/
Ledgrid.py
executable file
·556 lines (496 loc) · 26.6 KB
/
Ledgrid.py
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#!/usr/bin/env python
''' Ledgrid.py - Module for sending SpriteSheet images and animations to the Ledgrid Hardware.'''
import sys
import pypruss # The Programmable Realtime Unit Library
from time import sleep
from PIL import Image
# ================================================================================
class AnimationSequence( ):
# ----
def __init__( self, seqname ):
self._sequence = []
self.name = seqname
# ----
def addFrame( self, spritesheet, imgname, duration_ms=100 ):
self._sequence.append( (spritesheet, imgname, duration_ms) )
# ----
def __getitem__( self, i ):
return( self._sequence[i] )
# ----
def getFrame( self, i ):
return( self._sequence[i] )
# ----
def getFrameCnt( self ):
return( len(self._sequence) )
# ----
def __str__( self ):
return( "AnimationSequence( %s )" % (self.name) )
# ================================================================================
class Sprite():
x1 = y1 = 0
x2 = y2 = 0
sizex = sizey = 0
name = ''
def __init__( self, name, x1, y1, sizex=16, sizey=16 ):
self.name = name
self.x1 = x1
self.y1 = y1
self.x2 = x1 + sizex
self.y2 = y1 + sizey
self.sizex = sizex
self.sizey = sizey
# ================================================================================
class SpriteSheet():
"SpriteSheet: Class to represent a sprite sheet image file."
filename = ''
offsetx = 0
offsety = 0
stepx = 0
stepy = 0
sizex = 16 # x size of the images within the sheet
sizey = 16 # y size of the images within the sheet
maxx = 0 # max x coord of the whole sheet
maxy = 0 # max y coord of the whole sheet
sprites = {}
# ----
def __init__( self, filename, stepx=16, stepy=16, offsetx=0, offsety=0, maxx=0, maxy=0 ):
self.filename = filename
self.stepx = stepx
self.stepy = stepy
self.offsetx = offsetx
self.offsety = offsety
# ----
def defineSprite( self, sprite_name, x1, y1, sizex=16, sizey=16 ):
if( sprite_name == '' ):
pass # do nothing when called with empty sprite_name
elif( self.sprites.has_key(sprite_name) == 0 ):
s = Sprite( sprite_name, x1, y1, sizex, sizey )
self.sprites[sprite_name] = s
else:
print "Sprite", sprite_name, " was already added with defineSprite()."
raise Exception()
# ----
def getSprite( self, sprite_name ):
if( self.sprites.has_key(sprite_name) ):
return( self.sprites[sprite_name] )
else:
print "Sprite", sprite_name, " does not exist."
raise Exception()
return
# ================================================================================
class Ledgrid():
"""Ledgrid class: Provides methods for displaying and animating sprites on
the 16x16 RGB Grid."""
clear_leds_at_end = True
prucode_file = "./pru_code/ledgriddrvr.bin"
# scaling factors to conserve power & correct color
RedBrightnessPct = 0.43
GrnBrightnessPct = 0.68
BluBrightnessPct = 0.73
# ----
def close( self ):
if( self.clear_leds_at_end ):
self.clear()
pypruss.exit()
# ----
def __init__( self ):
pypruss.modprobe() # This only has to be called once per boot
pypruss.init() # Init the PRU
pypruss.open(0) # Open PRU event 0 which is PRU0_ARM_INTERRUPT
pypruss.pruintc_init() # Init the interrupt controller
# ----
def _sendPixels( self, data ):
pypruss.pru_write_memory(0, 0, data) # Load the data in the PRU ram
pypruss.exec_program(0, self.prucode_file ) # Load firmware on PRU 0
pypruss.wait_for_event(0) # Wait for event 0 which is connected to PRU0_ARM_INTERRUPT
sleep( 0.003 ) # Allow pru to complete
pypruss.clear_event(0) # Clear the event
# ----
def clear( self ):
'Clear the ledgrid (write black to all pixels)'
empty_data = [256] + [0]*256 # 1st index is #_of_pixels, then 256 pixel values of 0 follow it
self._sendPixels( empty_data )
# ----
def sendImage( self ):
pass
# ----
def _reversebits( self, val ):
newval = int('{:08b}'.format(val)[::-1], 2)
return( newval )
# ----
def _tuple3_to_hex( self, tup3val ):
