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confinement_vbox.py
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confinement_vbox.py
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import numpy as np
import socket, sys, threading, Queue, time, os, math, warnings
import flydra.kalman.data_packets as data_packets
import flydra.common_variables
import flydra.geom as geom
import Pyro.core
import VisionEgg
VisionEgg.start_default_logging(); VisionEgg.watch_exceptions()
from VisionEgg.Core import Screen, Viewport, FrameTimer, ModelView, \
swap_buffers, SimplePerspectiveProjection
from VisionEgg.MoreStimuli import Rectangle3D
from VisionEgg.Gratings import SinGrating3D
from VisionEgg.Textures import Texture, TextureStimulus3D, SpinningDrum
import pygame
from pygame.locals import QUIT,KEYDOWN,MOUSEBUTTONDOWN
import OpenGL.GL as gl
import VR_math
import FlatRect
pi = np.pi
class Arena:
# want a function that takes 'trace edges' and generates an arena instance
def __init__(self):
self.geometry = 'cube'
self.texture_filename = 'checkboard.jpg'
self.texture = Texture(self.texture_filename)
self.verts = [ (0,0,0),#0
(1,0,0),#1
(1,1,0),#2
(0,1,0),#3
(0,0,1),#4
(1,0,1),#5
(1,1,1),#6
(0,1,1),#7
]
self.face_verts = {}
self.face_verts['+x'] = [2,6,5,1]
self.face_verts['+y'] = [3,7,6,2]
self.face_verts['-x'] = [0,4,7,3]
self.face_verts['-y'] = [1,5,4,0]
self.face_verts['+z'] = [4,5,6,7]
self.face_verts['-z'] = [0,1,2,3]
self.faces_3d = {}
for k,v in self.face_verts.items():
self.faces_3d[k] = [self.verts[v[0]],
self.verts[v[1]],
self.verts[v[2]],
self.verts[v[3]],
]
if 0:
for face_name, face_verts in self.faces.iteritems():
face = TextureStimulus3D(texture = self.texture,
shrink_texture_ok=True,
internal_format=gl.GL_RGBA,
lowerleft=verts[faces[face_name][0]],
upperleft=verts[faces[face_name][1]],
upperright=verts[faces[face_name][2]],
lowerright=verts[faces[face_name][3]],
mipmaps_enabled=False,
depth_test=True,
)
#vr_objects.append(face)
def write_xml(self):
# write xml file for use in liveviewer, plots, etc.
return 0
#SHOW='cam:floor'
#SHOW='cam:test'
#SHOW='cam:+y'
SHOW='overview'
#SHOW='projector (calibrated)'
FOREST=False
DRUM = True
DOTS = False
UNIT_CUBE = False
BGCOLOR = (0.5,0.5,0.5)
TRIAL_DURATION = 30.0 # seconds
DO_EXPERIMENT = True
EXPERIMENT_STATES = [
'waiting',
'doing virtual reality drum radius 0.1',
## 'waiting',
## 'doing static drum radius 0.1',
## 'waiting',
## 'doing virtual reality drum radius 0.3',
## 'waiting',
## 'doing static drum radius 0.3',
## 'waiting',
## 'doing gray only stimulus'
]
# EXPERIMENT_STATE is an index into above list
EXPERIMENT_STATE = 0
EXPERIMENT_STATE_START_TIME = None
STATIC_FLY_XYZ = None
def in_trigger_volume(fly_xyz):
return True
def should_i_advance_to_next_state(fly_xyz):
state_string = EXPERIMENT_STATES[EXPERIMENT_STATE]
state_string_split = state_string.split()
if state_string_split[0] == 'waiting':
if in_trigger_volume(fly_xyz):
return True
else:
return False
elif state_string_split[0] == 'doing':
start_doing_time = EXPERIMENT_STATE_START_TIME
now = time.time()
