예제 #1
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    async def achievement(self, ctx: NabCtx, *, name: str):
        """Displays an achievement's information.

        Shows the achievement's grade, points, description, and instructions on how to unlock."""
        permissions = ctx.bot_permissions
        if not permissions.embed_links:
            await ctx.send(
                "Sorry, I need `Embed Links` permission for this command.")
            return

        achievement = get_achievement(name)

        if achievement is None:
            await ctx.send("I couldn't find an achievement with that name.")
            return

        if type(achievement) is list:
            name = await ctx.choose(achievement)
            if name is None:
                return
            achievement = get_achievement(name)

        embed = discord.Embed(title=achievement["name"],
                              description=achievement["description"],
                              url=get_article_url(achievement["name"]))
        embed.set_author(name="TibiaWiki",
                         icon_url=WIKI_ICON,
                         url=get_article_url(achievement["name"]))
        embed.add_field(name="Grade", value="⭐" * int(achievement["grade"]))
        embed.add_field(name="Points", value=achievement["points"])
        embed.add_field(name="Spoiler",
                        value=achievement["spoiler"],
                        inline=True)

        await ctx.send(embed=embed)
예제 #2
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 def get_key_embed(key):
     if key is None:
         return None
     embed = discord.Embed(title=f"Key {key['number']:04}",
                           url=get_article_url(f"Key {key['number']:04}"))
     embed.set_author(name="TibiaWiki",
                      icon_url=WIKI_ICON,
                      url=get_article_url(f"Key {key['number']:04}"))
     if key.get("name") is not None:
         embed.description = f"**Also known as:** {key['name']}"
     if key.get("location") is not None:
         embed.add_field(name="Location", value=key["location"])
     if key.get("origin") is not None:
         embed.add_field(name="Origin", value=key["origin"])
     if key.get("notes") is not None:
         embed.add_field(name="Notes/Use", value=key["notes"])
     return embed
예제 #3
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    async def achievement(self, ctx, *, name: str = None):
        """Shows an achievement's information

        Shows the achievement's grade, points, description, and instructions on how to unlock."""
        permissions = ctx.channel.permissions_for(ctx.me)
        if not permissions.embed_links:
            await ctx.send(
                "Sorry, I need `Embed Links` permission for this command.")
            return

        if name is None:
            await ctx.send(
                "Tell me the name of the achievement you want to check.")
            return

        achievement = get_achievement(name)

        if achievement is None:
            await ctx.send("I couldn't find an achievement with that name.")
            return

        if type(achievement) is list:
            embed = discord.Embed(title="Suggestions",
                                  description="\n".join(achievement))
            await ctx.send(
                "I couldn't find that achievement, maybe you meant one of these?",
                embed=embed)
            return

        embed = discord.Embed(title=achievement["name"],
                              description=achievement["description"],
                              url=get_article_url(achievement["name"]))
        embed.set_author(name="TibiaWiki",
                         icon_url=WIKI_ICON,
                         url=get_article_url(achievement["name"]))
        embed.add_field(name="Grade",
                        value=EMOJI[":star:"] * int(achievement["grade"]))
        embed.add_field(name="Points", value=achievement["points"])
        embed.add_field(name="Spoiler",
                        value=achievement["spoiler"],
                        inline=True)

        await ctx.send(embed=embed)
예제 #4
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    def get_npc_embed(ctx, npc, long):
        """Gets the embed to show in /npc command"""
        short_limit = 5
        long_limit = 100
        too_long = False

