forked from papaver/massivepy
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cdl_blocks.py
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cdl_blocks.py
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#------------------------------------------------------------------------------
#
# DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
# Version 2, December 2004
#
# Copyright (C) 2013 Electronic Dreams <maverick.babylon.drifter@gmail.com>
#
# Everyone is permitted to copy and distribute verbatim or modified
# copies of this license document, and changing it is allowed as long
# as the name is changed.
#
# DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
# TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
#
# 0. You just DO WHAT THE FUCK YOU WANT TO.
#
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# cdl_blocks.py - Blocks found in Massive agent files. (.cdl)
#------------------------------------------------------------------------------
import os
import re
from scanf import sscanf
from scanf import IncompleteCaptureError
from block import Block
from common import Variable
#------------------------------------------------------------------------------
# class Object Block
#------------------------------------------------------------------------------
class ObjectBlock(Block):
"""Object block holding all agent data.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
"id %d",
"colour %f",
"sprites %s %d-%d %fx%f",
"angles %s", # degrees, radians, revolutions
"order %s",
"macro_style %s",
"variable %s %f [%f %f] %s",
"variable %s %f [%f %f]",
"scale_var %s",
"thick_var %s",
"tx_var %s",
"ty_var %s",
"tz_var %s",
"muscle_inc_per_sec %d",
"muscle_gravity %g",
"ribs %s",
"grunt_shader_path %s",
"bind_pose %s",
"render_pass %s",
"rib_include %i %s %s",
"bounding_box_tolerance %g",
"script %s",
"dso %s",
"collisions %s", # off, normal, no_reaction
"vision_zplane_distance",
"z_factor %g",
"vision %g %g %d %d",
"geo_visible %d",
"display geometry",
"movement absolute",
"dynamics",
"translate %f %f %f",
"transform",
"_seperator_", # seperator for write formatting
"afield",
"standin",
"segment",
"spring",
"material %s",
"cloth %s",
"geometry %s",
"option",
"hair %s",
"bone %s",
"fuzzy %s",
"action %s",
"action_binary %s",
"default_action %d %s %s",
"_seperator_", # seperator for write formatting
"tree active %d",
"_seperator_", # seperator for write formatting
"motion tree"
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with scene data.
"""
super(ObjectBlock, self).__init__()
# initialize fields
self.variables = []
self.dynamics = None
self.transform = None
self.afields = []
self.standins = []
self.segments = []
self.springs = []
self.materials = []
self.clothes = []
self.geometries = []
self.options = []
self.hairs = []
self.bones = []
self.fuzzies = []
self.actions = []
self.motiontrees = []
# fix block formatting for consistancy
block = self._processBlock(block, "pre")
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# setup special parse list
special_list = {
"render_pass" : self._parseAttributeString,
"variable" : self._parseVariable,
"dynamics" : self._parseDynamics,
"transform" : self._parseTransform,
"afield" : self._parseAField,
"standin" : self._parseStandin,
"segment" : self._parseSegment,
"spring" : self._parseSpring,
"material" : self._parseMaterial,
"cloth" : self._parseCloth,
"geometry" : self._parseGeometry,
"option" : self._parseOption,
"hair" : self._parseHair,
"bone" : self._parseBone,
"fuzzy" : self._parseFuzzy,
"action" : self._parseAction,
"motion" : self._parseMotionTree
}
# setup skip list
skip_list = ['end']
# parse the attributes
self.parseAttributes(
block, ObjectBlock._sBlockFormatting, special_list, skip_list)
#--------------------------------------------------------------------------
def __str__(self):
"""Reconstructs object data in a text block.