# Takes a tuple of 3 color values & formats it as a single 32bit integer with
# GRB (grn red blu) 8 bit intensity values.
red = int( tup3val[0] * self.RedBrightnessPct )
grn = int( tup3val[1] * self.GrnBrightnessPct )
blu = int( tup3val[2] * self.BluBrightnessPct )
red = self._reversebits( red )
grn = self._reversebits( grn )
blu = self._reversebits( blu )
val = (blu << 16) + (red << 8) + (grn)
return( val )
# ----
def _get_img_array( self, image ):
if image.mode != 'RGB':
image = image.convert( 'RGB' ) # change to RGB if you don't care about alpha
pixels = image.load( )
data = []
width, height = image.size
#print "Image size: (%d, %d)." % (width, height)
for idx in xrange( 0, (height * width) + 2 ):
data.append( 0 )
idx = 0
data[idx] = height * width # First index contains Number of Pixels
idx += 1
for h in range( 0, height ):
if( h % 2 == 0 ):
for w in range( 0, width ):
color = pixels[w,h]
data[idx] = self._tuple3_to_hex( color )
idx += 1
else:
for w in range( width-1, -1, -1 ):
color = pixels[w,h]
data[idx] = self._tuple3_to_hex( color )
idx += 1
return( data )
# ----
def showSequence( self, seq, printinfo=True ):
if printinfo:
print "showSequence( %s ):" % (seq)
for i in range( seq.getFrameCnt() ):
(ss, imgname, duration_ms) = seq[i] # ss is the spritesheet object handle
s = ss.sprites[imgname] # s is the sprite object handle
if printinfo:
print "i=%d : ss.filename=%s, " % (i, ss.filename),
print "imgname=%s, duration_ms=%d, x1=%d, y1=%d, x2=%d, y2=%d, sizex=%d, sizey=%d" % (imgname, duration_ms, s.x1, s.y1, s.x2, s.y2, s.sizex, s.sizey)
sheet = Image.open( ss.filename )
#print 'Sheet info: format=%s, size=%s, mode=%s' % (sheet.format, sheet.size, sheet.mode)
box = (s.x1, s.y1, s.x2, s.y2)
region = sheet.crop( box )
ni = Image.new('RGB', (s.sizex, s.sizey) )
ni.paste( region, (0, 0, s.sizex, s.sizey) )
data = self._get_img_array( ni )
self._sendPixels( data )
sleep( 0.001 * duration_ms )
# ----
def showWideImage( self, im, duration_ms, printinfo=False ):
if printinfo:
print "showWideImage():"
sizex, sizey = im.size
if printinfo:
print "Image size: %d, %d" % (sizex, sizey)
for xoffset in range( sizex-16 ):
#print "%d / %d" % (xoffset, sizex-16-1)
crop_box = (xoffset, 0, xoffset+16, 16)
region = im.crop( crop_box )
ni = Image.new( 'RGB', (16, 16) )
ni.paste( region, (0, 0, 16, 16) )
data = self._get_img_array( ni )
self._sendPixels( data )
if( xoffset < sizex-16-1 ):
sleep( 0.001 * duration_ms )
else:
sleep( 0.020 ) # allow longer delay on last _sendPixels (linux seems to kill pru process & leave half drawn screen on the ledgrid otherwise)
# ----
def exploreSheet( self, ss ):
"""exploreSheet: Takes a reference to a SpriteSheet object, displays a 16x16 pixel window of the sheet and
the coordinates of the window. It takes keypresses to allow you to pan the window around to find images
within the sheet and determine the coordinates of each image. Keys:
k, j, h, l : move the window in stepsize increments: up, down, left, right.