        if type(npc) is not dict:
            return

        embed = discord.Embed(title=npc["name"],
                              url=get_article_url(npc["title"]))
        embed.set_author(name="TibiaWiki",
                         icon_url=WIKI_ICON,
                         url=get_article_url(npc["title"]))
        embed.add_field(name="Job", value=npc["job"])
        if npc["name"] == "Rashid":
            rashid = get_rashid_info()
            npc["city"] = rashid["city"]
            npc["x"] = rashid["x"]
            npc["y"] = rashid["y"]
            npc["z"] = rashid["z"]
        if npc["name"] == "Yasir":
            npc["x"] = None
            npc["y"] = None
            npc["z"] = None
        embed.add_field(name="City", value=npc["city"])
        if npc["selling"]:
            count = 0
            value = ""
            for item in npc["selling"]:
                count += 1
                item["currency"] = item["currency"].replace(
                    "gold coin", "gold")
                value += "\n{name} \u2192 {value:,} {currency}".format(**item)
                if count > short_limit and not long:
                    value += "\n*...And {0} others*".format(
                        len(npc['selling']) - short_limit)
                    too_long = True
                    break
                if long and count > long_limit:
                    value += "\n*...And {0} others*".format(
                        len(npc['selling']) - long_limit)
                    break
            split_selling = split_message(value, FIELD_VALUE_LIMIT)
            for value in split_selling:
                if value == split_selling[0]:
                    name = "Selling"
                else:
                    name = "\u200F"
                embed.add_field(name=name, value=value)
        if npc["buying"]:
            count = 0
            value = ""
            for item in npc["buying"]:
                count += 1
                item["currency"] = item["currency"].replace(
                    "gold coin", "gold")
                value += "\n{name} \u2192 {value:,} {currency}".format(**item)
                if count > short_limit and not long:
                    value += "\n*...And {0} others*".format(
                        len(npc['buying']) - short_limit)
                    too_long = True
                    break
                if long and count > long_limit:
                    value += "\n*...And {0} others*".format(
                        len(npc['buying']) - long_limit)
                    break
            split_buying = split_message(value, FIELD_VALUE_LIMIT)
            for value in split_buying:
                if value == split_buying[0]:
                    name = "Buying"
                else:
                    name = "\u200F"
                embed.add_field(name=name, value=value)
        if npc["destinations"]:
            count = 0
            value = ""
            for destination in npc["destinations"]:
                count += 1
                value += "\n{name} \u2192 {price} gold".format(**destination)
            embed.add_field(name="Destinations", value=value)
        vocs = ["knight", "sorcerer", "paladin", "druid"]
        if npc["spells"]:
            values = {}
            count = {}
            skip = {}
            for spell in npc["spells"]:
                value = "\n{name} \u2014 {price:,} gold".format(**spell)
                for voc in vocs:
                    if skip.get(voc, False):
                        continue
                    if spell[voc] == 0:
                        continue
                    values[voc] = values.get(voc, "") + value
                    count[voc] = count.get(voc, 0) + 1
                    if count.get(voc, 0) >= short_limit and not long:
                        values[voc] += "\n*...And more*"
                        too_long = True
                        skip[voc] = True
            for voc, content in values.items():
                fields = split_message(content, FIELD_VALUE_LIMIT)
                for i, split_field in enumerate(fields):
                    name = f"Teaches ({voc.title()}s)" if i == 0 else "\u200F"
                    embed.add_field(name=name,
                                    value=split_field,
                                    inline=not len(fields) > 1)
        if too_long:
            ask_channel = ctx.bot.get_channel_by_name(config.ask_channel_name,
                                                      ctx.message.guild)
            if ask_channel:
                askchannel_string = " or use #" + ask_channel.name
            else:
                askchannel_string = ""
            embed.set_footer(
                text="To see more, PM me{0}.".format(askchannel_string))
        return embed
예제 #5
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    def get_spell_embed(ctx, spell, long):
        """Gets the embed to show in /spell command"""
        short_limit = 5
        too_long = False

        if type(spell) is not dict:
            return
        embed = discord.Embed(title="{name} ({words})".format(**spell),
                              url=get_article_url(spell["name"]))
        embed.set_author(name="TibiaWiki",
                         icon_url=WIKI_ICON,
                         url=get_article_url(spell["name"]))

        spell["premium"] = "**premium** " if spell["premium"] else ""
        if spell["mana"] < 0:
            spell["mana"] = "variable"
        if "exani hur" in spell["words"]:
            spell["words"] = "exani hur up/down"
        vocs = list()
        if spell['knight']: vocs.append("knights")
        if spell['paladin']: vocs.append("paladins")
        if spell['druid']: vocs.append("druids")
        if spell['sorcerer']: vocs.append("sorcerers")
        spell["vocs"] = join_list(vocs, ", ", " and ")