"""
# setup special parse list
special_list = {
"variable" : self._printVariable,
"dynamics" : self._printDynamics,
"transform" : self._printTransform,
"afield" : self._printAField,
"standin" : self._printStandin,
"segment" : self._printSegment,
"spring" : self._printSpring,
"material" : self._printMaterial,
"cloth" : self._printCloth,
"geometry" : self._printGeometry,
"option" : self._printOption,
"hair" : self._printHair,
"bone" : self._printBone,
"fuzzy" : self._printFuzzy,
"action" : self._printAction,
"motion" : self._printMotionTree,
"_seperator_" : lambda: ""
}
# reconstruct the object block
header = "object %s" % self.name
block = self.printAttributes(
ObjectBlock._sBlockFormatting, special_list)
block = "%s\n%send object" % (header, self._addIndent(block))
# post process to add back its fucked up ness (thanks massive)
block = self._processBlock(block, "post")
return block
#--------------------------------------------------------------------------
# helper methods
#--------------------------------------------------------------------------
def _processBlock(self, block, mode):
"""Attempts to fix the fucked up indenting that the cdl file uses.
"""
# we can either pre or post process the block
if mode == "pre":
addIndent = self._addIndent
removeIndent = self._removeIndent
elif mode == "post":
addIndent = self._removeIndent
removeIndent = self._addIndent
# split up the block into lines
lines = block.split('\n')
# run through each line fixing the indentation
new_lines = []
in_main_block = True
in_dynamics = False
in_motiontree = True
skip_count = 0
for index in range(len(lines)):
line = lines[index]
# - context checking -
# mark entrance into dynamics block
if line.startswith(" dynamics"):
in_dynamics = True
elif line.startswith(" end dynamics"):
in_dynamics = False
# mark entrance into motion tree
elif line.startswith("motion tree"):
in_motiontree = True
# check for main block exit
elif in_main_block and (line == ''):
in_main_block = False
# - formatting -
if skip_count > 0:
skip_count -= 1
pass
# skip start object tag
elif line.startswith("object"):
pass
# main block formatting
elif in_main_block:
# special processing for dynamics block
if in_dynamics:
if line.lstrip(' ').startswith("rbd_solver"):
lines[index] = addIndent(line)
# variables should be unindented by one tab
elif line.lstrip(' ').startswith("variable"):
lines[index] = removeIndent(line)
# skip end dynamics tag
elif line.lstrip(' ').startswith("end dynamics"):
pass
# skip translate tag
elif line.lstrip(' ').startswith("translate"):
pass
# skip transform tag
elif line.lstrip(' ').startswith("transform"):
skip_count = 4
pass
# default to adding an indent
else:
lines[index] = addIndent(line)
# add indent to first motion tree line seperator
elif in_motiontree and (line == ''):
if mode == "pre":
lines[index] = " "
in_motiontree = False
# skip object end tag
elif line.startswith("end object"):
pass
elif (mode == "post") and line.lstrip(' ').startswith('\t'):
lines[index] = line.lstrip(' ')
# default to adding an indent
else:
lines[index] = addIndent(line)
# return newly formatted block
return "\n".join(lines)
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Object block header contains object name.
"""
formating = "object %s"
(self.name,) = sscanf(header, formating)
#--------------------------------------------------------------------------
def _parseVariable(self, block):
"""Collate all of the agent variables.
"""
formatting = ObjectBlock._sBlockFormatting[6:8]
data = self._parseAttributeScanf(block, formatting)
self.variables.append(Variable(*data))
#--------------------------------------------------------------------------
def _printVariable(self):
variables = "\n".join(map(str, self.variables))
return variables
#--------------------------------------------------------------------------
def _parseDynamics(self, block):
self.dynamics = DynamicsBlock(block)
#--------------------------------------------------------------------------
def _printDynamics(self):
block = str(self.dynamics)
return block
#--------------------------------------------------------------------------
def _parseTransform(self, block):
header, block = block.partition('\n')[::2]
block = self._removeIndent(block).rstrip('\n')
self.transform = map(float, re.compile('\s+').sub(' ', block).split(' '))
#--------------------------------------------------------------------------
def _printTransform(self):
block = ""
if self.transform:
header = "transform"
formatting = "%.7f\t%.7f\t%.7f\t%.7f"
vectors = [self.transform[i:i+4] for i in range(0, 16, 4)]
transform = "\n".join([formatting % tuple(v) for v in vectors])
block = "%s\n%s" % (header, self._addIndent(transform))
return block
#--------------------------------------------------------------------------
def _parseAField(self, block):
self.afields.append(AFieldBlock(block))
#--------------------------------------------------------------------------
def _printAField(self):
block = "\n".join(map(str, self.afields))
return block
#--------------------------------------------------------------------------
def _parseStandin(self, block):
self.standins.append(StandinBlock(block))
#--------------------------------------------------------------------------
def _printStandin(self):
