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Utility.py
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Utility.py
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import pickle
import socket
import enum
import logging
from pyproj import Geod
import Entities
formatter = logging.Formatter('%(asctime)s %(levelname)s %(message)s')
# get_cc_sock() - creating a new socket for cc and returns it
def get_cc_listen_sock():
# Initialize socket
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
logging.debug("Socket Successfully Created!")
except socket.error as err:
logging.error("Socket creation failed with error {}".format(err))
return sock
# get_bc_sock() - creating a new socket for bc and returns it
def get_bc_listen_sock():
# Initialize socket
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
logging.debug("Socket Successfully Created!")
except socket.error as err:
logging.error("Socket creation failed with error {}".format(err))
return sock
def get_cc_send_sock():
# Initialize socket
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
logging.debug("Socket Successfully Created!")
except socket.error as err:
logging.error("Socket creation failed with error {}".format(err))
return sock
def get_cc_to_bc_send_sock():
# Initialize socket
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
logging.debug("Socket Successfully Created!")
except socket.error as err:
logging.error("Socket creation failed with error {}".format(err))
return sock
# get_field_sock() - creating a new socket for field and returns it
def get_field_sock():
# Initialize socket
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
logging.debug("Socket Successfully Created!")
except socket.error as err:
logging.error("Socket creation failed with error {}".format(err))
return sock
# Getters
def get_field_address():
IP = '127.0.0.1'
port = 5007
return IP, port
# for FieldUDP
def get_cc_address():
return '255.255.255.255', 5008
def get_bc_address():
return '255.255.255.255', 5014
# for CompanyCommanderUDP
def get_cc_receive_address():
return '', 5008
def get_cc_send_address(company_num):
IP = '127.0.0.1'
if int(company_num) == Company.company1.value:
port = 5011
return IP, port
elif int(company_num) == Company.company2.value:
port = 5012
return IP, port
elif int(company_num) == Company.company3.value:
port = 5013
return IP, port
else:
return Case.error.value
def get_cc_to_bc_send_address(company_num):
IP = '127.0.0.1'
if int(company_num) == Company.company1.value:
port = 5015
return IP, port
elif int(company_num) == Company.company2.value:
port = 5016
return IP, port
elif int(company_num) == Company.company3.value:
port = 5017
return IP, port
else:
return Case.error.value
def init_cc_address(company_num):
IP = ''
if int(company_num) == Company.company1.value:
port = 5004
return IP, port
elif int(company_num) == Company.company2.value:
port = 5005
return IP, port
elif int(company_num) == Company.company3.value:
port = 5006
return IP, port
else:
return Case.error.value
def get_bc_receive_address():
IP = ''
port = 5014
return IP, port
def company_num_by_port(port):
if port == 5004:
return 1
elif port == 5005:
return 2
elif port == 5006:
return 3
else:
return Case.error.value
# in_use(IP, port) - return a boolean variable that tells if address (IP, port) is in use. True = already open
# False = free to use
def in_use(address):
IP = address[0]
port = address[1]
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
try:
sock.bind((IP, port))
result = False
except:
result = True
sock.close()
return result
# create_move_to_message(company_num, field_object_id, new_location) - create a MoveOrderMessage and Packet and returns
# the Packet
def create_move_to_message(company_num, field_object_id, new_location):
message = Entities.MoveOrderMessage(company_num, field_object_id, new_location)
packet = Entities.Packet(Sender.company_commander.value, company_num, Receiver.soldier.value,
MessageType.move_order.value, message)
return packet
# contain(company, id) - check if FieldObject is in company list by ID. If the searched FieldObject is in the list,
# it returns the index of the object. else, it returns -1.
def contain(company, id):
count = 0
for field_object in company:
if field_object.get_id() == id:
return count
else:
count += 1
return -1
def enemy_contain(enemies, id):
count = 0
for enemy in enemies:
if enemy.get_id() == id:
return count
else:
count += 1
return -1
def marked_enemies_check(enemies, marked_enemies):
enemies_list = enemies
for m_enemy in marked_enemies:
if m_enemy not in enemies:
enemies_list.append(m_enemy)
return enemies_list
# sender_receiver_case(packet) - get the packet and returns the case of sender-receiver
def sender_receiver_switch_case(packet):
# sender = Soldier, receiver = CC
if packet.get_sender() == Sender.soldier.value and \
packet.get_receiver() == Receiver.company_commander.value:
return Case.soldier_to_cc.value
# sender = Soldier, receiver = BC
elif packet.get_sender() == Sender.soldier.value and \
packet.get_receiver() == Receiver.battalion_commander.value:
return Case.soldier_to_bc.value
# sender = BC, receiver = CC -> Soldier
elif packet.get_sender() == Sender.soldier.value and \
packet.get_receiver() == Receiver.battalion_commander.value:
return Case.bc_to_cc_approval.value
# sender = CC, receiver = soldier
elif packet.get_sender() == Sender.company_commander.value and \
packet.get_receiver() == Receiver.soldier.value:
return Case.cc_to_soldier.value
elif packet.get_sender() == Sender.company_commander.value and \
packet.get_receiver() == Receiver.battalion_commander.value:
return Case.cc_to_bc.value
else:
return Case.error.value
# get_line(start, end) - get a start and end points and return a list of lined steps
def get_line(start, end):
x1 = start[Location.X.value]
y1 = start[Location.Y.value]
x2 = end[Location.X.value]
y2 = end[Location.Y.value]
geod = Geod("+ellps=WGS84")
points = geod.npts(x1, y1,
x2, y2,
npts=100)
return points
def setup_logger(name, log_file, level=logging.INFO):
handler = logging.FileHandler(log_file)
handler.setFormatter(formatter)
logger = logging.getLogger(name)
logger.setLevel(level)
logger.addHandler(handler)
return logger
def load(file_name):
file_name = file_name
with open(file_name, 'rb') as file:
scenario = pickle.load(file)
return scenario
# Enum Classes
# Cases
class Sender(enum.Enum):
soldier = 1
company_commander = 2
battalion_commander = 3
class Receiver(enum.Enum):
soldier = 1
company_commander = 2
battalion_commander = 3
class Company(enum.Enum):
not_relevant = 0
company1 = 1
company2 = 2
company3 = 3
class Case(enum.Enum):
soldier_to_cc = 1
cc_to_bc = 2
cc_to_soldier = 3
approval = 4
error = 0
class ObjectType(enum.Enum):
soldier = 1
apc = 2
class EnemyType(enum.Enum):
soldier = 1
launcher = 2
lookout_point = 3
class FullMessageIndexes(enum.Enum): # sender.company_num.receiver.message_type.message
sender = 0
company_num = 1
receiver = 2
message_type = 3
message = 4
class MessageType(enum.Enum):
alive = 1
move_order = 2
engage_order = 3
enemies_in_sight = 4
move_approval = 5
engage_approval = 6
got_shot = 7
not_approved_message = 8
class ObjectListIndex(enum.Enum):
object_type = 0
company_num = 1
location = 2
ammo = 3
class Location(enum.Enum):
X = 0
Y = 1
class ListAndMsg(enum.Enum):
list = 0
msg = 1
class ReportMessageIndexes(enum.Enum):
company_num = 0
id = 1
location = 2
class MoveToMessageIndexes(enum.Enum):
company_num = 0
field_object_id = 1
location = 2
class MovingTuple(enum.Enum):
on_move = 0
location = 1
class SpeedButtons(enum.Enum):
normal = 0
x2 = 1
x4 = 2