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構造 - Kōzō

(Prounounced "Kouzou"; means "Structure")

What is it?

Short answer

Kōzō is a framework for running jobs and passing messages among many nodes. It was made primarily for home automation purposes, in order to have many small computers notifying each other about events happening around them.

Long answer

A Kōzō system is made of many Nodes, each of which have many Roles which can send/receive Messages to/from other Roles using various Transports.

Glossary
  • Node: A physical machine on the network. Has a bunch of Roles and a bunch of Transports.
  • Role: The main building block of Kōzō. A role is a task that can be performed by a Node. It may send Messages, define which Messages it is interested in, and process such Messages from other Roles. It can also read and write objects to persistent storage.
  • Transport: A way for Nodes to communicate, and over which Messages from Roles traverse.
  • Message: Arbitrary data sent by a Role, which other Roles may or may not declare to be interested in and receive.
Communication model

All Transports feature reliability, integrity, encryption, and authentication. However, Kōzō has no notion of group consensus and doesn't guarantee that all messages will be delivered to all available interested parties. It will simply try its best to ensure that this is the case as often as possible, nothing more.

To do this, every Node A constantly tries to reach every other Node B (unless A's or B's connection policies specify otherwise), using any compatible {A-Transport, B-Transport} pair. Once a connection is made, Messages sent by Roles running on A will reach interested Roles running on B. When the connection drops, Messages sent by Roles running on A will not reach interested Roles running on B. Once the link is reestablished, Messages can flow from A to B again.

This design decision reflects the intended purpose of Kōzō's Messages: Event notifications. As working on old events should be considered meaningless, cutting a link simply cuts the event flow. The event flow will resume once the link is re-established.

Dependencies

Hard dependencies

Optional dependencies

  • MessagePack - Used as serializer if available; otherwise, cPickle or pickle is used. Be careful: if a node doesn't have it, it will not be able to deserialize messages from nodes that do have it.

Testnet dependencies

Specific Role dependencies

Specific Transport dependencies

Usage

In a Kōzō network, each Node possesses the following:

  • A name
  • A copy of the YAML configuration file describing the network
  • A public/private SSH keypair (used for communication authentication, encryption, and integrity)
  • Zero or more Roles
  • Zero or more Transports

Configuration file

Here is an example configuration file:

system:
	clock:
		privateKey: /var/lib/kozo/mykey
		publicKey: ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQDAVLVzV9IEDn4+oEM7vNd7gs1Sq3Lgt7/2RQ0s+80bJbpSBUkwmdGcX0Zi5cGRFAAOnSaZfrAJxB+nL6Ofq3VjOmD8kkn4NmKYIRJiSTYbOy/7lwPAXDqMtOGG7JsgMA0EmQrr5U4Q99Wy21vmMw60vH5sHeSLDYm3O7r4JpxLXIlCjWVqxV5lL9XyidwYZbS/Yux26M/XJxl80DSe0tPyrtN0b28XzSqSpdfscZGom3fvVjStjlqkwKhlCPJmT8HBy9KQ/E0ufM1lop850ZarLcrsQV4HCJ2ljcsNO9497vPXxELZLjVRWavISCK1BNEL20UTGcbl/1vGWsVFPUlr
		roles:
			timer1:
				type: timer
				tick: 60
		transports:
			tcp:
				address: clock.local, 10.13.37.2, gnreiuoyh5rrtkjhe4r5j5423t4egyr.onion
	scribe:
		privateKey: /var/lib/kozo/mykey
		publicKey: ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQDPqI1iSlFvhrB9ZIvCbuVBGnd0vzUgO+HnqzB8gwb2gOjmUXN13TGjGsyEXvYZvIPHUYHp/A9Ob/afkeA7UiDOrxNMmYco9Aczu63IuEbqS7CWUQVAq84mEhi9j2bQJp7wr1FSAz8Lg1A2jEBYDJo06gvsUJc8UW4ONjgCc4fszCrqvfoZ8reESe2+UaZN+yE+cjpN1Mn1DXwkINRqyXYv6cZHJwAeY04QrwYZWRaQe2BxNzcTo9Kb+emJQupDRx3YKoJuGr+mO6sHDvKY0pAB3ERLKfKKk37X0GK3INBWha4h8RFuTebchP/QVOESC5uTklXtpMGxLxFeYYM0r8T/
		roleStorage: /var/lib/kozo/storage
		roles:
			cuckoo:
				timer: timer1
			logger:
				file: /var/log/kozo/scribe.log
				clearLog: true
		transports:
			tcp:
				address: scribe.local, 10.13.37.51, oierhgioenhi54j4jnmr56kdshbded.onion
heartbeat: 30
cipher: aes256-ctr