x, X : decrease or increase (respectively) the x-axis stepsize
y, Y : decrease or increase (respectively) the y-axis stepsize
q : quit
"""
print "exploreSheet( %s ):" % (ss)
x1 = y1 = 0
sizex = ss.sizex
sizey = ss.sizey
x2 = sizex
y2 = sizey
stepx = ss.stepx
stepy = ss.stepy
maxx = ss.maxx
maxy = ss.maxy
key = ''
while key != 'q':
print "Position = (%d, %d). Stepsize = %d, %d" % (x1, y1, stepx, stepy)
if key == 'k' and (y1 > 0): # up
print "Up"
y1 -= stepy
#elif key == ord( 'j' ) and ((y1 < maxy) or (maxy == 0)): # down
elif key == 'j' and ((y1 < maxy) or (maxy == 0)): # down
print "Down"
y1 += stepy
elif key == 'h' and (x1 > 0): # left
print "Left"
x1 -= stepx
elif key == 'l' and ((x1 < maxx) or (maxx == 0)): # right
print "Right"
x1 += stepx
elif key == 'x':
print "Decrease StepX"
stepx -= 1
elif key == 'X':
print "Increase StepX"
stepx += 1
elif key == 'y':
print "Decrease StepY"
stepy -= 1
elif key == 'Y':
print "Increase StepY"
stepy += 1
x2 = x1 + sizex
y2 = y1 + sizey
box = (x1, y1, x2, y2)
sheet = Image.open( ss.filename )
if( maxx == 0 or maxy == 0 ):
maxx, maxy = sheet.size
#print 'Sheet info: format=%s, size=%s, mode=%s' % (sheet.format, sheet.size, sheet.mode)
region = sheet.crop( box )
ni = Image.new( "RGB", (ss.sizex, ss.sizey) )
ni.paste( region, (0, 0, ss.sizex, ss.sizey) )
data = self._get_img_array( ni )
self._sendPixels( data )
while True:
print "waiting for key"
key = sys.stdin.read(1)
key = key.rstrip()
if key != ord( '\n' ) and key != ord( '\r' ):
print "Pressed key '%s'" % (key)
break
# ================================================================================
if __name__ == '__main__':
import MrsPacmanSheet, MinecraftSheet, MarioSheet, FroggerSheet
import TextBuilder
textbuilder_h = TextBuilder.TextBuilder();
frogger_ss = FroggerSheet.FroggerSheet( )
mario_ss = MarioSheet.MarioSheet( )
minecraft_ss = MinecraftSheet.MinecraftSheet();
mrspacman_ss = MrsPacmanSheet.MrsPacmanSheet();
# Use the SpriteSheet.exploresheet() method to display the sprites & determine their coords:
if False:
ss = SpriteSheet( 'sprite_sheets/mrs_pacman_16x16.png', stepx=16, stepy=16, offsetx=0, offsety=0 )
grid = Ledgrid()
grid.exploreSheet( ss )
grid.clear()
grid.close()
sys.exit(0)
# Use the AnimationSequence.addFrame() method to define a sequences of images for an animation:
if True:
mario_seq1 = AnimationSequence("mario_seq1")
mario_seq1.addFrame( mario_ss, 'mario1', duration_ms=1000 )
minecraft_seq1 = AnimationSequence("minecraft_seq1")
dur = 75
minecraft_seq1.addFrame( minecraft_ss, 'wheat1', duration_ms=dur )
minecraft_seq1.addFrame( minecraft_ss, 'wheat2', duration_ms=dur )
minecraft_seq1.addFrame( minecraft_ss, 'wheat3', duration_ms=dur )
minecraft_seq1.addFrame( minecraft_ss, 'wheat4', duration_ms=dur )
minecraft_seq1.addFrame( minecraft_ss, 'wheat5', duration_ms=dur )
minecraft_seq1.addFrame( minecraft_ss, 'wheat6', duration_ms=dur )
minecraft_seq1.addFrame( minecraft_ss, 'wheat7', duration_ms=dur )
minecraft_seq1.addFrame( minecraft_ss, 'wheat8', duration_ms=dur )
minecraft_seq1.addFrame( minecraft_ss, 'player_head', duration_ms=550 )
minecraft_seq1.addFrame( minecraft_ss, 'zombie_head', duration_ms=550 )
minecraft_seq1.addFrame( minecraft_ss, 'creeper_head', duration_ms=550 )
minecraft_seq1.addFrame( minecraft_ss, 'skeleton_head', duration_ms=550 )
minecraft_seq1.addFrame( minecraft_ss, 'wither_skeleton_head', duration_ms=550 )
minecraft_seq1.addFrame( minecraft_ss, 'multi_heads', duration_ms=650 )