dur = now-start_doing_time
if dur > TRIAL_DURATION:
return True
## if fly_xyz == None:
## return True
return False
global sendsock_host
sendsock_host = ('brain1',30041)
def advance_state(fly_xyz,obj_id,framenumber,sendsock):
global EXPERIMENT_STATE, EXPERIMENT_STATE_START_TIME, mainbrain
global STATIC_FLY_XYZ
global sendsock_host
EXPERIMENT_STATE = (EXPERIMENT_STATE+1) % len(EXPERIMENT_STATES)
EXPERIMENT_STATE_START_TIME = time.time()
prefix = '(%s %s) '%(obj_id,framenumber)
mainbrain.log_message('<wtstim>',
EXPERIMENT_STATE_START_TIME,
prefix+EXPERIMENT_STATES[EXPERIMENT_STATE])
print EXPERIMENT_STATES[EXPERIMENT_STATE]
if EXPERIMENT_STATES[EXPERIMENT_STATE] != 'waiting':
sendsock.sendto('x',sendsock_host)
if EXPERIMENT_STATES[EXPERIMENT_STATE].startswith('doing static'):
STATIC_FLY_XYZ = fly_xyz
class Listener(object):
def __init__(self,sockobj):
self.s = sockobj
self.q = Queue.Queue()
def run(self):
while 1:
#print 'listening for packet on',self.s
buf, addr = self.s.recvfrom(4096)
#print 'got packet:',buf
self.q.put( buf )
def get_list_of_bufs(self):
result = []
while 1:
try:
result.append( self.q.get_nowait() )
except Queue.Empty:
break
return result
def get_most_recent_single_fly_data(self):
superpacket_bufs = self.get_list_of_bufs()
if len(superpacket_bufs)==0:
# no new data
return
buf = superpacket_bufs[-1] # most recent superpacket
packets = data_packets.decode_super_packet( buf )
packet = packets[-1] # most recent packet
tmp = data_packets.decode_data_packet(packet)
#(corrected_framenumber, timestamp, obj_ids, state_vecs, meanPs) = tmp
return tmp
class ReplayListener(object):
def __init__(self,kalman_filename):
import flydra.a2.core_analysis as core_analysis
import flydra.analysis.result_utils as result_utils
self.ca = core_analysis.get_global_CachingAnalyzer()
(obj_ids, use_obj_ids, is_mat_file, data_file,
extra) = self.ca.initial_file_load(kalman_filename)
self.data_file = data_file
self.up_dir = None
if 1:
dynamic_model = extra['dynamic_model_name']
print 'detected file loaded with dynamic model "%s"'%dynamic_model
if dynamic_model.startswith('EKF '):
dynamic_model = dynamic_model[4:]
print ' for smoothing, will use dynamic model "%s"'%dynamic_model
self.dynamic_model = dynamic_model
self.fps = result_utils.get_fps( data_file )
self.use_kalman_smoothing = True
self.up_dir = (0,0,1)
def set_obj_frame(self,obj_id,framenumber):
my_rows = self.ca.load_data(
obj_id, self.data_file,
use_kalman_smoothing=self.use_kalman_smoothing,
dynamic_model_name = self.dynamic_model,
frames_per_second=self.fps,
up_dir=self.up_dir)
cond = (my_rows['frame'] == framenumber) & (my_rows['obj_id']==obj_id)
idx = np.nonzero(cond)[0]
if len(idx)!=1:
raise ValueError('no unique frame for obj_id and framenumber')
row = my_rows[idx[0]]
next_xyz = row['x'], row['y'], row['z']
self.next_results = obj_id, next_xyz, framenumber
def get_fly_xyz(self,prefer_obj_id=None):
return self.next_results
class InterpolatingListener(object):
def __init__(self,sockobj,dummy=False):
if sockobj is not None:
self.listener = Listener(sockobj)
self.last_data_time = -np.inf
