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A 'engine' that works like a API which wraps some commonly used functions of pygame

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A port from the 'sdl engine' of Tim Jones from C++ to Python (2/3)

Even this README is a port (lol)

Wraps Pygame Surfaces into a more streamlined Texture class for easy loading and rendering. Also includes TextureBank class for loading multiple Surfaces at once, and a FileManager class for reading directories.

Build requirements

  • Python > 2.6.6
  • Pygame >= 1.9.1

Notes:

  • You're welcome to suggest changes
  • Soon a GameObject class

This port are writed and ported by:

This original tutorial and code (writen in c++, available at https://github.com/MetaCipher/the-sdl-engine) are property of:

  • Tim Jones
  • SDLTutorials.com

You are free to use this code and any included files in your projects (commercial and non-commercial), as long as you credit SDLTutorials.com and Tim Jones and me (of course).

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A 'engine' that works like a API which wraps some commonly used functions of pygame

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