minecraft_seq1.addFrame( minecraft_ss, 'glass', duration_ms=550 )
minecraft_seq1.addFrame( minecraft_ss, 'lava', duration_ms=450 )
minecraft_seq1.addFrame( minecraft_ss, 'cobweb', duration_ms=350 )
minecraft_seq1.addFrame( minecraft_ss, 'tracks_redstone_on', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'tracks_redstone_off', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'tracks_redstone_on', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'tracks_redstone_off', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'yel_tracks_redstone_on', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'yel_tracks_redstone_off', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'yel_tracks_redstone_on', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'yel_tracks_redstone_off', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'grass1', duration_ms=150 )
minecraft_seq1.addFrame( minecraft_ss, 'grass2', duration_ms=150 )
minecraft_seq1.addFrame( minecraft_ss, 'grass3', duration_ms=150 )
minecraft_seq1.addFrame( minecraft_ss, 'grass4', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'rose', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'dandelion', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'red_mushroom', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'mushroom', duration_ms=250 )
minecraft_seq1.addFrame( minecraft_ss, 'cake', duration_ms=450 )
minecraft_seq1.addFrame( minecraft_ss, 'furnace_lit', duration_ms=550 )
minecraft_seq1.addFrame( minecraft_ss, 'redstone_torch_lit', duration_ms=100 )
minecraft_seq1.addFrame( minecraft_ss, 'redstone_torch_unlit', duration_ms=100 )
minecraft_seq1.addFrame( minecraft_ss, 'redstone_torch_lit', duration_ms=100 )
minecraft_seq1.addFrame( minecraft_ss, 'redstone_torch_unlit', duration_ms=100 )
minecraft_seq1.addFrame( minecraft_ss, 'redstone_torch_lit', duration_ms=100 )
minecraft_seq1.addFrame( minecraft_ss, 'redstone_torch_unlit', duration_ms=100 )
minecraft_seq1.addFrame( minecraft_ss, 'redstone_torch_lit', duration_ms=100 )
minecraft_seq1.addFrame( minecraft_ss, 'redstone_torch_unlit', duration_ms=100 )
minecraft_seq1.addFrame( minecraft_ss, 'ladder', duration_ms=550 )
frogger_seq1 = AnimationSequence("frogger_seq1")
frogger_seq1.addFrame( frogger_ss, 'frog_green_up1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'frog_green_up2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'frog_green_up3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'frog_blue_up1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'frog_blue_up2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'frog_blue_up3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'frog_yellow_up1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'frog_yellow_up2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'frog_yellow_up3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'skull1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'explode1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'explode2', duration_ms=125 )
frogger_seq1.addFrame( frogger_ss, 'explode3', duration_ms=100 )
frogger_seq1.addFrame( frogger_ss, 'explode1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'explode2', duration_ms=125 )
frogger_seq1.addFrame( frogger_ss, 'explode3', duration_ms=100 )
frogger_seq1.addFrame( frogger_ss, 'explode1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'explode2', duration_ms=125 )
frogger_seq1.addFrame( frogger_ss, 'explode3', duration_ms=100 )