self.current_state_vec = None
self.dummy=dummy
def run(self):
self.listener.run()
def get_fly_xyz(self,prefer_obj_id=None):
"""
Returns
=======
obj_id
fly_xyz
framenumber
"""
if self.dummy:
t = time.time()
timestamp = t
theta = (2*pi*t) / 5.0
x = eye_loc_default[0] + 0.2*np.cos( theta )
y = eye_loc_default[1] + 0.2*np.sin( theta )
z = eye_loc_default[2] + 0.2*np.sin(theta*.2)
state_vecs = [ (x,y,z) ]
corrected_framenumber = 0
meanP = 0
return 0, (x,y,z), 0
new_data_all = self.listener.get_most_recent_single_fly_data()
now = time.time()
if new_data_all is not None:
(corrected_framenumber, acquire_timestamp, reconstruct_timestamp,
obj_ids, state_vecs, meanPs) = new_data_all
#corrected_framenumber, timestamp, state_vecs, meanP = new_data_all
self.last_data_time = now
if prefer_obj_id is not None:
try:
idx = obj_ids.index(prefer_obj_id)
except ValueError:
idx = 0
else:
idx = 0
self.current_framenumber = corrected_framenumber
self.current_obj_id = obj_ids[idx]
self.current_state_vec = np.array(state_vecs[idx]) #convert to numpy
dt = now-self.last_data_time
if dt > 0.1:
# return None if no recent target (recent defined as 100 msec)
return None
if dt <= 0.0:
# return pure X,Y,Z
return (self.current_obj_id,
self.current_state_vec[:3],
self.current_framenumber)
state_vec = self.current_state_vec
dx = dt*state_vec[3:] # velocity*time
newx = state_vec[:3]+dx
return self.current_obj_id, newx, self.current_framenumber
eye_loc_default = (0.5, 0.5, 0.5)
class DummyMainbrain:
def log_message(self,*args,**kwds):
return
class StimulusLocationUpdater(object):
def __init__(self,stim,
offset=None,
inc=0.01,
inc1_dir=None,
inc2_dir=None,
):
if offset is None:
offset=(0,0,0)
if inc1_dir is None:
inc1_dir = (1,0,0)
if inc2_dir is None:
inc2_dir = (0,1,0)
self.stim=stim
self.offset=geom.ThreeTuple(offset)
self.inc=inc
self.inc1_dir = geom.ThreeTuple(inc1_dir)
self.inc2_dir = geom.ThreeTuple(inc2_dir)
def update(self,loc):
newloc = geom.ThreeTuple(loc)+self.offset
inc = self.inc
if 0:
x_inc = geom.ThreeTuple((inc,0,0))
y_inc = geom.ThreeTuple((0,inc,0))
xy_inc = geom.ThreeTuple((inc,inc,0))
else:
x_inc = self.inc1_dir * inc
y_inc = self.inc2_dir * inc
xy_inc = (self.inc1_dir + self.inc2_dir) * inc
p = self.stim.parameters
p.vertex1=newloc.vals
p.vertex2=(newloc+x_inc).vals
p.vertex3=(newloc+xy_inc).vals
p.vertex4=(newloc+y_inc).vals
def get_wall_dict( show, screen, corners_3d, corners_2d,
vr_objects, approx_view_dir, name):
proj_math = VR_math.VRScreenData(corners_3d,#approx_view_dir=approx_view_dir,
name=name)
cam_viewport = Viewport(screen=screen,
stimuli=vr_objects,
auto_pixel_projection=False,
)
result = dict(screen_data=proj_math,
cam_viewport=cam_viewport)
if show in ['overview','projector (calibrated)']:
framebuffer_copy_texture = Texture(
texels=screen.get_framebuffer_as_image(format=gl.GL_RGBA) )
screen_rect = TextureStimulus3D(
texture = framebuffer_copy_texture,
shrink_texture_ok=True,
internal_format=gl.GL_RGBA,
mipmaps_enabled=False, # don't pretend to do mipmaps on every frame
)
result['framebuffer_texture_object']=(