Here is a detailed description of what each block does and accepts as options:

  • system: Main configuration block, which describes the structure of the network.
    • Each child of the system block is a Node block. Its name determines the Node's name. Each Node block contains Node-specific information.
      • privateKey is a (preferrably absolute) path to the private key of the Node. Note that this file should only be valid on the Node in question, i.e. only the Node being described should have such a file. As such, it is entirely possible to have the same privateKey value for all Node blocks, as long as each Node has its own private key saved at that location on its filesystem.
      • publicKey is the contents of the public half of privateKey. Since all Nodes need to know this information, it is provided directly into the configuration file, as opposed to being pointed at by a path.
      • roleStorage is a (preferrably absolute) path to a directory where roles in this node will be able to write for persistent storage. Required if any of the roles in this node require persistent storage.
      • selfToOthersConnectPolicy: Connection policy for connections going from this node to other nodes. See the Connection policies section for more info.
      • othersToSelfConnectPolicy: Connection policy for connections going from other nodes to this node. See the Connection policies section for more info.
      • overrideMainConfiguration: May contain any root-level configuration option (defined below) other than system. This will override the value of these options only on this node. Only use if you know what you are doing; for example, changing things like heartbeat, connectionRetry, cipher, hmac, etc. is generally a bad idea.
      • roles is a list of Role blocks.
        • Each child of the roles block is a Role block, containing Role-specific information. Its name determines the Role's name. Role names need not be unique across Nodes, but should be unique among a single Node. All Role blocks accept the following configuration options, on top of Role-specific ones:
          • type: Optional but highly recommended. If specified, this must refer to the name of the Role module to use. If unspecified, the name of the Role is used as the name of the Role module to use. In the above example, timer1 is a Role of type timer, whereas cuckoo is a Role of type cuckoo.
          • description: Optional. A textual description about the purpose of this Role. Not used internally, just there for human consumption.
          • messageQueueLength: Optional. If specified, this refers to the length of the buffer containing incoming Messages for this Role (in number of Messages). Note that Role modules may override this; if they do, their value takes precedence over the configuration value (unless, of course, their overridden method decides to give precedence to the value in the configuration, if one is present).
          • messageQueueSize: Optional. If specified, this refers to the size of the buffer containing incoming Messages for this Role (in number of bytes). Note that Role modules may override this; if they do, their value takes precedence over the configuration value (unless, of course, their overridden method decides to give precedence to the value in the configuration, if one is present).
      • transports is a list of Transport blocks.
        • Each child of the transports block is a Transport block, containing Transport-specific information. Its name determines the Transport's name. Transport names need not be unique across Nodes, but should be unique among a single Node. All Transport blocks accept the following configuration options, on top of Transport-specific ones:
          • type: Optional. If specified, this must refer to the name of the Transport module to use. If unspecified, the name of the Transport is used as the name of the Transport module to use. In the above example, tcp is both the name and the Transport module of the only Transport available to both nodes in the system.
  • heartbeat: Interval (in seconds) to send heartbeat Messages to all connected Nodes. These Messages never reach Roles; they are used by Nodes to keep all active connections alive and in check. Default: 10.
  • connectionRetry: How long (in seconds) to wait after a disconnection before trying to reconnect again. Default: 60.
  • outgoingQueueLength: The length of the buffer for outgoing Messages (in number of Messages). Each Node holds such a buffer for every other Node in the system. Default: 128.
  • outgoingQueueSize: The size of the buffer for outgoing Messages (in bytes). Each Node holds such a buffer for every other Node in the system. Default: 4 * 1024 * 1024 (4 megabytes).
  • maxBufferReadSize: How many bytes to read from a socket at a time. Additionally, the read timeout value is proportional to the number of bytes being read divided by maxBufferReadSize. Default: 64 * 1024 (64 kilobytes).
  • cipher: The cipher to use for all communication. Default: aes256-ctr.
  • hmac: The MAC algorithm to use for all communication. Default: hmac-sha1.
  • rolePath: A colon-separated list of directories in which custom Role files are located. Default: Empty.
  • transportPath: A colon-separated list of directories in which custom Transport files are located. Default: Empty.
  • importPath: A colon-separated list of directories which will be prepended to the import paths, available for use in all Roles and Transports. This can be further extended with the KOZOIMPORTPATH environment variable. Default: Empty.

