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main.py
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main.py
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import kivy
kivy.require('1.9.0')
import sys
import random
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.core.window import Window
from kivy.uix.popup import Popup
from base import *
import store
#keyboard is handle
Window.softinput_mode = "below_target"
class DicePopup(Popup):
pass
class ErrorPopup(DicePopup):
""" Popup to show in case of erreur """
def show_popup(self, texterror):
""" feel the popup with the error message present in data
@param data: dictionnary with the error type (should be
always 1 for this kind of popup) and the error message
@type data: {str: int, str: str}
"""
message = add_color(texterror, "FF0000")
self.ids.errormessage.text = message
self.open()
class DicesScreen(Screen):
""" The creation of the dice """
def on_pre_enter(self):
self.dices = store.get_store("dices.pickle")
dicesnames = [ dicename for dicename in self.dices ] + ["default"]
self.ids.dice_model_spinner.values = dicesnames
self.addface = DiceButton(id="addface", text="Add Face", on_release=self.add_face)
self.delface = DiceButton(id="delface", text="Del Face", on_release=self.del_face)
if self.ids.dice_model_spinner.text == "default":
self.create_default()
else:
self.load_dice()
def create_default(self):
self.ids.inlayout.rows = self.ids.inlayout.default_rows + 1 + 1
self.ids.dice_name.text = "default"
self.ids.dice_color.text = "FFFFFF"
self.faces = []
face1label = DiceLabel(id="face1label", text="Face 1")
face1name = DiceTextInput(id="face1name", text="Face 1")
self.faces.append((face1label, face1name))
self.ids.inlayout.add_widget(face1label)
self.ids.inlayout.add_widget(face1name)
self.ids.inlayout.add_widget(self.addface)
self.ids.inlayout.add_widget(self.delface)
self.ids.inlayout.height = self.ids.inlayout.nb_rows_height()
def change_dice(self):
dices = store.get_store("dices.pickle")
#delete everything that belong to the other dice
self.ids.inlayout.remove_widget(self.addface)
self.ids.inlayout.remove_widget(self.delface)
for flabel, fname in self.faces:
self.ids.inlayout.remove_widget(flabel)
self.ids.inlayout.remove_widget(fname)
self.faces = []
#set the number of rows
if self.ids.dice_model_spinner.text == "default":
self.create_default()
else:
self.load_dice()
def load_dice(self):
self.ids.inlayout.rows = self.ids.inlayout.default_rows + 1 + len(self.dices[self.ids.dice_model_spinner.text]["data"]["faces"])
self.ids.dice_name.text = self.ids.dice_model_spinner.text
self.ids.dice_color.text = self.dices[self.ids.dice_model_spinner.text]["data"]["color"]
#create the faces
for i in range(0, len(self.dices[self.ids.dice_model_spinner.text]["data"]["faces"])):
labelid = "face" + str(i+1) +"label"
labeltext = "Face "+str(i+1)
nameid = "face" + str(i+1) +"name"
nametext = self.dices[self.ids.dice_model_spinner.text]["data"]["faces"][i]
facelabel = DiceLabel(id=labelid, text=labeltext)
facename = DiceTextInput(id=nameid, text=nametext)
self.faces.append((facelabel, facename))
self.ids.inlayout.add_widget(facelabel)
self.ids.inlayout.add_widget(facename)
self.ids.inlayout.add_widget(self.addface)
self.ids.inlayout.add_widget(self.delface)
self.ids.inlayout.height = self.ids.inlayout.nb_rows_height()
def add_face(self, buttoninstance):
self.ids.inlayout.remove_widget(self.addface)
self.ids.inlayout.remove_widget(self.delface)
facenb = len(self.faces)
labelid = "face" + str(facenb+1) +"label"
