivity(luadriver) self.switchserver() self.closeactivity(luadriver) def switchserver(self): ''' 根据cfg文件切换正式服,测试服,预发布服 @return: ''' self.hall_page = Hall_Page() env = self.get_config_value('casecfg', 'env') if self.hall_page.element_is_exist("测试按钮"): self.hall_page.wait_element("测试按钮").click() if self.hall_page.element_is_exist("切换环境"): self.hall_page.wait_element("切换环境").click() if env == '0': try: while self.hall_page.element_is_exist("正式1", 2): self.hall_page.get_element("正式1").click() except: print "切换到正式服失败" elif env == '1': try: while self.hall_page.element_is_exist("测试1",2): self.hall_page.get_element("测试1").click() except: print "切换到测试服失败" elif env == '2': try: while self.hall_page.element_is_exist("预发布1", 2): self.hall_page.get_element("预发布1").click() except: print "切换到预发布失败" else: try: while self.hall_page.element_is_exist("预发布1", 2): self.hall_page.get_element("预发布1").click() except: print "切换到预发布服失败" else: self.hall_page.wait_element("关闭测试页面").click() if env=='0': try: self.hall_page.wait_element("正式服").click() except: print "切换到正式服失败" elif env =='1': try: self.hall_page.wait_element("测试服").click() except: print "切换到测试服失败" elif env =='2': try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布失败" else: try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布服失败" time.sleep(5) def closeActivityBtn(self): ''' 关闭活动弹框 :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() i = 0 while (i < 4): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def closeactivity_switchserver_reservenotice(self,luadriver,switchserver):#切换服务器但保留公告页面 self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现%s按钮"%switchserver time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) def switchnetwork(self,luadriver, network): ''' 测试用例运行过程中切换网络 ''' if(network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) # print luadriver.network_connection if(network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if(network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if(network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if(network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def isloginuser(self,luadriver): ''' 判断是否是注册账号登陆,如果不是则切换到注册账号 :param user: :param passwd: :return: ''' self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.closeactivity(luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) try: if(self.setting_page.wait_element("立即升级").get_attribute('text') != u"立即升级"): return True else: return False except: return False def loginuser(self,user,passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def swipeelement(self,element1,element2): # element1_size_width = element1.size['width'] # element1_size_height = element1.size["height"] # element1_1_x = element1.location["x"] # element1_1_y = element1.location["y"] # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy,1000) def restart(self): self.luaobj = LuaDriver() self.luaobj.closeLuadriver() self.luaobj.creatLuaDriver() self.luadriver = self.luaobj.getLuaDriver() self.closeActivityBtn() return self.luadriver def random_str(self,len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice("safsdfsdfoewrweorewcvmdfadfdsafdskafaklvoreiutwuerpmvcmvasieqwoejandfsxmndje")) return str def getdata(self,string): string1 = string.encode('gbk') print type(string1) data = filter(str.isdigit, string1) print data return data def closeactivityprepublish(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" self.closeActivityBtn() try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() def get_user(self): ''' 获取账号信息 @return: ''' global user_info user_info = user_util.gimme_afree_account() while user_info ==None: time.sleep(5) user_info = user_util.gimme_afree_account() return user_info def release_user(self,user_mid): print "release" print user_mid try: user_util.release_account(user_mid) except: print "release user fail" def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() # self.start_step("获取用户mid") self.personinfo_page.wait_element("头像").click() time.sleep(6) cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.game_page.wait_element("关闭对话框").click() time.sleep(3) if (self.game_page.element_is_exist("关闭对话框")): # 如果弹破产弹框,则关闭 self.game_page.wait_element("关闭对话框").click() time.sleep(3) return cid def addmoney(self,mid): ''' 破产账号充值 :return: ''' user_info = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(user_info).get('result', {'coin': None}).get('coin') # 获取当前银币值 print coin AddMoney = 10000 - coin print AddMoney PHPInterface.add_money(mid, AddMoney) # 将银币值设为60000 def get_safebox_money(self): '''从保险箱取出全部存款''' self.safebox_page = Safebox_Page() # self.start_step("从保险箱取出所有存款") self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.element_is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print ("保险箱没有银币存款") time.sleep(2) self.luadriver.keyevent(4) def get_safebox_crystal(self): '''从保险箱取出全部金条''' self.safebox_page = Safebox_Page() self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("金条保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.element_is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print ("保险箱没有金条存款") self.luadriver.keyevent(4) def get_game_list(self): ''' 获取当前界面子游戏列表名 :return: 游戏列表名 ''' self.game_page = Game_Page() elements = self.game_page.get_elements("子游戏列表") print len(elements) #去重,同时去除game0(约牌,比赛场)和game-1(更多游戏) elementsblack = ["game0","game-1"] game_list = [] for i in range(len(elements)): name =elements[i].get_attribute("name") print name if name not in elementsblack: elementsblack.append(name) game_list.append(elements[i]) print len(game_list) return game_list def get_config_value(self,section,key): #从cfg.ini文件获取配置项的值 config = ConfigHelper(constant.cfg_path) value =config.getValue(section, key) return value def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() self.personinfo_page.wait_element("头像").click() cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.personinfo_page.wait_element("关闭").click() if (self.personinfo_page.element_is_exist("关闭")): # 如果弹破产弹框,则关闭 self.personinfo_page.wait_element("关闭").click() return cid def get_mid(self): cid = self.get_cid() time.sleep(3) config = ConfigHelper(constant.cfg_path) region = config.getValue('casecfg', 'region') mid = PHPInterface.get_mid(cid, region) print "用户mid为:%s" % mid return mid def set_coin(self,mid,value): # 获取用户银币信息 result_userinfo = PHPInterface.get_user_info(mid) myuser_info = json.loads(result_userinfo) coin = myuser_info.get('result', {'coin': None}).get('coin') AddMoney = int(value) - int(coin) result = PHPInterface.add_money(mid, AddMoney) # print "用户银币数为:%s" % AddMoney def set_crystal(self,mid,value): # 设置金条数据 result_userinfo = PHPInterface.get_user_info(mid) myuser_info = json.loads(result_userinfo) crystal = myuser_info.get('result', {'crystal': None}).get('crystal') # 获取当前金条值 print "用户金条数为:%s" % crystal AddMoney = int(value) - int(crystal) PHPInterface.add_crystal(mid, AddMoney) def set_config_value(self,section,key,value): #设置cfg.ini文件获取配置项的值 config = ConfigHelper(constant.cfg_path) config.modifConfig(section, key,value) return True def recover_user(self,mid): #初始化用户 self.set_coin(mid,'10000') self.set_crystal(mid,"0") PHPInterface.set_vip(mid,"-1") self.set_safeBoxMoney(mid,0,0) self.set_safeBoxMoney(mid,0,1) def set_safeBoxMoney(self, mid, money, money_type): # money_type=0银币,1为金条 safeBoxInfo = PHPInterface.get_safebox(mid) if money_type == 0: safeBoxMoney = int(safeBoxInfo.get("safebox")) else: safeBoxMoney = int(safeBoxInfo.get("crystalsafebox")) if safeBoxMoney - money > 0: PHPInterface.withdraw_safebox(mid, safeBoxMoney - money, money_type) if money_type == 0: PHPInterface.add_money(mid, -(safeBoxMoney - money)) else: PHPInterface.add_crystal(mid, -(safeBoxMoney - money)) else: if money_type == 0: PHPInterface.add_money(mid, money - safeBoxMoney) else: PHPInterface.add_crystal(mid, money - safeBoxMoney) PHPInterface.deposit_safebox(mid, money - safeBoxMoney, money_type)