Available Roles

The following Roles are distributed as part of Kōzō:

  • timer: A simple Role that emits a timer message (events of type tick) at a regular interval.
    • tick (Optional): Number of seconds between each message. Default: 1 seccond
    • message (Optional): A string to insert into every message
  • cuckoo: A simple Role that listens for tick events (messages sent by the timer Role) and prints them. Uses persistent storage to remember the last cuckoo it got.
    • timer (Optional): The name of the timer Role to listen to. Other timer Roles will be ignored. If unspecified, will listen to all timer Roles in the system.
  • message_injector: A Role useful for debugging. Listens to a TCP port. Any text sent to this port will be interpreted by Python (using eval, so don't expose this) and sent inside the network.
    • bindAddress (Optional): The address to bind to. Default: localhost.
    • bindPort (Optional): The TCP port number to bind to. Default: 7050.
    • log (Optional): Whether or not to log errors and injected messages.
  • debugger: A Role that starts an rpdb2 session when it receives a debug order. Useful for debugging. You can use the message_injector role to inject the debug order.
    • password (Optional): The debugging session password. Default: kozo.
    • allowRemote (Optional): Whether or not to allow debugging from remote machines. Default: True.
    • debugTimeout (Optional): How many seconds to wait until a debugging session is attached before giving up. Default: 600 seconds (10 minutes).
    • channel (Optional): Name of the debug order channel to subscribe to. If not provided, all debug orders will be interpreted as directed to this role.
    • log (Optional): Log debug attempts. Default: True.
  • logger: A Role that listens for log events. Roles may send log messages, and the logger role will pick them up, print them, and write them to a file. Useful to have a central Node log everything going on in the system.
    • file (Optional): Path to a file where the log messages will be written. Default is /var/log/kozo/kozo.log
    • timePrefix (Optional): Timestamp format used as prefix on each line. See strftime for the available variables. Default is [%Y-%m-%d %H:%M:%S] , with a space at the end so that there is a gap between the timestamp and the message itself.
    • flushEvery (Optional): The log file will be flushed every flushEvery messages. By default, it is flushed every 1024 messages.
    • clearLog (Optional): Whether to clear any existing log file when starting up. The default is not to do so.
  • bluetooth-discover: Scans around for discoverable Bluetooth devices every so often.
    • searchDuration (Optional): How long to spend searching for devices. The default is 8 seconds.
    • cooldown (Optional): How long to wait between searches. The default is 30 seconds.
    • log (Optional): Whether or not to send a log message whenever one or more devices enter or leave the set of nearby Bluetooth devices. Note that the bluetooth-discover Role will send a bluetooth devices in range event regularly after each search containing all information about all devices in range at the time; the log parameter is simply there to make it easy to log this information in a concise manner.
  • motion-detect: Reports movement given by a GPIO pin. Meant to be used with the Raspberry Pi, as helpfully described by Adafruit Industries here.
    • pin (Optional): Pin number of the motion detector's output wire. Default is pin 18.
    • period: How many seconds to wait between motion detection checks. Default is 0.5.
    • log (Optional): Whether or not to send a log message every time motion starts or stops. Note that the motion-detect Role will send a motion detection event regularly every period seconds saying whether there was motion or not; the log parameter is simply there to make it easy to log this information in a concise manner.

Available Transports

Note: All communication is encrypted and authenticated regardless of the Transport used. The only purpose of a Transport is to move bits from one Node to another, nothing more.