labeltext = "Face "+ str(facenb+1)
nameid = "face" + str(facenb+1) +"name"
nametext = "Face "+ str(facenb+1)
facelabel = DiceLabel(id=labelid, text=labeltext)
facename = DiceTextInput(id=nameid, text=nametext)
self.ids.inlayout.add_widget(facelabel)
self.ids.inlayout.add_widget(facename)
self.faces.append((facelabel, facename))
self.ids.inlayout.rows = self.ids.inlayout.default_rows + 1 + len(self.faces)
self.ids.inlayout.add_widget(self.addface)
self.ids.inlayout.add_widget(self.delface)
self.ids.inlayout.height = self.ids.inlayout.nb_rows_height()
def del_face(self, buttoninstance):
if len(self.faces) != 0:
(labelw, namew) = self.faces[-1]
self.ids.inlayout.remove_widget(labelw)
self.ids.inlayout.remove_widget(namew)
self.faces = self.faces[0:len(self.faces)-1]
self.ids.inlayout.rows = self.ids.inlayout.default_rows + 1 + len(self.faces)
self.ids.inlayout.height = self.ids.inlayout.nb_rows_height()
def execute(self):
if self.ids.action.text == "Add":
self.new_dice()
elif self.ids.action.text == "Edit":
self.edit_dice()
elif self.ids.action.text == "Delete":
self.del_dice()
def create_error_popup(self):
t, v, tb = sys.exc_info()
self._popup = ErrorPopup()
self._popup.show_popup(str(v))
def edit_dice(self):
data = {"faces" : [], "color" : self.ids.dice_color.text}
for (facelabel, facename) in self.faces:
data["faces"].append(facename.text)
try:
store.edit_data("dices.pickle", self.ids.dice_name.text, data)
except store.StoreException:
self.create_error_popup()
self.dices = store.get_store("dices.pickle")
def new_dice(self):
data = {"faces" : [], "color" : self.ids.dice_color.text}
for (facelabel, facename) in self.faces:
data["faces"].append(facename.text)
try:
store.add_data("dices.pickle", self.ids.dice_name.text, data)
except store.StoreException:
self.create_error_popup()
self.dices = store.get_store("dices.pickle")
dicesnames = [ dicename for dicename in self.dices ] + ["default"]
self.ids.dice_model_spinner.values = dicesnames
def del_dice(self):
try:
store.del_data("dices.pickle", self.ids.dice_name.text)
except store.StoreException:
self.create_error_popup()
self.dices = store.get_store("dices.pickle")
dicesnames = [ dicename for dicename in self.dices ] + ["default"]
self.ids.dice_model_spinner.values = dicesnames
def on_leave(self):
self.ids.inlayout.remove_widget(self.addface)
self.ids.inlayout.remove_widget(self.delface)
for w1, w2 in self.faces:
self.ids.inlayout.remove_widget(w1)
self.ids.inlayout.remove_widget(w2)
class DicesSetsScreen(Screen):
""" The creation of a dice Set """
def on_pre_enter(self):
dices = store.get_store("dices.pickle")
self.dicesnames = [ dicename for dicename in dices ] + ["default"]
self.dicessets = store.get_store("dicessets.pickle")
dicessetsnames = [ dicesetname for dicesetname in self.dicessets ] + ["default"]
self.ids.diceset_model_spinner.values = dicessetsnames
self.adddice = DiceButton(id="adddice", text="Add Dice", on_release=self.add_dice)
self.deldice = DiceButton(id="deldice", text="Del Dice", on_release=self.del_dice)
if self.ids.diceset_model_spinner.text == "default":
self.create_default()
else:
self.load_diceset()
def create_default(self):
self.ids.inlayout.rows = self.ids.inlayout.default_rows + 1 + 1
self.ids.diceset_name.text = "default"
#add dice spinner
self.dices = []
dicelabel = DiceLabel(id="dice1label", text="Dice 1")
dicename = DiceSpinner(id="dice1name", text="default", values=self.dicesnames)
self.dices.append((dicelabel, dicename))
self.ids.inlayout.add_widget(dicelabel)
