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game.py
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game.py
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import pyglet
import random
from player import player
from computer import computer
from card import card
import global_vars
class game():
def __init__(self,players):
self.players = []
self.players.append(player(400,40,0,350,40,0,300,40,0,350,120,0))
if players == 2:
self.players.append(computer(300,460,180,350,460,180,400,460,180,350,380,180))
elif players == 3:
self.players.append(computer(40,200,90,40,250,90,40,300,90,120,250,90,120,250,90))
self.players.append(computer(660,200,270,660,250,270,660,300,270,580,250,270))
elif players == 4:
self.players.append(computer(40,200,90,40,250,90,40,300,90,120,250,90))
self.players.append(computer(300,460,180,350,460,180,400,460,180,350,380,180))
self.players.append(computer(660,300,270,660,250,270,660,200,270,580,250,270))
self.top = None
self.bottom = None
self.behind = None
self.deck = ['ac','as','ah','ad',
'2c','2s','2h','2d',
'3c','3s','3h','3d',
'4c','4s','4h','4d',
'5c','5s','5h','5d',
'6c','6s','6h','6d',
'7c','7s','7h','7d',
'8c','8s','8h','8d',
'9c','9s','9h','9d',
'10c','10s','10h','10d',
'jc','js','jh','jd',
'qc','qs','qh','qd',
'kc','ks','kh','kd',]
self.turn = -1
self.newturn = -1
self.lastturn = None
self.knocked = False
self.const = 3.25
self.deal()
def deal(self):
#print('dealing')
type = random.choice(self.deck)
self.deck.remove(type)
self.top = card(375,250,0,375,250,0,0,type,None,False)
for p in self.players:
for c in range(0,3):
type = random.choice(self.deck)
self.deck.remove(type)
self.lastcard = None
if c == 0:
self.lastcard = self.players[self.players.index(p)-1].cards[2]
else:
self.lastcard = p.cards[c-1]
p.cards[c] = card(375,250,0,p.cardp[c][0],p.cardp[c][1],p.cardp[c][2],10.5,type,self.lastcard,False)
#print('flipping')
type = random.choice(self.deck)
self.deck.remove(type)
self.bottom = card(375,250,0,325,250,0,10.5,type,self.players[len(self.players)-1].cards[2],True)
self.newturn = 0
def choose(self,cardt):
if str(self.turn)[0] != 'r' and self.turn == self.newturn:
if cardt == self.top:
#print('top card')
self.top.goal = (self.players[self.turn].cardp[3][0],self.players[self.turn].cardp[3][1],self.players[self.turn].cardp[3][2],10.5)
self.players[self.turn].cards.append(self.top)
type = random.choice(self.deck)
self.deck.remove(type)
self.top = card(375,250,0,375,250,0,0,type,None,False)
self.newturn = 'r'+str(self.turn)
elif cardt == self.bottom:
for player in self.players:
if 'observedr' in dir(player) and int(self.turn) != global_vars.Game.players.index(player):
player.observedr(int(self.turn),cardt)
#print('bottom card')
self.bottom.goal = (self.players[self.turn].cardp[3][0],self.players[self.turn].cardp[3][1],self.players[self.turn].cardp[3][2],10.5)
self.players[self.turn].cards.append(self.bottom)
self.newturn = 'r'+str(self.turn)
self.bottom = None
elif str(self.turn)[0] == 'r' and self.turn == self.newturn and cardt in self.players[int(str(self.turn)[1])].cards[:3]:
for player in self.players:
if 'observedi' in dir(player) and int(self.turn[1]) != global_vars.Game.players.index(player):
player.observedi(int(self.turn[1]),cardt)
self.players[int(self.turn[-1:])].cards[3].goal = cardt.goal
self.players[int(self.turn[-1:])].cards[3].faceup = False
self.players[int(self.turn[-1:])].cards[3].lastcard = cardt
self.players[int(self.turn[-1:])].cards.remove(cardt)
cardt.goal = (325,250,0,10.5)
cardt.faceup = True
cardt.flip()
if self.bottom != None:
if self.behind != None:
self.behind.sprite.batch = None
self.behind = self.bottom
self.behind.sprite.group = global_vars.bottom
self.bottom = cardt
if self.bottom != None:
pass
#print('bottom: ',self.bottom.type,self.bottom.sprite.group)
if self.behind != None:
pass
#print('behind: ',self.behind.type,self.behind.sprite.group)
self.newturn = (int(self.turn[1])+1)%4
def moving(self):
for object in global_vars.dobjects:
if object.moving or object.lastcard != None:
return True
return False
def knock(self,player):
#print('knocked')
self.lastturn = player
#print(self.turn,player)
if self.turn == player:
self.turn=(self.turn+1)%4
self.newturn = self.turn
#print(self.turn)
self.knocked = True
global_vars.Knock.hide()
self.hand = self.players[player].cards
self.sum = 0
for card in self.hand:
if card.type[:-1] == 'a':
self.sum+=11
elif card.type[:-1] == 'k' or card.type[:-1] == 'q' or card.type[:-1] == 'j' or card.type[:-1] == '10':
self.sum+=10
if self.hand[0].type[-1] == self.hand[1].type[-1] and self.hand[1].type[-1] == self.hand[2].type[-1] and self.sum == 31:
self.win()
def getsum(self,cards):
self.suit = ['c','d','h','s']
self.face = ['j','q','k']
self.gsum = [0,0,0,0]
self.psum = 0
for suit in self.suit:
for card in cards:
if type(card) != str:
cardh = card.type
else:
cardh = card
if cardh[-1] == suit:
if cardh[:-1] in self.face:
self.gsum[self.suit.index(suit)]+=10
elif cardh[:-1] == 'a':
self.gsum[self.suit.index(suit)]+=11
else:
self.gsum[self.suit.index(suit)]+=float(cardh[:-1])
self.finalsum = []
while len(self.gsum) != 0:
grt = None
for item in self.gsum:
if grt == None or item > grt:
grt = item
self.gsum.remove(grt)
self.finalsum.append(grt)
self.gsum = self.finalsum
##print(self.gsum)
if len(cards) == 3:
if type(cards[0]) != str:
if cards[0].type[:-1] == cards[1].type[:-1] and cards[1].type[:-1] == cards[2].type[:-1] and self.gsum[0] < 31:
self.gsum = [30,0,0,0]
else:
if cards[0][:-1] == cards[1][:-1] and cards[1][:-1] == cards[2][:-1] and self.gsum[0] < 31:
self.gsum = [30,0,0,0]
return self.gsum
def win(self):
#print('choose winner')
self.wsum = 0
self.winner = None
for player in self.players:
self.sum = self.getsum(player.cards)
print(self.sum[0])
for card in player.cards:
card.faceup = True
card.flip()
if self.sum[0] > self.wsum:
self.wsum = self.sum[0]
self.winner = self.players.index(player)
global_vars.batch.draw()
global_vars.WinMSG.winner = self.winner
print('Player ',self.winner+1,' wins!')
self.turn = 'en'
self.newturn = 'en'
def update(self,dt):
##print(self.turn)
global_vars.window.clear()
for object in global_vars.dobjects:
object.move()
if self.turn == self.lastturn and self.knocked == True and self.moving() == False:
self.win()
if self.turn != self.newturn and self.moving() == False:
self.turn = self.newturn
if self.turn == 0 and self.const < 5:
self.const+=0.3
if global_vars.WinMSG.winner != None:
global_vars.WinMSG.show()
for p in range(1,len(self.players)):
self.players[p].think()