  • tcp: A standard TCP connection. This is the fastest and most reliable Transport.
    • address: A comma-separated list of addresses (can be IP addresses, domain names, .onion addresses, local network names, etc) that all point to the Node. These addresses are not used for binding; they are used by other Nodes in order to make a connection.
    • bindAddress (Optional): The TCP address to bind to. Defaults to the empty string, which means "bind on all interfaces". Can set to localhost to bind to the local interface only.
    • port (Optional): The local TCP port to bind to.
    • socketConnectionBacklog (Optional): The maximum number of incoming connections to keep open but non-processed yet. This should not need to exceed the number of nodes in the network, but it doesn't hurt if it does.
  • bluetooth: Communication over Bluetooth. Useful when a device has no Wi-Fi networking capability (or you don't want to give it access to your Wi-Fi network).
    • uuid: A random UUID that will identify this service. Can be any valid UUID; you can generate one by running uuidgen.
    • address (Optional): The MAC address of the Bluetooth interface of the Node. If specified, other Nodes will know instantly which Bluetooth device to connect to, which makes the connection process a lot faster. If unspecified, other Nodes will need to poke every Bluetooth device in range and ask for their list of services, until they find one with a matching UUID. This approach takes a lot longer, but it allows you to make the Node spoof its MAC address every so often without adverse consequences. Once the Bluetooth connection is established, the performance is the same whether or not the MAC address was specified.
    • socketConnectionBacklog (Optional): The maximum number of incoming connections to keep open but non-processed yet. This should not need to exceed the number of nodes in the network, but it doesn't hurt if it does.
  • onion: Communication over Tor through hidden services (.onion domain names). Slow, but useful when nodes are far apart, may be behind firewalls, don't need to know where exactly each other node is, and latency doesn't matter. This fits the bill for most logging use cases. This role requires the nodes to be reachable through a .onion domain name (for onion Transports set to accept incoming connections), and that the system provides transparent .onion DNS resolution and proxying (for onion Transports set to create outgoing connections).
    • incomingOnly (Optional): If true, the Node will not attempt to establish connections to other Nodes' onion Transports. It will only listen for incoming connections. This lifts the requirement for having the system perform transparent .onion DNS resolution and proxying.
    • outgoingOnly (Optional): If true, the Node will not attempt to listen for connections. It will only create connections to other Nodes with onion Transports. This lifts the requirement for having the Node being reachable over a .onion domain name.
    • address: The .onion domain name to be used to reach this Node. Optional if outgoingOnly is true.
    • port (Optional): The local TCP port to bind to on this Node.
    • onionPort (Optional): The port that other Nodes should use to connect to this Node. This is the virtual hidden service port number set in the Tor configuration. If not set, uses the same value as port.
    • socketConnectionBacklog (Optional): The maximum number of incoming connections to keep open but non-processed yet. This should not need to exceed the number of nodes in the network, but it doesn't hurt if it does.

Connection policies

Nodes can set their othersToSelfConnectPolicy and selfToOthersConnectPolicy settings to configure when a connection should be attempted between them. Possible values are constant, ondemand, and never.

The decision tree is as follows, where node Alice is determining whether or not it should have a connection open to Node Bob:

  • Alice.selfToOthersConnectPolicy = constant
    • Bob.othersToSelfConnectPolicy = constant:
      The connection is kept alive at all times.
    • Bob.othersToSelfConnectPolicy = ondemand:
      The connection is initiated when Alice attempts to send a message to Bob. If the connection dies, it will not be re-established until Alice next attempts to send a message to Bob.
    • Bob.othersToSelfConnectPolicy = never:
      No connection is established. If Alice attempts to send a message to Bob, it will never make it.
  • Alice.selfToOthersConnectPolicy = ondemand:
    • Bob.othersToSelfConnectPolicy = constant:
      The connection is initiated when Alice attempts to send a message to Bob. If the connection dies, it will not be re-established until Alice next attempts to send a message to Bob.
    • Bob.othersToSelfConnectPolicy = ondemand:
      The connection is initiated when Alice attempts to send a message to Bob. If the connection dies, it will not be re-established until Alice next attempts to send a message to Bob.
    • Bob.othersToSelfConnectPolicy = never:
      No connection is established. If Alice attempts to send a message to Bob, it will never make it.
  • Alice.selfToOthersConnectPolicy = never:
    • Bob.othersToSelfConnectPolicy = constant:
      No connection is established. If Alice attempts to send a message to Bob, it will never make it.
    • Bob.othersToSelfConnectPolicy = ondemand:
      No connection is established. If Alice attempts to send a message to Bob, it will never make it.
    • Bob.othersToSelfConnectPolicy = never:
      No connection is established. If Alice attempts to send a message to Bob, it will never make it.

Note that the above tree only applies for the AliceBob connection. The matter of the BobAlice connection is entirely independent (but, of course, follows the same rules).