self.ids.inlayout.add_widget(dicename)
#add buttons
self.ids.inlayout.add_widget(self.adddice)
self.ids.inlayout.add_widget(self.deldice)
self.ids.inlayout.height = self.ids.inlayout.nb_rows_height()
def change_diceset(self):
dices = store.get_store("dicessets.pickle")
#delete everything that belong to the other dice
self.ids.inlayout.remove_widget(self.adddice)
self.ids.inlayout.remove_widget(self.deldice)
for dlabel, dname in self.dices:
self.ids.inlayout.remove_widget(dlabel)
self.ids.inlayout.remove_widget(dname)
self.dices = []
#set the number of rows
if self.ids.diceset_model_spinner.text == "default":
self.create_default()
else:
self.load_diceset()
def load_diceset(self):
self.ids.inlayout.rows = self.ids.inlayout.default_rows + 1 + len(self.dicessets[self.ids.diceset_model_spinner.text]["data"]["dices"])
self.ids.diceset_name.text = self.ids.diceset_model_spinner.text
#create the faces
for i in range(0, len(self.dicessets[self.ids.diceset_model_spinner.text]["data"]["dices"])):
labelid = "dice" + str(i+1) +"label"
labeltext = "Dice "+str(i+1)
nameid = "dice" + str(i+1) +"name"
nametext = self.dicessets[self.ids.diceset_model_spinner.text]["data"]["dices"][i]
dicelabel = DiceLabel(id=labelid, text=labeltext)
dicename = DiceSpinner(id=nameid, text=nametext, values=self.dicesnames)
self.dices.append((dicelabel, dicename))
self.ids.inlayout.add_widget(dicelabel)
self.ids.inlayout.add_widget(dicename)
self.ids.inlayout.add_widget(self.adddice)
self.ids.inlayout.add_widget(self.deldice)
self.ids.inlayout.height = self.ids.inlayout.nb_rows_height()
def add_dice(self, buttoninstance):
self.ids.inlayout.remove_widget(self.adddice)
self.ids.inlayout.remove_widget(self.deldice)
dicenb = len(self.dices)
diceid = "dice" + str(dicenb+1) +"label"
labeltext = "Dice "+ str(dicenb+1)
listid = "dice" + str(dicenb+1) +"name"
listdice = self.dicesnames
listtext = "default"
dicelabel = DiceLabel(id=diceid, text=labeltext)
dicename = DiceSpinner(id=listid, text=listtext, values=listdice)
self.ids.inlayout.add_widget(dicelabel)
self.ids.inlayout.add_widget(dicename)
self.dices.append((dicelabel, dicename))
self.ids.inlayout.rows = self.ids.inlayout.default_rows + 1 + len(self.dices)
self.ids.inlayout.add_widget(self.adddice)
self.ids.inlayout.add_widget(self.deldice)
self.ids.inlayout.height = self.ids.inlayout.nb_rows_height()
def del_dice(self, buttoninstance):
if len(self.dices) != 0:
(labelw, namew) = self.dices[-1]
self.ids.inlayout.remove_widget(labelw)
self.ids.inlayout.remove_widget(namew)
self.dices = self.dices[0:len(self.dices)-1]
self.ids.inlayout.rows = self.ids.inlayout.default_rows + 1 + len(self.dices)
self.ids.inlayout.height = self.ids.inlayout.nb_rows_height()
def execute(self):
try:
if self.ids.action.text == "Add":
self.new_diceset()
elif self.ids.action.text == "Edit":
self.edit_diceset()
elif self.ids.action.text == "Delete":
self.del_diceset()
except store.StoreException:
self.create_error_popup()
def create_error_popup(self):
t, v, tb = sys.exc_info()
self._popup = ErrorPopup()
self._popup.show_popup(str(v))
def new_diceset(self):
data = {"dices" : []}
if len(self.dices) == 0:
raise store.StoreException("Cannot create an empty diceset")
for (dicelabel, dicename) in self.dices:
data["dices"].append(dicename.text)
if dicename.text == "default":
raise store.StoreException("Cannot use default dice in a diceset")
try:
store.add_data("dicessets.pickle", self.ids.diceset_name.text, data)
except store.StoreException:
self.create_error_popup()