screen_rect.parameters.texture.get_texture_object())
if show=='overview':
screen_rect.set(
lowerleft=corners_3d[0],
upperleft=corners_3d[1],
upperright=corners_3d[2],
lowerright=corners_3d[3],
)
elif show=='projector (calibrated)':
def make3d(tup):
return (tup[0],tup[1],-1.0)
# set these to the corners of the rectangle being projected:
screen_rect.set(
lowerleft=make3d(corners_2d[0]),
upperleft=make3d(corners_2d[1]),
upperright=make3d(corners_2d[2]),
lowerright=make3d(corners_2d[3]),
)
result['display_stimuli']=[screen_rect]
return result
def save_wall_models( vr_walls, save_osg_info ):
import fsee.scenegen.primlib as primlib
import fsee.scenegen.osgwriter as osgwriter
geode = osgwriter.Geode(states=['GL_LIGHTING OFF'])
for wallname,wall in vr_walls.iteritems():
data = wall['screen_data']
osgprim = primlib.Prim()
osgprim.texture_fname = wallname+'.png'
count = 0
quads = []
normal = (0,0,1)
osgprim.verts.append( data.LL_3d[:3,0] )
osgprim.verts.append( data.UL_3d[:3,0] )
osgprim.verts.append( data.UR_3d[:3,0] )
osgprim.verts.append( data.LR_3d[:3,0] )
osgprim.normals.append( normal )
osgprim.normals.append( normal )
osgprim.normals.append( normal )
osgprim.normals.append( normal )
osgprim.tex_coords.append( [0,0] )
osgprim.tex_coords.append( [0,1] )
osgprim.tex_coords.append( [1,1] )
osgprim.tex_coords.append( [1,0] )
quads.append( [count, count+1, count+2, count+3] )
count += 4
osgprim.prim_sets = [primlib.Quads( quads )]
geode.append(osgprim.get_as_osg_geometry())
m = osgwriter.MatrixTransform(np.eye(4))
m.append(geode)
g = osgwriter.Group()
g.append(m)
full_path = os.path.join(save_osg_info['dirname'],'model.osg')
fd = open(full_path,'wb')
g.save(fd)
fd.close()
def main(connect_to_mainbrain=True,
save_osg_info=None, # dict with info
live_demo = False, # if True, never leave VR mode
):
global EXPERIMENT_STATE
global EXPERIMENT_STATE_START_TIME
global mainbrain
if save_osg_info is not None:
save_osg = True
else:
save_osg = False
sendsock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
if connect_to_mainbrain:
assert not save_osg, 'cannot connect to mainbrain and save to .osg file'
# make connection to flydra mainbrain
my_host = '' # get fully qualified hostname
my_port = 8322 # arbitrary number
# create UDP socket object, grab the port
sockobj = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
print 'binding',( my_host, my_port)
sockobj.bind(( my_host, my_port))
# connect to mainbrain
mainbrain_hostname = 'brain1'
mainbrain_port = flydra.common_variables.mainbrain_port
mainbrain_name = 'main_brain'
remote_URI = "PYROLOC://%s:%d/%s" % (mainbrain_hostname,
mainbrain_port,
mainbrain_name)
Pyro.core.initClient(banner=0)
mainbrain = Pyro.core.getProxyForURI(remote_URI)
mainbrain._setOneway(['log_message'])
my_host_fqdn = socket.getfqdn(my_host)
mainbrain.register_downstream_kalman_host(my_host_fqdn,my_port)
listener = InterpolatingListener(sockobj)
#listener = Listener(sockobj)
listen_thread = threading.Thread(target=listener.run)
listen_thread.setDaemon(True)
listen_thread.start()
else:
if save_osg:
listener = ReplayListener(save_osg_info['kalman_h5'])