block = "\n".join(map(str, self.standins))
return block
#--------------------------------------------------------------------------
def _parseSegment(self, block):
self.segments.append(SegmentNode(block))
#--------------------------------------------------------------------------
def _printSegment(self):
block = "\n".join(map(str, self.segments))
return block
#--------------------------------------------------------------------------
def _parseSpring(self, block):
self.springs.append(SpringNode(block))
#--------------------------------------------------------------------------
def _printSpring(self):
block = "\n".join(map(str, self.springs))
return block
#--------------------------------------------------------------------------
def _parseMaterial(self, block):
self.materials.append(MaterialNode(block))
#--------------------------------------------------------------------------
def _printMaterial(self):
block = "\n".join(map(str, self.materials))
return block
#--------------------------------------------------------------------------
def _parseCloth(self, block):
self.clothes.append(ClothNode(block))
#--------------------------------------------------------------------------
def _printCloth(self):
block = "\n".join(map(str, self.clothes))
return block
#--------------------------------------------------------------------------
def _parseGeometry(self, block):
self.geometries.append(GeometryNode(block))
#--------------------------------------------------------------------------
def _printGeometry(self):
block = "\n".join(map(str, self.geometries))
return block
#--------------------------------------------------------------------------
def _parseOption(self, block):
self.options.append(OptionNode(block))
#--------------------------------------------------------------------------
def _printOption(self):
block = "\n".join(map(str, self.options))
return block
#--------------------------------------------------------------------------
def _parseHair(self, block):
self.hairs.append(HairNode(block))
#--------------------------------------------------------------------------
def _printHair(self):
block = "\n".join(map(str, self.hairs))
return block
#--------------------------------------------------------------------------
def _parseBone(self, block):
self.bones.append(BoneBlock(block))
#--------------------------------------------------------------------------
def _printBone(self):
block = "\n".join(map(str, self.bones))
return '' if block == '' else block + '\n'
#--------------------------------------------------------------------------
def _parseFuzzy(self, block):
self.fuzzies.append(FuzzyNode(block))
#--------------------------------------------------------------------------
def _printFuzzy(self):
block = "\n".join(map(str, self.fuzzies))
return block
#--------------------------------------------------------------------------
def _parseAction(self, block):
self.actions.append(ActionBlock(block))
#--------------------------------------------------------------------------
def _printAction(self):
block = "\n".join(map(str, self.actions))[0:-1]
return '' if block == '' else '\n' + block
#--------------------------------------------------------------------------
def _parseMotionTree(self, block):
self.motiontrees.append(MotionTreeBlock(block))
#--------------------------------------------------------------------------
def _printMotionTree(self):
block = "\n".join(map(str, self.motiontrees))
return block
#------------------------------------------------------------------------------
# class DynamicsBlock
#------------------------------------------------------------------------------
class DynamicsBlock(Block):
"""Defines agents dynamics settings.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(DynamicsBlock, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
block = self._raw
return "dynamics\n%s\nend dynamics" % self._addIndent(block)
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Dynamics header contains nothing but start tag.
"""
formating = "dynamics"
sscanf(header, formating)
#------------------------------------------------------------------------------
# class AFieldBlock
#------------------------------------------------------------------------------
class AFieldBlock(Block):
"""Defines an agent field.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(AFieldBlock, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
header = "afield %s %s" % (self.type, self.name)
block = self._raw
return "%s\n%s\nend afield\n" % (header, self._addIndent(block))
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Segment node header may contain segment name.
"""
formatting = "afield %s %s"
(self.type, self.name) = sscanf(header, formatting)
#------------------------------------------------------------------------------
# class StandinBlock
#------------------------------------------------------------------------------
class StandinBlock(Block):
"""Defines agent standins.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(StandinBlock, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
header = "standin %s" % self.name
block = self._raw
return "%s\n%s\n" % (header, self._addIndent(block))
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Segment node header may contain segment name.
