A port from the 'sdl engine' of Tim Jones from C++ to Python (2/3)
Even this README is a port (lol)
Wraps Pygame Surfaces into a more streamlined Texture class for easy loading and rendering. Also includes TextureBank class for loading multiple Surfaces at once, and a FileManager class for reading directories.
Build requirements
- Python > 2.6.6
- Pygame >= 1.9.1
Notes:
- You're welcome to suggest changes
- Soon a GameObject class
This port are writed and ported by:
- Rafael Gauna Trindade
- http://www.inf.ufsm.br/~rtrindade
This original tutorial and code (writen in c++, available at https://github.com/MetaCipher/the-sdl-engine) are property of:
- Tim Jones
- SDLTutorials.com
You are free to use this code and any included files in your projects (commercial and non-commercial), as long as you credit SDLTutorials.com and Tim Jones and me (of course).