else:
listener = InterpolatingListener(None,dummy=True)
mainbrain = DummyMainbrain()
screen=Screen(size=(1024,768),
bgcolor=(0,0,0),
alpha_bits=8,
#fullscreen=True,
)
if 1:
# this loads faster, for debugging only
mipmaps_enabled=False
else:
mipmaps_enabled=True
DEBUG='none' # no debugging
#DEBUG='flicker' # alternate views on successive frames
vr_objects = []
on_eye_loc_update_funcs = []
if 0:
# floor stimulus
# Get a texture
filename = 'stones_and_cement.jpg'
texture = Texture(filename)
# floor is iso-z rectangle
x0 = -1
x1 = 1
y0 = -.25
y1 = .25
z0 = -.1
z1 = -.1
vr_object = FlatRect.FlatRect(texture=texture,
shrink_texture_ok=1,
lowerleft=(x0,y0,z0),
upperleft=(x0,y1,z1),
upperright=(x1,y1,z1),
lowerright=(x1,y0,z0),
tex_phase = 0.2,
mipmaps_enabled=mipmaps_enabled,
depth_test=True,
)
vr_objects.append( vr_object )
if FOREST:
# +y wall stimulus
if 0:
# wall iso-y rectangle
x0 = -1
x1 = 1
y0 = .25
y1 = .25
z0 = -.1
z1 = .5
# Get a texture
filename = 'stones_and_cement.jpg'
texture = Texture(filename)
vr_object = FlatRect.FlatRect(texture=texture,
shrink_texture_ok=1,
lowerleft=(x0,y0,z0),
upperleft=(x0,y1,z1),
upperright=(x1,y1,z1),
lowerright=(x1,y0,z0),
tex_phase = 0.2,
mipmaps_enabled=mipmaps_enabled,
depth_test=True,
)
vr_objects.append(vr_object)
else:
# forest of trees in +y direction
filename = 'tree.png'
tree_texture = Texture(filename)
for x0 in np.arange(-1,1,.3):
for y0 in np.arange(.1, 1.0, .2):
#for y0 in [0.0]:
x1 = x0+0.1
y1 = y0
z0 = -0.5
z1 = 1.0
tree = TextureStimulus3D(texture = tree_texture,
shrink_texture_ok=True,
internal_format=gl.GL_RGBA,
lowerleft=(x0,y0,z0),
upperleft=(x0,y1,z1),
upperright=(x1,y1,z1),
lowerright=(x1,y0,z0),
mipmaps_enabled=False,
depth_test=True,
)
vr_objects.append(tree)
if FOREST:
if 1:
# forest of trees in -y direction
filename = 'tree.png'
tree_texture = Texture(filename)
for x0 in np.arange(-1,1,.3):
for y0 in np.arange(-.1, -1.0, -.2):
#for y0 in [0.0]:
x1 = x0+0.1
y1 = y0
z0 = -0.5
z1 = 1.0
tree = TextureStimulus3D(texture = tree_texture,
shrink_texture_ok=True,
internal_format=gl.GL_RGBA,
lowerleft=(x0,y0,z0),
upperleft=(x0,y1,z1),
upperright=(x1,y1,z1),
lowerright=(x1,y0,z0),
mipmaps_enabled=False,
depth_test=True,
)
vr_objects.append(tree)
if UNIT_CUBE:
arena = Arena()
for face_name, face_verts in arena.face_verts.iteritems():
face = TextureStimulus3D(texture = arena.texture,
shrink_texture_ok=True,
internal_format=gl.GL_RGBA,
lowerleft=arena.verts[arena.face_verts[face_name][0]],
upperleft=arena.verts[arena.face_verts[face_name][1]],
upperright=arena.verts[arena.face_verts[face_name][2]],
lowerright=arena.verts[arena.face_verts[face_name][3]],
mipmaps_enabled=False,
depth_test=True,
)
vr_objects.append(face)
if DRUM:
filename = os.path.join( os.path.split( __file__ )[0], 'panorama-checkerboard.png')
texture = Texture(filename)
# cylinder
drum = SpinningDrum( position=(0.5,0.5,0.5), # center of WT
orientation=0.0,
texture=texture,
drum_center_elevation=90.0,
radius = (0.4),
height=0.3,
internal_format=gl.GL_RGBA,
)
vr_objects.append(drum)
if DOTS:
# due to a bug in Vision Egg, these only show up if drawn last.
if 1:
# fly tracker negZ stimulus
negZ_stim = Rectangle3D(color=(1,1,1,1),
)
updater = StimulusLocationUpdater(negZ_stim,offset=(0,0,-1),inc=0.1)
on_eye_loc_update_funcs.append( updater.update )
vr_objects.append( negZ_stim )
if 1:
# fly tracker plusY stimulus
plusY_stim = Rectangle3D(color=(1,1,1,1),
)
updater = StimulusLocationUpdater(plusY_stim,
offset=(0,1,0),
inc1_dir=(1,0,0),
inc2_dir=(0,0,1),
inc=0.1)
on_eye_loc_update_funcs.append( updater.update )
vr_objects.append( plusY_stim )
if 1:
# fly tracker negY stimulus
negY_stim = Rectangle3D(color=(1,1,1,1),
)
updater = StimulusLocationUpdater(negY_stim,
offset=(0,-1,0),
inc1_dir=(1,0,0),
inc2_dir=(0,0,1),
inc=0.1)
on_eye_loc_update_funcs.append( updater.update )
vr_objects.append( negY_stim )
vr_walls = {}
arena = Arena()
if 0:
# test
## corners_3d = [
## ( 0.5, 0.15, 0.01),
## (-0.5, 0.15, 0.01),
## (-0.5, -0.15, 0.01),
## ( 0.5, -0.15, 0.01),
## ]
testz = 0.
## corners_3d = [(-0.5, -0.15, testz),
## ( 0.5, -0.15, testz),
## ( 0.5, 0.15, testz),
## (-0.5, 0.15, testz)]
corners_3d = [(-0.5, 0.15, testz),
( 0.5, 0.15, testz),
( 0.5, -0.15, testz),
(-0.5, -0.15, testz)]
corners_2d = [ (0,210),
(799,210),
(799,401),
(0,399)]
name = 'test'
approx_view_dir = (0,0,-1) # down
vr_wall_dict = get_wall_dict( SHOW, screen,
corners_3d, corners_2d, vr_objects,
approx_view_dir, name)
vr_walls[name] = vr_wall_dict
del testz
if 0:
# test2
testy = 0.15
corners_3d = [(-0.5, testy, 0),
( -0.5, testy, 0.3),
( 0.5, testy, 0.3),
(0.5, testy, 0)]
del testy
corners_2d = [ (0,0),
(799,0),
(799,200),
(0,200)]
name = 'test2'
approx_view_dir = (0,0,-1) # down
vr_wall_dict = get_wall_dict( SHOW, screen,
corners_3d, corners_2d, vr_objects,
approx_view_dir, name)
vr_walls[name] = vr_wall_dict
if 0:
# floor
# Measured Mar 24, 2009. Used calibration cal20081120.xml.
corners_3d = arena.faces_3d['-z']
corners_2d = [
(1,401),
(800,399),
(800,209),
(1,208),
]
name = 'floor'
approx_view_dir = None
vr_wall_dict = get_wall_dict( SHOW, screen,
corners_3d, corners_2d, vr_objects,
approx_view_dir, name)
vr_walls[name] = vr_wall_dict
if 1:
# order: LL, UL, UR, LR
# +y wall
corners_3d = arena.faces_3d['+y']
corners_2d = [
# LL
(513, 1),
# UL
(513,768),
#UR
(1024,550),
# LR
(1024,50),
]
name = '+y'
approx_view_dir = None
vr_wall_dict = get_wall_dict( SHOW, screen,
corners_3d, corners_2d, vr_objects,
approx_view_dir,name)
vr_walls[name] = vr_wall_dict
if 1:
# order: LL, UL, UR, LR
# -y wall
corners_3d = arena.faces_3d['+x']
corners_2d = [
# LL
(1,50),
# UL
(1,620),
# UR
(512,768),
# LR
(512,1),
]
name = '-y'
approx_view_dir = None
vr_wall_dict = get_wall_dict( SHOW, screen,
corners_3d, corners_2d, vr_objects,
approx_view_dir,name)
vr_walls[name] = vr_wall_dict
if SHOW in ['overview','projector (calibrated)']:
screen_stimuli = []
for wall in vr_walls.itervalues():
screen_stimuli.extend( wall['display_stimuli'] )
if SHOW=='overview':
