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MCFish.py
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MCFish.py
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#!/usr/bin/env python
'''修改于原Start.py'''
from __future__ import print_function
import getpass
import sys
import re
import time
import json
from optparse import OptionParser
from minecraft import authentication
from minecraft.exceptions import YggdrasilError
from minecraft.networking.connection import Connection
from minecraft.networking.packets import Packet, clientbound, serverbound
from minecraft.compat import input
from minecraft.networking.types.utility import Vector
import minecraft.networking.packets.serverbound.play
NewThrow = True
InPosition = Vector(0,0,0)
def get_options():
parser = OptionParser()
parser.add_option("-u", "--username", dest="username", default=None,
help="username to log in with")
parser.add_option("-p", "--password", dest="password", default=None,
help="password to log in with")
parser.add_option("-s", "--server", dest="server", default=None,
help="server host or host:port "
"(enclose IPv6 addresses in square brackets)")
parser.add_option("-o", "--offline", dest="offline", action="store_true",
help="connect to a server in offline mode "
"(no password required)")
parser.add_option("-d", "--dump-packets", dest="dump_packets",
action="store_true",
help="print sent and received packets to standard error")
(options, args) = parser.parse_args()
if not options.username:
options.username = input("Enter your username: ")
if not options.password and not options.offline:
options.password = getpass.getpass("Enter your password (leave "
"blank for offline mode): ")
options.offline = options.offline or (options.password == "")
if not options.server:
options.server = input("Enter server host or host:port "
"(enclose IPv6 addresses in square brackets): ")
# Try to split out port and address
match = re.match(r"((?P<host>[^\[\]:]+)|\[(?P<addr>[^\[\]]+)\])"
r"(:(?P<port>\d+))?$", options.server)
if match is None:
raise ValueError("Invalid server address: '%s'." % options.server)
options.address = match.group("host") or match.group("addr")
options.port = int(match.group("port") or 25565)
return options
def useitem():
global connection
global packet
connection.write_packet(packet)
options = get_options()
if options.offline:
print("Connecting in offline mode...")
connection = Connection(
options.address, options.port, username=options.username)
else:
auth_token = authentication.AuthenticationToken()
try:
auth_token.authenticate(options.username, options.password)
except YggdrasilError as e:
print(e)
sys.exit()
print("Logged in as %s..." % auth_token.username)
connection = Connection(
options.address, options.port, auth_token=auth_token)
packet = minecraft.networking.packets.serverbound.play.UseItemPacket()
packet.hand = 0
if options.dump_packets:
def print_incoming(packet):
if type(packet) is Packet:
# This is a direct instance of the base Packet type, meaning
# that it is a packet of unknown type, so we do not print it.
return
print('--> %s' % packet, file=sys.stderr)
def print_outgoing(packet):
print('<-- %s' % packet, file=sys.stderr)
connection.register_packet_listener(
print_incoming, Packet, early=True)
connection.register_packet_listener(
print_outgoing, Packet, outgoing=True)
def handle_join_game(join_game_packet):
print('Connected.')
def print_chat(chat_packet):
# TODO 聊天信息正常化
#print(chat_packet.json_data)
decode = json.loads(chat_packet.json_data)
try:
print('<' + decode['with'][0]['text'] + '> ' + decode['with'][1],end = '')
except:
print(decode)
def sound(sound):
global NewThrow
global InPosition
if sound.sound_id == 73:
print('有上钩的声音')
if (InPosition - sound.effect_position).norm() < 3 :
print('是我的,收竿')
useitem()
print('扔竿')
useitem()
NewThrow = True
else:
print('远处的钓鱼声,不是我的')
if sound.sound_id == 258 and NewThrow:
NewThrow = False
InPosition = sound.effect_position
connection.register_packet_listener(
handle_join_game, clientbound.play.JoinGamePacket)
connection.register_packet_listener(
print_chat, clientbound.play.ChatMessagePacket)
connection.register_packet_listener(
sound, clientbound.play.SoundEffectPacket)
connection.connect()
time.sleep(3)
useitem()
while True:
try:
text = input()
if text == "/respawn":
print("respawning...")
packet = serverbound.play.ClientStatusPacket()
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
connection.write_packet(packet)
else:
packet = serverbound.play.ChatPacket()
packet.message = text
connection.write_packet(packet)
except KeyboardInterrupt:
print("Bye!")
sys.exit()