Running the system

Once all of the above is properly declared, copy the configuration file to each Node. Then, run the following:

kozo path/to/config.yml <localNodeName>

Where <localNodeName> is the name of the Node that you are running the command on. The network may take a while to converge, but once all Nodes are online and reachable, connections will form over time.

Extending Kōzō

Writing custom Roles

TODO

Writing custom Transports

Writing Transports is a matter of extending either the Transport or the AuthenticatedTransport class. You should preferrably extend AuthenticatedTransport and you will get encryption and authentication for free. If your underlying Transport already includes encryption and authentication, then it may be worth subclassing Transport directly to avoid doubling the cryptographic overhead.

Once you have done that, you must register the Transport with the system.

Subclassing AuthenticatedTransport

The AuthenticatedTransport class deals with socket-like objects. A socket-like object is an object which presents the following methods:

  • send(self, bytes): Writes between 1 and len(bytes) bytes from bytes to the socket, and returns the number of bytes that were written. On timeout, raises socket.timeout().
  • recv(self, numBytes): Reads between 1 and numBytes bytes from the socket, and returns them. On remote socket closed, raises socket.error(104, 'Connection reset by peer'). On timeout, raises socket.timeout().
  • settimeout(self, timeout): Accepts a float value (in seconds) as timeout on read and write operations.
  • close(self): Closes the socket. No send or recv operations will be executed on the socket once this method is called.

An AuthenticatedTransport subclass must implement the following methods:

  • acceptUnauthenticatedConnection(self): This will be called on the Node offering the Transport once it is ready to accept connections on this Transport. The method should block until a connection is made to this Transport. Then, the method should return a socket-like object corresponding to the connection that was just made. Note that this method may be called multiple times in parallel. Each successful execution of this function should correspond to exactly one connection made.
  • getUnauthenticatedConnectAddresses(self, otherTransport): Should return an iterable of objects (which often just contains one value), each of which should be meaningful as input to the getUnauthenticatedSocket method described below, that allows the local Node to connect to the otherTransport Node. Each value will be tested in the order of iteration until a connection is made. For example, for the TCP transport, this list simply contains the IP addresses and domain names that otherTransport's Node can be reached at.
  • getUnauthenticatedSocket(self, otherTransport, addressIndex, address): Should attempt to connect to otherTransport via the provided address, which is just one of the objects returned by getUnauthenticatedConnectAddresses, at index addressIndex in the iteration. If a connection is successful, this should return a socket-like object. Otherwise, this should return None.

Additionally, an AuthenticatedTransport subclass may override the following methods:

  • init(self): This will be called during initialization on all Nodes in the system. As such, no networking should ever happen here, only basic initialization and state-setting. It is better to do such work here rather than in the constructor, because the whole network may not be completely represented at the time the constructor is called. If you override this, you should always call the .init() method of the parent class as well.
  • localInit(self): This will be called during initialization, but only on the Node the Transport is available on. If you override this, you should always call the .localInit() method of the parent class as well.
  • bind(self): This will be called during initialization, but only on the Node the Transport is available on. If you override this, you should always call the .bind() method of the parent class as well.
  • getPriority(self): Returns a priority indicator (from Transport.Priority_WORST to Transport.Priority_BEST) indicating the preference the system should have regarding the Transport to pick in order to establish a connection from one Node to another. The faster and the more reliable the Transport, the higher its priority should be. The default is Transport.Priority_MEH.
  • canAccept(self): This should return True if this Transport can be used to receive connections from other Transports.
  • canConnect(self, otherTransport): This should return True if this Transport can be used to connect to otherTransport, otherwise False. The default implementation returns True if both Transports are of the same class, so there is no need to override this method if that is the only check you will be doing.

An AuthenticatedTransport subclass should not override the following methods (but may call them, if appropriate):

  • getNode(self): Returns the Node object that offers this Transport.
  • isSelf(self): Returns whether the Node running the Python interpreter right now is the same as the Node offering this Transport.
  • self['key']: Returns the value (default or not) associated with key in the configuration of this subclass. See the metadata section for details.

Note: Other methods exist but are not meant to be interacted with.

Subclassing Transport directly

Important: If you decide to go this route, it is up to you to properly implement encryption and authentication for all communication.