# draw dot where VR camera is for overview
VR_eye_stim = Rectangle3D(color=(.2,.2,.2,1), # gray
depth_test=True,#requires VE 1.1.1.1
)
fly_stim_updater=StimulusLocationUpdater(VR_eye_stim)
on_eye_loc_update_funcs.append( fly_stim_updater.update )
VR_stimuli = []
for wall in vr_walls.itervalues():
VR_stimuli.extend( wall['cam_viewport'].parameters.stimuli )
display_viewport = Viewport(
screen=screen,
projection=SimplePerspectiveProjection(fov_x=90.0),
stimuli=VR_stimuli+screen_stimuli+[VR_eye_stim,
],
)
elif SHOW=='projector (calibrated)':
display_viewport = Viewport(
screen=screen,
stimuli=screen_stimuli,
)
else:
# parse e.g. SHOW='cam:floor'
camname = SHOW[4:]
display_viewport = vr_walls[camname]['cam_viewport']
last_log_message_time = -np.inf
# OpenGL textures must be power of 2
def next_power_of_2(f):
return math.pow(2.0,math.ceil(math.log(f)/math.log(2.0)))
fb_width_pow2 = int(next_power_of_2(screen.size[0]))
fb_height_pow2 = int(next_power_of_2(screen.size[1]))
if save_osg:
listener.set_obj_frame(save_osg_info['obj'],save_osg_info['frame'])
if 1:
# initialize
if live_demo:
EXPERIMENT_STATE = 0
else:
EXPERIMENT_STATE = -1
tmp = listener.get_fly_xyz()
if tmp is not None:
obj_id,fly_xyz,framenumber = tmp
else:
fly_xyz = None
obj_id = None
framenumber = None
del tmp
if not save_osg:
advance_state(fly_xyz,obj_id,framenumber,sendsock)
else:
warnings.warn('save_osg mode -- forcing experiment state')
EXPERIMENT_STATE = 1
frame_timer = FrameTimer()
quit_now = False
while not quit_now:
# infinite loop to draw stimuli
if save_osg:
quit_now = True # quit on next round
# test for keypress or mouseclick to quit
for event in pygame.event.get():
if event.type in (QUIT,MOUSEBUTTONDOWN):
#if event.type in (QUIT,KEYDOWN,MOUSEBUTTONDOWN):
quit_now = True
## now = time.time()
## if now-last_log_message_time > 5.0: # log a message every 5 seconds
## mainbrain.log_message('<wtstim>',
## time.time(),
## 'This is my message.' )
## last_log_message_time = now
near = 0.001
far = 10.0
tmp = listener.get_fly_xyz(prefer_obj_id=obj_id)
if tmp is not None:
obj_id,fly_xyz,framenumber = tmp
else:
fly_xyz = None
obj_id = None
framenumber = None
del tmp
if not save_osg:
if should_i_advance_to_next_state(fly_xyz):
if not live_demo:
advance_state(fly_xyz,obj_id,framenumber,sendsock)
state_string = EXPERIMENT_STATES[EXPERIMENT_STATE]
state_string_split = state_string.split()
draw_stimuli = True
if state_string_split[0]=='waiting':
draw_stimuli=False
elif state_string=='doing gray only stimulus':
draw_stimuli=False
if fly_xyz is not None:
if state_string.startswith('doing static'):
fly_xyz = STATIC_FLY_XYZ
for wall in vr_walls.itervalues():
wall['screen_data'].update_VE_viewport( wall['cam_viewport'],
fly_xyz, near, far,
avoid_clipping=True)
for func in on_eye_loc_update_funcs: # only used to draw dots and in overview mode
func(fly_xyz)
else:
# no recent data
draw_stimuli = False
# render fly-eye views and copy to texture objects if necessary
#screen.set(bgcolor=(.4,.4,0)) # ??