        description = "A {premium}spell for level **{level}** and up. " \
                      "It uses **{mana}** mana. It can be used by {vocs}".format(**spell)

        if spell["price"] == 0:
            description += "\nIt can be obtained for free."
        else:
            description += "\nIt can be bought for {0:,} gold coins.".format(
                spell["price"])

        for voc in vocs:
            value = ""
            if len(vocs) == 1:
                name = "Sold by"
            else:
                name = "Sold by ({0})".format(voc.title())
            count = 0
            for npc in spell["npcs"]:
                if not npc[voc[:-1]]:
                    continue
                count += 1
                value += "\n{name} ({city})".format(**npc)
                if count >= short_limit and not long:
                    value += "\n*...And more*"
                    too_long = True
                    break
            if value:
                embed.add_field(name=name, value=value)
        # Set embed color based on element:
        if spell["element"] == "Fire":
            embed.colour = Colour(0xFF9900)
        if spell["element"] == "Ice":
            embed.colour = Colour(0x99FFFF)
        if spell["element"] == "Energy":
            embed.colour = Colour(0xCC33FF)
        if spell["element"] == "Earth":
            embed.colour = Colour(0x00FF00)
        if spell["element"] == "Holy":
            embed.colour = Colour(0xFFFF00)
        if spell["element"] == "Death":
            embed.colour = Colour(0x990000)
        if spell["element"] == "Physical" or spell["element"] == "Bleed":
            embed.colour = Colour(0xF70000)

        embed.description = description

        if too_long:
            ask_channel = ctx.bot.get_channel_by_name(config.ask_channel_name,
                                                      ctx.message.guild)
            if ask_channel:
                askchannel_string = " or use #" + ask_channel.name
            else:
                askchannel_string = ""
            embed.set_footer(
                text="To see more, PM me{0}.".format(askchannel_string))

        return embed
예제 #6
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    def get_item_embed(ctx, item, long):
        """Gets the item embed to show in /item command"""
        short_limit = 5
        long_limit = 40
        npcs_too_long = False
        drops_too_long = False
        quests_too_long = False

        def adjust_city(name, city):
            name = name.lower()
            if name == 'alesar' or name == 'yaman':
                return "Green Djinn's Fortress"
            elif name == "nah'bob" or name == "haroun":
                return "Blue Djinn's Fortress"
            elif name == 'rashid':
                return get_rashid_info()["city"]
            elif name == 'Yasir':
                return 'his boat'
            return city

        embed = discord.Embed(title=item["title"],
                              description=item["flavor_text"],
                              url=get_article_url(item["title"]))
        embed.set_author(name="TibiaWiki",
                         icon_url=WIKI_ICON,
                         url=get_article_url(item["title"]))
        properties = f"Weight: {item['weight']} oz"
        for attribute, value in item["attributes"].items():
            if attribute in ["imbuements"]:
                continue
            if attribute == "vocation":
                value = ", ".join(value.title().split("+"))
            properties += f"\n{attribute.replace('_',' ').title()}: {value}"
        embed.add_field(name="Properties", value=properties)
        if "imbuements" in item["attributes"] and len(
                item["attributes"]["imbuements"]) > 0:
            embed.add_field(name="Used for",
                            value="\n".join(item["attributes"]["imbuements"]))
        if item["sellers"]:
            item_value = 0
            currency = ""
            count = 0
            value = ""
            for i, npc in enumerate(item["sellers"]):
                if i == 0:
                    item_value = npc["value"]
                    currency = npc["currency"]
                if npc["value"] != item_value:
                    break
                npc["city"] = adjust_city(npc["name"], npc["city"])
                value += "\n{name} ({city})".format(**npc)
                count += 1
                if count > short_limit and not long:
                    value += "\n*...And {0} others*".format(
                        len(item['sellers']) - short_limit)
                    npcs_too_long = True
                    break
            embed.add_field(name=f"Sold for {item_value:,} {currency} by",
                            value=value)
        if item["buyers"]:
            item_price = 0
            currency = ""
            count = 0
            value = ""
            for i, npc in enumerate(item["buyers"]):
                if i == 0:
                    item_price = npc["value"]
                    currency = npc["currency"]
                if npc["value"] != item_price:
                    break
                npc["city"] = adjust_city(npc["name"], npc["city"])
                name = npc["name"].lower()
                if name == 'alesar' or name == 'yaman':
                    embed.colour = Colour.green()
                elif name == "nah'bob" or name == "haroun":
                    embed.colour = Colour.blue()
                elif name == 'rashid':
                    embed.colour = Colour(0xF0E916)
                elif name == 'briasol':
                    embed.colour = Colour(0xA958C4)
                value += "\n{name} ({city})".format(**npc)
                count += 1
                if count > short_limit and not long:
                    value += "\n*...And {0} others*".format(
                        len(item['buyers']) - short_limit)
                    npcs_too_long = True
                    break
            embed.add_field(name=f"Bought for {item_price:,} {currency} by",
                            value=value)