"""
formatting = "standin %s"
(self.name,) = sscanf(header, formatting)
#------------------------------------------------------------------------------
# class SegmentNode
#------------------------------------------------------------------------------
class SegmentNode(Block):
"""Defines an agent joint.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(SegmentNode, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
header = ("segment %s" % self.name) if self.name else "segment"
block = self._raw
return "%s\n%s\n" % (header, self._addIndent(block))
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Segment node header may contain segment name.
"""
named = "segment %s"
anonymous = "segment"
# check if segment named
try:
(self.name,) = sscanf(header, named)
except IncompleteCaptureError, e:
sscanf(header, anonymous)
self.name = None
#------------------------------------------------------------------------------
# class SpringNode
#------------------------------------------------------------------------------
class SpringNode(Block):
"""Defines an agent spring.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(SpringNode, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
header = ("spring %s" % self.name) if self.name else "spring"
block = self._raw
return "%s\n%s\n" % (header, self._addIndent(block))
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Spring node header may contain spring name.
"""
named = "spring %s"
anonymous = "spring"
# check if spring named
try:
(self.name,) = sscanf(header, named)
except IncompleteCaptureError, e:
sscanf(header, anonymous)
self.name = None
#------------------------------------------------------------------------------
# class MaterialNode
#------------------------------------------------------------------------------
class MaterialNode(Block):
"""Defines an agent material.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(MaterialNode, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
header = ("material %s" % self.name) if self.name else "material"
block = self._raw
return "%s\n%s\n" % (header, self._addIndent(block))
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Material node header may contain material name.
"""
named = "material %s"
anonymous = "material"
# check if material named
try:
(self.name,) = sscanf(header, named)
except IncompleteCaptureError, e:
sscanf(header, anonymous)
self.name = None
#------------------------------------------------------------------------------
# class ClothNode
#------------------------------------------------------------------------------
class ClothNode(Block):
"""Defines agent cloth.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(ClothNode, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
header = ("cloth %s" % self.name) if self.name else "cloth"
block = self._raw
return "%s\n%s\n" % (header, self._addIndent(block))
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Cloth node header may contain cloth name.
"""
named = "cloth %s"
anonymous = "cloth"
# check if cloth named
try:
(self.name,) = sscanf(header, named)
except IncompleteCaptureError, e:
sscanf(header, anonymous)
self.name = None
#------------------------------------------------------------------------------
# class GeometryNode
#------------------------------------------------------------------------------
class GeometryNode(Block):
"""Defines agent geometry.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(GeometryNode, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
header = ("geometry %s" % self.name) if self.name else "geometry"
block = self._raw
return "%s\n%s\n" % (header, self._addIndent(block))
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Geometry node header may contain geometry name.
"""
named = "geometry %s"
anonymous = "geometry"
# check if geometry named
try:
(self.name,) = sscanf(header, named)
except IncompleteCaptureError, e:
sscanf(header, anonymous)
self.name = None
#------------------------------------------------------------------------------
# class OptionNode
#------------------------------------------------------------------------------
class OptionNode(Block):
"""Defines an agent option.
"""
#--------------------------------------------------------------------------
# statics
#--------------------------------------------------------------------------
_sBlockFormatting = [
]
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def __init__(self, block):
"""Initialize self with agent data.
"""
super(OptionNode, self).__init__()
# remove the block header
header, block = block.partition('\n')[::2]
self._parseHeader(header)
# remove indent from block
block = self._removeIndent(block)
# save attributes
self._raw = block
#--------------------------------------------------------------------------
def __str__(self):
header = ("option %s" % self.name) if self.name else "option"
block = self._raw
return "%s\n%s\n\n" % (header, self._addIndent(block))
#--------------------------------------------------------------------------
# methods
#--------------------------------------------------------------------------
def _parseHeader(self, header):
"""Option node header may contain option name.
"""
_, _, name = header.partition(' ')
self.name = None if name == '' else name
#------------------------------------------------------------------------------
# class HairNode