frogger_seq1.addFrame( frogger_ss, 'skull1', duration_ms=150 )
#frogger_seq1.addFrame( frogger_ss, 'skull2', duration_ms=150 )
#frogger_seq1.addFrame( frogger_ss, 'skull3', duration_ms=150 )
#frogger_seq1.addFrame( frogger_ss, 'skull4', duration_ms=350 )
frogger_seq1.addFrame( frogger_ss, 'racecar1', duration_ms=250 )
frogger_seq1.addFrame( frogger_ss, 'racecar2', duration_ms=250 )
frogger_seq1.addFrame( frogger_ss, 'alligator_orange_headopen1', duration_ms=650 )
frogger_seq1.addFrame( frogger_ss, 'alligator_orange_headopen2', duration_ms=250 )
frogger_seq1.addFrame( frogger_ss, 'FrogStanding1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'FrogStanding2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'FrogStanding1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'FrogStanding2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'FrogStanding1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'FrogStanding2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'Turtle_Sinking1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'Turtle_Sinking2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'Turtle_Sinking3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'Turtle_Sinking2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'Turtle_Sinking1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle1', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle2', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, 'SwimmingTurtle3', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, '100pts', duration_ms=150 )
frogger_seq1.addFrame( frogger_ss, '200pts', duration_ms=150 )
mario_seq2 = AnimationSequence("mario_seq2")
mario_seq2.addFrame( mario_ss, 'mario1', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario3', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario1', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario3', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario1', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario3', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario1', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario3', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario1', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario3', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario1', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario3', duration_ms=60 )
mario_seq2.addFrame( mario_ss, 'mario2', duration_ms=60 )
mrspacman_seq1a = AnimationSequence("mrspacman_seq1a")
dur = 40
mrspacman_seq1a.addFrame( mrspacman_ss, 'pacman_right_open1', duration_ms=dur )
mrspacman_seq1a.addFrame( mrspacman_ss, 'pacman_right_open2', duration_ms=dur )
mrspacman_seq1a.addFrame( mrspacman_ss, 'pacman_right_closed', duration_ms=dur )
mrspacman_seq1b = AnimationSequence("mrspacman_seq1b")
dur = 250
mrspacman_seq1b.addFrame( mrspacman_ss, 'ghost_vulnerable1', duration_ms=dur )
mrspacman_seq1b.addFrame( mrspacman_ss, 'ghost_vulnerable2', duration_ms=dur )
mrspacman_seq1b.addFrame( mrspacman_ss, 'ghost_vulnerable3', duration_ms=dur )
mrspacman_seq1b.addFrame( mrspacman_ss, 'ghost_vulnerable4', duration_ms=dur )
mrspacman_seq1c = AnimationSequence("mrspacman_seq1c")
dur = 150
mrspacman_seq1c.addFrame( mrspacman_ss, 'ghost_red_eyes_up1', duration_ms=dur )
mrspacman_seq1c.addFrame( mrspacman_ss, 'ghost_red_eyes_up2', duration_ms=dur )
mrspacman_seq1c.addFrame( mrspacman_ss, 'ghost_red_eyes_down1', duration_ms=dur )
mrspacman_seq1c.addFrame( mrspacman_ss, 'ghost_red_eyes_down2', duration_ms=dur )