        if item["quests_reward"]:
            value = ""
            count = 0
            name = "Awarded in"
            for quest in item["quests_reward"]:
                count += 1
                value += "\n" + quest["name"]
                if count >= short_limit and not long:
                    value += "\n*...And {0} others*".format(
                        len(item["quests_reward"]) - short_limit)
                    quests_too_long = True
                    break
            embed.add_field(name=name, value=value)

        if item["loot_from"]:
            name = "Dropped by"
            count = 0
            value = ""

            for creature in item["loot_from"]:
                count += 1
                if creature["chance"] is None:
                    creature["chance"] = "??.??%"
                elif creature["chance"] >= 100:
                    creature["chance"] = "Always"
                else:
                    creature["chance"] = f"{creature['chance']:05.2f}%"
                value += "\n`{chance} {name}`".format(**creature)
                if count >= short_limit and not long:
                    value += "\n*...And {0} others*".format(
                        len(item["loot_from"]) - short_limit)
                    drops_too_long = True
                    break
                if long and count >= long_limit:
                    value += "\n*...And {0} others*".format(
                        len(item["loot_from"]) - long_limit)
                    break

            embed.add_field(name=name, value=value, inline=not long)

        if npcs_too_long or drops_too_long or quests_too_long:
            ask_channel = ctx.bot.get_channel_by_name(config.ask_channel_name,
                                                      ctx.message.guild)
            if ask_channel:
                askchannel_string = " or use #" + ask_channel.name
            else:
                askchannel_string = ""
            embed.set_footer(
                text="To see more, PM me{0}.".format(askchannel_string))

        return embed
예제 #7
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    def get_monster_embed(ctx, monster, long):
        """Gets the monster embeds to show in /mob command
        The message is split in two embeds, the second contains loot only and is only shown if long is True"""
        embed = discord.Embed(title=monster["title"],
                              url=get_article_url(monster["title"]))
        embed.set_author(name="TibiaWiki",
                         icon_url=WIKI_ICON,
                         url=get_article_url(monster["title"]))
        hp = "?" if monster["hitpoints"] is None else "{0:,}".format(
            monster["hitpoints"])
        experience = "?" if monster["experience"] is None else "{0:,}".format(
            monster["experience"])
        if not (monster["experience"] is None or monster["hitpoints"] is None
                or monster["hitpoints"] < 0):
            ratio = "{0:.2f}".format(monster['experience'] /
                                     monster['hitpoints'])
        else:
            ratio = "?"
        embed.add_field(name="HP", value=hp)
        embed.add_field(name="Experience", value=experience)
        embed.add_field(name="HP/Exp Ratio", value=ratio)

        weak = []
        resist = []
        immune = []
        elements = [
            "physical", "holy", "death", "fire", "ice", "energy", "earth",
            "drown", "lifedrain"
        ]
        # Iterate through elemental types
        for index, value in monster.items():
            if index in elements:
                if monster[index] is None:
                    continue
                if monster[index] == 0:
                    immune.append(index.title())
                elif monster[index] > 100:
                    weak.append([index.title(), monster[index] - 100])
                elif monster[index] < 100:
                    resist.append([index.title(), monster[index] - 100])
        # Add paralysis to immunities
        if monster["paralysable"] == 0:
            immune.append("Paralysis")
        if monster["see_invisible"] == 1:
            immune.append("Invisibility")

