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aapope/TerrainGeneration
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This project is was an independent study project at Colorado College by Jordan Haber, Sam Johnson and Andrew Pope. This program is meant to produce virtual terrain in OpenGL. The terrain and textures are procedurally generated at runtime and as the user moves through the scene. As the user moves, new 'tiles' of terrain are created and seamlessly added to the scene. When the user moves back to older tiles, the old ones are loaded again. This program was written on computers using OpenGL 1.4. We've had problems with the multiproccessing library used in creating and loading the terrain while the program is running on newer versions. The code's super messy. We'll clean it up eventually.
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