HOW TO PLAY:
Each team has a capture point (flag used as a placeholder since I couldn't get my models into the engine). The first team to capture the other team's control point wins. I had a map with one capture point in the middle, and I found it more fun because it got everyone into a giant team fight, but then I realized you asked for two CP's.
REQUIRED SERVER SETTINGS:
*MAP: Relativity
GAME MODE: CTF
CAPTURE LIMIT: 100
BUY ENABLED: False
CLASSES:
Scout
Demoman
Soldier
Heavy
Medic
Sniper
WEAPONS:
Scattergun
Secondary Pistol
Soldier's Rocket Launcher
Secondary Shotgun
Demoman's Grenade Launcher
Heavy's Minigun
Sniper Rifle
SMG
Medigun
Syringe Gun
ABILITIES:
Scout Double Jump - Double Jump (with Vocalization)
Medic Uber - Godmode for medic and initially targeted player (I had it change dynamically, but the system was too unstable. Right now, the ent != null check is removed for demonstration purposes)
Sniper Charged Shot - Sniper can charge shot for extra damage
Heavy Slowdown - Slowdown and Yelling during firing
Rocket Jump - Reduced Damage to Soldier for Rocketjump
UNUSABLE FEATURES:
^Pyro
^Spy
Eyelaner
Kukri
Flamethower
Spy Knife
Spy Watch
Ambassador
*Other CTF maps will work, but Relativity has been edited to provide the best experience.
^Unstable classes - will probably crash your game.