        if immune:
            embed.add_field(name="Immune to", value="\n".join(immune))
        else:
            embed.add_field(name="Immune to", value="Nothing")

        if resist:
            embed.add_field(name="Resistant to",
                            value="\n".join(
                                ["{1}% {0}".format(*i) for i in resist]))
        else:
            embed.add_field(name="Resistant to", value="Nothing")
        if weak:
            embed.add_field(name="Weak to",
                            value="\n".join(
                                ["+{1}% {0}".format(*i) for i in weak]))
        else:
            embed.add_field(name="Weak to", value="Nothing")

        # If monster drops no loot, we might as well show everything
        if long or not monster["loot"]:
            embed.add_field(
                name="Max damage",
                value="{max_damage:,}".format(
                    **monster) if monster["max_damage"] is not None else "???")
            embed.add_field(name="Abilities",
                            value=monster["abilities"],
                            inline=False)
        if monster["loot"] and long:
            loot_string = ""

            for item in monster["loot"]:
                if item["chance"] is None:
                    item["chance"] = "??.??%"
                elif item["chance"] >= 100:
                    item["chance"] = "Always"
                else:
                    item["chance"] = "{0:05.2f}%".format(item['chance'])
                if item["max"] > 1:
                    item["count"] = "({min}-{max})".format(**item)
                else:
                    item["count"] = ""
                loot_string += "{chance} {item} {count}\n".format(**item)
            split_loot = split_message(loot_string, FIELD_VALUE_LIMIT)
            for loot in split_loot:
                if loot == split_loot[0]:
                    name = "Loot"
                else:
                    name = "\u200F"
                embed.add_field(name=name, value="`" + loot + "`")
        if monster["loot"] and not long:
            ask_channel = ctx.bot.get_channel_by_name(config.ask_channel_name,
                                                      ctx.message.guild)
            if ask_channel:
                askchannel_string = " or use #" + ask_channel.name
            else:
                askchannel_string = ""
            embed.set_footer(
                text="To see more, PM me{0}.".format(askchannel_string))
        return embed
예제 #8
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    def get_imbuement_embed(ctx: NabCtx, imbuement, long, prices):
        """Gets the item embed to show in /item command"""
        embed = discord.Embed(title=imbuement["name"],
                              url=get_article_url(imbuement["name"]))
        embed.set_author(name="TibiaWiki",
                         icon_url=WIKI_ICON,
                         url=get_article_url(imbuement["name"]))
        embed.add_field(name="Effect", value=imbuement["effect"])
        materials = ""
        if not prices:
            embed.set_footer(
                text=f"Provide material prices to calculate costs."
                f" More info: {ctx.clean_prefix}help {ctx.invoked_with}")
        elif len(prices) < len(imbuement["materials"]):
            embed.set_footer(
                text="Not enough material prices provided for this tier.")
            prices = []
        for i, material in enumerate(imbuement["materials"]):
            price = ""
            if prices:
                price = f" ({prices[i]:,} gold each)"
            materials += "\nx{amount} {name}{price}".format(**material,
                                                            price=price)
        if prices:
            fees = [5000, 25000, 100000]  # Gold fees for each tier
            fees_100 = [15000, 55000,
                        150000]  # Gold fees for each tier with 100% chance
            tiers = {"Basic": 0, "Intricate": 1, "Powerful": 2}  # Tiers order
            tokens = [2, 4, 6]  # Token cost for materials of each tier
            tier = tiers[imbuement["tier"]]  # Current tier
            token_imbuements = [
                "Vampirism", "Void", "Strike"
            ]  # Imbuements that can be bought with gold tokens

            tier_prices = []  # The total materials cost for each tier
            materials_cost = 0  # The cost of all materials for the current tier
            for m, p in zip(imbuement["materials"], prices):
                materials_cost += m["amount"] * p
                tier_prices.append(materials_cost)

            def parse_prices(_tier: int, _materials: int):
                return f"**Materials:** {_materials:,} gold.\n" \
                       f"**Total:** {_materials+fees[_tier]:,} gold | " \
                       f"{(_materials+fees[_tier])/20:,.0f} gold/hour\n" \
                       f"**Total  (100% chance):** {_materials+fees_100[_tier]:,} gold | " \
                       f"{(_materials+fees_100[_tier])/20:,.0f} gold/hour"

