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Item.py
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Item.py
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import settings
import message
import color
from Equipment import get_equipped_in_slot
class Item:
def __init__(self, use_function=None):
self.use_function = use_function
def pick_up(self):
if len(settings.inventory) >= 26:
message.message('Your inventory is full, you cannot pick up ' +
self.owner.name + '.', color.red)
else:
settings.inventory.append(self.owner)
settings.objects.remove(self.owner)
message.message('You picked up a ' + self.owner.name + '.',
color.green)
equipment = self.owner.equipment
if equipment and get_equipped_in_slot(equipment.slot) is None:
equipment.equip()
def drop(self):
if self.owner.equipment:
self.owner.equipment.dequip()
settings.objects.append(self.owner)
settings.inventory.remove(self.owner)
self.owner.x = settings.player.x
self.owner.y = settings.player.y
message.message('You dropped a ' + self.owner.name + '.', color.yellow)
def use(self):
if self.owner.equipment:
self.owner.equipment.toggle_equip()
return
if self.use_function is None:
message.message('The ' + self.owner.name + ' cannot be used.')
else:
if self.use_function() != 'cancelled':
settings.inventory.remove(self.owner)