The Transport class deals with Channel instances. It is up to you to build these instances with all the state they need. A Channel subclass must override the following methods:

  • __init__(self, *args, **kwargs): You may design the constructor as you like, but it must call the Channel's base constructor: Channel(fromNode, toNode).
  • send(self, bytes): Writes between 1 and len(bytes) bytes from bytes, and returns the number of bytes that were transmitted. On error, returns None.
  • receive(self, bytes, timeout): Reads between 1 and numBytes bytes from the socket, and returns them. On error or timeout (specified as a float in seconds), returns None.

Channel subclasses have the following methods available to them (but they should not be overridden):

  • getFromNode(self): Returns the Node object on the Sender side of the Channel.
  • getToNode(self): Returns the Node object on the Receiver side of the Channel.
  • isAlive(self): Returns whether this Channel should still be used for communication or not.

Note: Other methods exist but are not meant to be interacted with.

Once your Channel subclass is properly defined, you can create your Transport subclass. A Transport subclass must implement the following methods:

  • accept(self): This will be called on the Node offering the Transport once it is ready to accept connections on this Transport. The method should block until a connection is made to this Transport. It should then perform authentication and set up an encryption key for communication. Then, the method should return a Channel object corresponding to the connection that was just made. Note that this method may be called multiple times in parallel. Each successful execution of this function should correspond to exactly one connection made.
  • connect(self, otherTransport): Should attempt to connect to otherTransport, perform authentication and set up encryption, and then return a Channel object on success, or None on failure.

Additionally, a Transport subclass may override the following methods:

  • init(self): This will be called during initialization on all Nodes in the system. As such, no networking should ever happen here, only basic initialization and state-setting. It is better to do such work here rather than in the constructor, because the whole network may not be completely represented at the time the constructor is called. If you override this, you should always call the .init() method of the parent class as well.
  • bind(self): This will be called during initialization, but only on the Node the Transport is available on. If you override this, you should always call the .bind() method of the parent class as well.
  • getPriority(self): Returns a priority indicator (from Transport.Priority_WORST to Transport.Priority_BEST) indicating the preference the system should have regarding the Transport to pick in order to establish a connection from one Node to another. The faster and the more reliable the Transport, the higher its priority should be. The default is Transport.Priority_MEH.
  • canAccept(self): This should return True if this Transport can be used to receive connections from other Transports.
  • canConnect(self, otherTransport): This should return True if this Transport can be used to connect to otherTransport, otherwise False. The default implementation returns True if both Transports are of the same class, so there is no need to override this method if that is the only check you will be doing.

A Transport subclass should not override the following methods (but may call them, if appropriate):

  • getNode(self): Returns the Node object that offers this Transport.
  • isSelf(self): Returns whether the Node running the Python interpreter right now is the same as the Node offering this Transport.
  • self['key']: Returns the value (default or not) associated with key in the configuration of this subclass. See the metadata section for details.

Note: Other methods exist but are not meant to be interacted with.

Adding Transport metadata

Once you have defined your subclass, you need to provide information about it to Kōzō. This is done by adding a dictionary called transportInfo at the end of the file. Here is an annotated example of such a dictionary:

transportInfo = {
    'format': '1.0',                                      # Should always be 1.0 for now
    'class': MyTransport,                                 # Direct reference to the subclass
    'author': 'John Smith',                               # Author name
    'version': '1.0',                                     # Version of this Transport
    'description': 'A simple TCP socket transport.',      # Description of this Transport
    'config': {                                           # Configuration options
        'port': {                                         # Name of the configuration option
            'default': 9001,                              # Default value of the configuration option
            'description': 'TCP port to bind to.'         # Description of the configuration option
        },
        'address': {                                      # Name of the configuration option
            'description': 'An address or a list of addresses that the node can be reached from.'
                                                          # ^ Description of this configuration option
            # Since this configuration option doesn't have a default value, it will be considered
            # to be a required option. The system will refuse to start if it is not provided.
        }
    }
}

Using custom Transports

Once you have written your custom Transport file, you have three options:

  • Drop it in src/kozo/transports (easy, but not always possible if installed as a system package).
  • Set the environment variable KOZOTRANSPORTPATH to be a colon-separated list of directories containing custom Transports, then drop your Transport file in one of these directories.
  • Set the transportPath option in your network configuration file (see above), then drop your Transport file in one of these directories.

To use your custom Transport, you can refer it by its file name in the configuration file. For example, if you name it mytransport.py, then your config file should look like this:

system:
	mynode:
		transports:
			mytransport:
				port: 9002
				address: hello

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