            # If no gold token price was provided or the imbuement type is not applicable, just show material cost
            if len(prices) - 1 <= tier or imbuement[
                    "type"] not in token_imbuements:
                embed.add_field(name="Materials", value=materials)
                embed.add_field(name="Cost",
                                value=parse_prices(tier, materials_cost),
                                inline=False)
                if imbuement["type"] in token_imbuements:
                    embed.set_footer(
                        text=
                        "Add gold token price at the end to find the cheapest option."
                    )
                return embed
            token_price = prices[tier + 1]  # Gold token's price
            possible_tokens = "2" if tokens[tier] == 2 else f"2-{tokens[tier]}"
            embed.add_field(
                name="Materials",
                value=f"{materials}\n――――――\n"
                f"{possible_tokens} Gold Tokens ({token_price:,} gold each)")
            token_cost = 0  # The total cost of the part that will be bought with tokens
            cheapeast_tier = -1  # The tier which materials are more expensive than gold tokens.
            for i in range(tier + 1):
                _token_cost = token_price * tokens[i]
                if _token_cost < tier_prices[i]:
                    token_cost = _token_cost
                    cheapeast_tier = i
            # Using gold tokens is never cheaper.
            if cheapeast_tier == -1:
                embed.add_field(name="Cost",
                                value=f"Getting the materials is cheaper.\n\n"
                                f"{parse_prices(tier, materials_cost)}",
                                inline=False)
            # Buying everything with gold tokens is cheaper
            elif cheapeast_tier == tier:
                embed.add_field(
                    name="Cost",
                    value=
                    f"Getting all materials with gold tokens is cheaper.\n\n"
                    f"{parse_prices(tier, token_cost)}",
                    inline=False)
            else:
                total_cost = token_cost + tier_prices[
                    cheapeast_tier + 1] - tier_prices[cheapeast_tier]
                embed.add_field(
                    name="Cost",
                    value=
                    f"Getting the materials for **{list(tiers.keys())[cheapeast_tier]} "
                    f"{imbuement['type']}** with gold tokens and buying the rest is "
                    f"cheaper.\n\n{parse_prices(tier, total_cost)}",
                    inline=False)
        else:
            embed.add_field(name="Materials", value=materials)
        return embed
예제 #9
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    def get_monster_embed(ctx: NabCtx, monster, long):
        """Gets the monster embeds to show in /mob command
        The message is split in two embeds, the second contains loot only and is only shown if long is True"""
        embed = discord.Embed(title=monster["title"],
                              url=get_article_url(monster["title"]))
        embed.set_author(name="TibiaWiki",
                         icon_url=WIKI_ICON,
                         url=get_article_url(monster["title"]))
        hp = "?" if monster["hitpoints"] is None else "{0:,}".format(
            monster["hitpoints"])
        experience = "?" if monster["experience"] is None else "{0:,}".format(
            monster["experience"])
        speed = "?" if monster["speed"] is None else "{0:,}".format(
            monster["speed"])
        embed.description = f"**HP** {hp} | **Exp** {experience} | **Speed** {speed}"

        attributes = {
            "summon": "Summonable",
            "convince": "Convinceable",
            "illusionable": "Illusionable",
            "pushable": "Pushable",
            "paralysable": "Paralysable",
            "see_invisible": "Sees Invisible"
        }