mrspacman_seq1c.addFrame( mrspacman_ss, 'ghost_red_eyes_left1', duration_ms=dur )
mrspacman_seq1c.addFrame( mrspacman_ss, 'ghost_red_eyes_left2', duration_ms=dur )
mrspacman_seq1c.addFrame( mrspacman_ss, 'ghost_red_eyes_right1', duration_ms=dur )
mrspacman_seq1c.addFrame( mrspacman_ss, 'ghost_red_eyes_right2', duration_ms=dur )
mrspacman_seq1f = AnimationSequence("mrspacman_seq1f")
dur = 50
mrspacman_seq1f.addFrame( mrspacman_ss, 'ghost_invisible_eyes_up', duration_ms=dur )
mrspacman_seq1f.addFrame( mrspacman_ss, 'ghost_invisible_eyes_right', duration_ms=dur )
mrspacman_seq1f.addFrame( mrspacman_ss, 'ghost_invisible_eyes_down', duration_ms=dur )
mrspacman_seq1f.addFrame( mrspacman_ss, 'ghost_invisible_eyes_left', duration_ms=dur )
mrspacman_seq1f.addFrame( mrspacman_ss, 'ghost_invisible_eyes_up', duration_ms=dur )
mrspacman_seq1f.addFrame( mrspacman_ss, 'ghost_invisible_eyes_right', duration_ms=dur )
mrspacman_seq1f.addFrame( mrspacman_ss, 'ghost_invisible_eyes_down', duration_ms=dur )
mrspacman_seq1f.addFrame( mrspacman_ss, 'ghost_invisible_eyes_left', duration_ms=dur )
mrspacman_seq1d = AnimationSequence("mrspacman_seq1d")
dur = 350
mrspacman_seq1d.addFrame( mrspacman_ss, 'cherry', duration_ms=dur )
mrspacman_seq1d.addFrame( mrspacman_ss, 'strawberry', duration_ms=dur )
mrspacman_seq1d.addFrame( mrspacman_ss, 'orange', duration_ms=dur )
mrspacman_seq1d.addFrame( mrspacman_ss, 'pretzel', duration_ms=dur )
mrspacman_seq1d.addFrame( mrspacman_ss, 'apple', duration_ms=dur )
mrspacman_seq1d.addFrame( mrspacman_ss, 'pear', duration_ms=dur )
mrspacman_seq1d.addFrame( mrspacman_ss, 'bannana', duration_ms=dur )
mrspacman_seq1d.addFrame( mrspacman_ss, '500pts', duration_ms=dur )
mrspacman_seq1e = AnimationSequence("mrspacman_seq1e")
dur = 250
mrspacman_seq1e.addFrame( mrspacman_ss, '200pts', duration_ms=dur )
mrspacman_seq1e.addFrame( mrspacman_ss, '400pts', duration_ms=dur )
mrspacman_seq1e.addFrame( mrspacman_ss, '800pts', duration_ms=dur )
mrspacman_seq1e.addFrame( mrspacman_ss, '1600pts', duration_ms=dur )
# ----
grid = Ledgrid()
for i in range( 5 ):
# --- Mario ---
textbuilder_h.setColor( "random" );
string_image = textbuilder_h.createStringImage( " - MARIO - ", False );
grid.showWideImage( string_image, duration_ms=4 );
#grid.showSequence( mario_seq1, printinfo=False )
grid.showSequence( mario_seq2, printinfo=False )
# --- Minecraft ---
textbuilder_h.setColor( "cyan" );
string_image = textbuilder_h.createStringImage( " - MINECRAFT - ", False );
grid.showWideImage( string_image, duration_ms=4 );
grid.showSequence( minecraft_seq1, printinfo=False )
# --- Frogger ---
string_image = textbuilder_h.createFroggerStringImage( " F R O G G E R", False );
grid.showWideImage( string_image, duration_ms=0 );
grid.showSequence( frogger_seq1, printinfo=False )
# --- Mrs Pacman ---
textbuilder_h.setColor( "red" );
string_image = textbuilder_h.createStringImage( " - MRS PACMAN - ", False );
grid.showWideImage( string_image, duration_ms=4 );
for i in range(4):
grid.showSequence( mrspacman_seq1a, printinfo=False )
for i in range(2):
grid.showSequence( mrspacman_seq1b, printinfo=False )
for i in range(1):
grid.showSequence( mrspacman_seq1c, printinfo=False )
for i in range(2):
grid.showSequence( mrspacman_seq1f, printinfo=False )
for i in range(1):
grid.showSequence( mrspacman_seq1d, printinfo=False )
for i in range(1):
grid.showSequence( mrspacman_seq1e, printinfo=False )
grid.clear()
grid.close()
sys.exit(0)