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CBZT
----
CBZT is a PONG clone written from scratch in Python. It uses pygame for
graphics end user input.

No story about kidnapped people, glory, or adventure. This is just a game.



THE NAME
--------
A few years ago me and grul had nothing to do, because internet was broken due
to some hurricane, flood, or simple Swedish thunder storm. So we decided to code
PONG in C and OpenGL. After a few hours we had a working game; all coded with
pure skills and no internet access.

We named the game POMG, a recursive acronym for POMG OMG.

The CBZT name comes from the ROT13 encoded word POMG.

(The ROT13 encoding of PONG, although simpler to pronounce, did not match the
my crazyness.)



FEATURES
--------
CBZT features single player and local multiplayer game modes right now.

CBZT comes complete with weird ball bounce bugs as well as other possible
quirks which I did not have the time or energy to fix.



CONTROLS
--------
PLAYER 1
UP : W
DOWN : S

PLAYER 2
UP : UP ARROW
DOWN : DOWN ARROW

Use directional controls to move the paddle up and down.

ESCAPE usually gets you back.



RESOURCES
---------
CBZT source repository is available at

    http://github.com/avtobiff/cbzt

To checkout the sources do

    git clone git://github.com/avtobiff/cbzt.git



LICENSE
-------
CBZT is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

CBZT is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with CBZT.  If not, see <http://www.gnu.org/licenses/>.

Copyright © Per Andersson 2009


 -- Per Andersson <avtobiff@gmail.com> Fri, 14 Aug 2009 15:27:04 +0200

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CBZT is a PONG clone written in Python with pygame

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