        attributes = "\n".join([
            f"{ctx.tick(monster[x])} {repl}" for x, repl in attributes.items()
            if monster[x] is not None
        ])
        embed.add_field(name="Attributes",
                        value="Unknown" if not attributes else attributes)
        elements = [
            "physical", "holy", "death", "fire", "ice", "energy", "earth"
        ]
        # Iterate through elemental types
        elemental_modifiers = {}
        for element in elements:
            if monster[element] is None or monster[element] == 100:
                continue
            elemental_modifiers[element] = monster[element] - 100
        elemental_modifiers = dict(
            sorted(elemental_modifiers.items(), key=lambda x: x[1]))
        if elemental_modifiers:
            content = ""
            for element, value in elemental_modifiers.items():
                if config.use_elemental_emojis:
                    content += f"\n{config.elemental_emojis[element]} {value:+}%"
                else:
                    content += f"\n{value:+}% {element.title()}"
            embed.add_field(name="Elemental modifiers", value=content)

        if monster["bestiary_class"] is not None:
            difficulties = {
                "Harmless":
                config.difficulty_off_emoji * 4,
                "Trivial":
                config.difficulty_on_emoji + config.difficulty_off_emoji * 3,
                "Easy":
                config.difficulty_on_emoji * 2 +
                config.difficulty_off_emoji * 2,
                "Medium":
                config.difficulty_on_emoji * 3 + config.difficulty_off_emoji,
                "Hard":
                config.difficulty_on_emoji * 4
            }
            occurrences = {
                "Common":
                config.occurrence_on_emoji * 1 +
                config.occurrence_off_emoji * 3,
                "Uncommon":
                config.occurrence_on_emoji * 2 +
                config.occurrence_off_emoji * 2,
                "Rare":
                config.occurrence_on_emoji * 3 +
                config.occurrence_off_emoji * 1,
                "Very Rare":
                config.occurrence_on_emoji * 4,
            }
            kills = {
                "Harmless": 25,
                "Trivial": 250,
                "Easy": 500,
                "Medium": 1000,
                "Hard": 2500
            }
            points = {
                "Harmless": 1,
                "Trivial": 5,
                "Easy": 15,
                "Medium": 25,
                "Hard": 50
            }
            bestiary_info = monster['bestiary_class']
            if monster["bestiary_level"] is not None:
                difficulty = difficulties.get(
                    monster["bestiary_level"],
                    f"({monster['bestiary_level']})")
                required_kills = kills[monster['bestiary_level']]
                given_points = points[monster['bestiary_level']]
                bestiary_info += f"\n{difficulty}"
            if monster["occurrence"] is not None:
                occurrence = occurrences.get(monster["occurrence"], f"")
                if monster['occurrence'] == 'Very Rare':
                    required_kills = 5
                    given_points = max(points[monster['bestiary_level']] * 2,
                                       5)
                bestiary_info += f"\n{occurrence}"
            if monster["bestiary_level"] is not None:

                bestiary_info += f"\n{required_kills:,} kills | {given_points}{config.charms_emoji}️"
            embed.add_field(name="Bestiary Class", value=bestiary_info)

        # If monster drops no loot, we might as well show everything
        if long or not monster["loot"]:
            embed.add_field(
                name="Max damage",
                value="{max_damage:,}".format(
                    **monster) if monster["max_damage"] is not None else "???")
            embed.add_field(name="Abilities",
                            value=monster["abilities"],
                            inline=False)
        if monster["loot"] and long:
            loot_string = ""

            for item in monster["loot"]:
                if item["chance"] is None:
                    item["chance"] = "??.??%"
                elif item["chance"] >= 100:
                    item["chance"] = "Always"
                else:
                    item["chance"] = "{0:05.2f}%".format(item['chance'])
                if item["max"] > 1:
                    item["count"] = "({min}-{max})".format(**item)
                else:
                    item["count"] = ""
                loot_string += "{chance} {item} {count}\n".format(**item)
            split_loot = split_message(loot_string, FIELD_VALUE_LIMIT - 20)
            for loot in split_loot:
                if loot == split_loot[0]:
                    name = "Loot"
                else:
                    name = "\u200F"
                embed.add_field(name=name, value="`" + loot + "`")
        if monster["loot"] and not long:
            ask_channel = ctx.ask_channel_name
            if ask_channel:
                askchannel_string = " or use #" + ask_channel
            else:
                askchannel_string = ""
            embed.set_footer(
                text="To see more, PM me{0}.".format(askchannel_string))
        return embed