self.dicessets = store.get_store("dicessets.pickle")
dicessetsnames = [ dicesetname for dicesetname in self.dicessets ] + ["default"]
self.ids.diceset_model_spinner.values = dicessetsnames
def edit_diceset(self):
data = {"dices" : []}
if len(self.dices) == 0:
raise store.StoreException("Cannot save an empty diceset")
for (dicelabel, dicename) in self.dices:
data["dices"].append(dicename.text)
if dicename.text == "default":
raise store.StoreException("Cannot use default dice in a diceset")
try:
store.edit_data("dicessets.pickle", self.ids.diceset_name.text, data)
except store.StoreException:
self.create_error_popup()
self.dicessets = store.get_store("dicessets.pickle")
def del_diceset(self):
try:
store.del_data("dicessets.pickle", self.ids.diceset_name.text)
except store.StoreException:
self.create_error_popup()
self.dicessets = store.get_store("dicessets.pickle")
dicessetsnames = [ dicesetname for dicesetname in self.dicessets ] + ["default"]
self.ids.dice_model_spinner.values = dicesnames
def on_leave(self):
self.ids.inlayout.remove_widget(self.adddice)
self.ids.inlayout.remove_widget(self.deldice)
for w1, w2 in self.dices:
self.ids.inlayout.remove_widget(w1)
self.ids.inlayout.remove_widget(w2)
class PlayDiceSet(Screen):
""" Play a dice set"""
def on_pre_enter(self):
""" """
self.dicessets = store.get_store("dicessets.pickle")
dicessetsnames = [ dicesetname for dicesetname in self.dicessets ]
self.ids.diceset_spinner.values = dicessetsnames
def roll(self):
if self.ids.diceset_spinner.text != "default":
self._popup = DicesSetResultPopup()
self._popup.show_popup(self.ids.diceset_spinner.text)
else:
self._popup = ErrorPopup()
self._popup.show_popup("Cannot roll the default dice")
class DicesSetResultPopup(Popup):
""" show a DiceSetResult """
def show_popup(self, diceset):
self.title = diceset+" Result"
dices = store.get_store("dices.pickle")
dicesets = store.get_store("dicessets.pickle")
ldices = dicesets.get(diceset)["data"]["dices"]
self.ids.inlayout.rows = len(ldices)
for dice in ldices:
dice = dices.get(dice)["data"]
color = dice["color"]
faces = dice["faces"]
face = random.choice(faces)
res = add_color(face, color)
facelabel = DiceLabel(text=res)
self.ids.inlayout.add_widget(facelabel)
self.open()
class MenuScreen(Screen):
""" the menu screen"""
pass
class ManagerApp(App):
""" The app """
title = "TextualDice"
def build(self):
""" add all the screen to the ScreenManager and
lauch the post_build_init method"""
self.sm = ScreenManager()
self.sm.add_widget(MenuScreen(name='menu'))
self.sm.add_widget(PlayDiceSet(name='play'))
self.sm.add_widget(DicesScreen(name='dices'))
self.sm.add_widget(DicesSetsScreen(name='dicessets'))
self.bind(on_start=self.post_build_init)
return self.sm
def post_build_init(self, *args):
""" bind the keyboard to go_menu method """
win = Window
win.bind(on_keyboard=self.go_menu)
def go_menu(self, window, keycode1, keycode2, text, modifiers):
""" executed for each key press, if the key is return then
go to the menu screen"""
if keycode1 in [27, 1001]:
self.sm.current = "menu"
return True
return False
def on_pause(self):
"""on mobile device, when the device goes on sleep save the
screen we was on"""
store = get_store.get_store("saving")
store.put("pause", value=self.sm.current)
return True
def on_resume(self):
"""when the app is recall from sleep get the screen we was on
and set it """
store = get_store.get_store("saving")
self.sm.current = str(store.get('pause')["value"])
if __name__ == '__main__':
ManagerApp().run()