for wallname,wall in vr_walls.iteritems():
if wallname=='test':
screen.set(bgcolor=(1,0,0)) # red
else:
screen.set(bgcolor=BGCOLOR)
screen.clear() # clear screen
if draw_stimuli:
if DRUM and state_string.endswith('drum radius 0.1'):
drum.set(radius = 0.1)
elif DRUM and state_string.endswith('drum radius 0.3'):
drum.set(radius = 0.3)
# render fly-eye view
wall['cam_viewport'].draw()
if SHOW in ['overview','projector (calibrated)']:
framebuffer_texture_object = wall['framebuffer_texture_object']
# copy screen back-buffer to texture
framebuffer_texture_object.put_new_framebuffer(
size=(fb_width_pow2,fb_height_pow2),
internal_format=gl.GL_RGB,
buffer='back',
)
if save_osg:
# save screen back buffer to image file
pil_image = screen.get_framebuffer_as_image(
format=gl.GL_RGBA)
if not os.path.exists(save_osg_info['dirname']):
os.mkdir(save_osg_info['dirname'])
wall_fname = wallname+'.png'
wall_full_path = os.path.join( save_osg_info['dirname'],
wall_fname )
print 'saving %s'%wall_fname
pil_image.save(wall_full_path)
if DEBUG=='flicker':
swap_buffers() # swap buffers
#time.sleep(3.0)
if save_osg:
save_wall_models( vr_walls, save_osg_info)
if SHOW=='overview':
now = time.time()
overview_movement_tf = 0.1
theta = (2*pi*now * overview_movement_tf)
overview_eye_loc = (-.5 + 0.1*np.cos( theta ), # x
-1.5 + 0.1*np.sin( theta ), # y
2.0) # z
camera_matrix = ModelView()
camera_matrix.look_at( overview_eye_loc, # eye
eye_loc_default, # look at fly center
#screen_data.t_3d[:3,0], # look at upper left corner
(0,0,1), # up
)
display_viewport.set(camera_matrix=camera_matrix)
# clear screen again
if SHOW=='overview':
screen.set(bgcolor=(0.0,0.0,0.8)) # blue
else:
screen.set(bgcolor=(0.0,0.0,0.0)) #black
screen.clear() # clear screen
display_viewport.draw() # draw the viewport and hence the stimuli
swap_buffers() # swap buffers
frame_timer.tick() # notify the frame time logger that we just drew a frame
frame_timer.log_histogram() # print frame interval histogram
def main_wrap():
from optparse import OptionParser
usage = '%prog [options]'
parser = OptionParser(usage)
parser.add_option("--standalone", action='store_true',
help="do not attempt to connect to mainbrain",
default=False)
parser.add_option("--live-demo", action='store_true',
help="normal operation but never leave VR mode",
default=False)
parser.add_option("--save-osg-dirname",type='string')
parser.add_option("--save-osg-kalman-h5",type='string')
parser.add_option("--save-osg-obj",type='int')
parser.add_option("--save-osg-frame",type='int')
(options, args) = parser.parse_args()
if (options.save_osg_dirname is not None or
options.save_osg_obj is not None or
options.save_osg_frame is not None):
save_osg_info=dict(dirname=options.save_osg_dirname,
kalman_h5=options.save_osg_kalman_h5,
obj=options.save_osg_obj,
frame=options.save_osg_frame,
)
main(connect_to_mainbrain=False,
save_osg_info=save_osg_info)
elif options.standalone:
global sendsock_host
sendsock_host = ('',30041)
main(connect_to_mainbrain=False)
else:
try:
main(connect_to_mainbrain=True,
live_demo=options.live_demo)
except Pyro.errors.URIError:
sys.stderr.write('could not connect to mainbrain. (Hint: re-try '
'with --standalone option.) Quitting.\n')
sys.exit(1)