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Client.py
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Client.py
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__author__ = 'Alon Ben-Shimol'
import socket
import select
import sys
import Protocol
from Player import Player
from copy import deepcopy
import re
EXIT_ERROR = 1
BOARD_SIZE = 10
MISS_CHAR = 'X'
HIT_CHAR = 'H'
SHIP_CHAR = '0'
class Client:
def __init__(self, s_name, s_port, player_name, player_ships):
self.server_name = s_name
self.server_port = s_port
self.player_name = player_name
self.opponent_name = ""
self.player = Player(player_name, parse_ships(player_ships))
self.my_turn = False
self.last_attack = ('')
self.socket_to_server = None
self.all_sockets = []
"""
DO NOT CHANGE
If you want to run you program on windowns, you'll
have to temporarily remove this line (but then you'll need
to manually give input to your program).
"""
self.all_sockets.append(sys.stdin) # DO NOT CHANGE
def connect_to_server(self):
# Create a TCP/IP socket_to_server
try:
self.socket_to_server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
except socket.error as msg:
self.socket_to_server = None
sys.stderr.write(repr(msg) + '\n')
exit(EXIT_ERROR)
server_address = (self.server_name, int(self.server_port))
try:
self.socket_to_server.connect(server_address)
self.all_sockets.append(
self.socket_to_server) # this will allow us to use Select System-call
except socket.error as msg:
self.socket_to_server.close()
self.socket_to_server = None
sys.stderr.write(repr(msg) + '\n')
exit(EXIT_ERROR)
# we wait to get ok from server to know we can send our name
num, msg = Protocol.recv_all(self.socket_to_server)
if num == Protocol.NetworkErrorCodes.FAILURE:
sys.stderr.write(msg)
self.close_client(1)
if num == Protocol.NetworkErrorCodes.DISCONNECTED:
self.bye('disconnected')
# send our name to server
eNum, eMsg = Protocol.send_all(self.socket_to_server, sys.argv[3])
if eNum:
sys.stderr.write(eMsg)
self.close_client(1)
print "*** Connected to server on %s ***" % server_address[0]
print
print "Waiting for an opponent..."
print
def close_client(self,err):
self.socket_to_server.close()
print
print "*** Goodbye... ***"
exit(err)
def __handle_standard_input(self):
msg = sys.stdin.readline().strip().upper()
if msg == 'EXIT': # user wants to quit
self.close_client(0)
elif self.my_turn:
self.send_attack(msg)
self.last_attack = tuple(msg.split(' '))
self.my_turn = False
def __handle_server_request(self):
"""
handles all massages got from server
"""
num, msg = Protocol.recv_all(self.socket_to_server)
if num == Protocol.NetworkErrorCodes.FAILURE:
sys.stderr.write(msg)
self.close_client(1)
# the connection disconnected
if num == Protocol.NetworkErrorCodes.DISCONNECTED:
self.bye('disconnected')
if "start" in msg:
self.__start_game(msg)
elif msg:
(who, what, data) = msg.split(':')
# the othe side left
if data == 'EXIT' :
self.bye('other '+ data)
# a respond to my former attack or attacking me.
if who == 'client':
result = {'attacking': self.defend,
'defending': self.update_result,
}.get(what)(data.upper())
# result is the outcome from the other's attack.
#(if he didnt attacked in this message will be none)
if result:
self.send_defend(result)
self.my_turn = True
print self.opponent_name + ' plays: ' + data
self.print_board()
# iv'e lost ):
if result == 'LOST':
self.bye(result)
else:
print "It's your turn..."
else:
self.print_board()
# the other tells us he lost the game... I guess we won.
if data == 'LOST':
self.bye('other '+ data)
self.print_board()
def update_result(self, result):
"""
updates the other player's board in the my attack results
"""
self.player.update_results(self.last_attack, result, self.player.op_board)
return None
def defend(self, place):
"""
updates the other attack results in my board and return the result
"""
return self.player.defend(tuple(place.split(' ')))
"""
sends the results to other
"""
def send_defend(self, result):
msg = 'client:defending:' + result
eNum, eMsg = Protocol.send_all(self.socket_to_server, msg)
if eNum:
sys.stderr.write(eMsg)
self.close_client(1)
def send_attack(self, place):
"""
sends my attack to other (incommiiiiiing!)
"""
msg = 'client:attacking:' + place
eNum, eMsg = Protocol.send_all(self.socket_to_server, msg)
if eNum:
sys.stderr.write(eMsg)
self.close_client(1)
def __start_game(self, msg):
print "Welcome " + self.player_name + "!"
self.opponent_name = msg.split('|')[2]
print "You're playing against: " + self.opponent_name + ".\n"
self.print_board()
if "not_turn" in msg:
return
print "It's your turn..."
self.my_turn = True
letters = list(map(chr, range(65, 65 + BOARD_SIZE)))
def print_board(self):
hits = self.player.board.hits
miss = self.player.board.miss
ships = [place for ship in (self.player.board.ships) for place in ship]
op_hits = self.player.op_board.hits
op_miss = self.player.op_board.miss
print
print "%s %56s" % ("My Board:", self.opponent_name + "'s Board:"),
print
print "%-3s" % "",
for i in range(BOARD_SIZE): # a classic case of magic number!
print "%-3s" % str(i + 1),
print(" ||| "),
print "%-3s" % "",
for i in range(BOARD_SIZE):
print "%-3s" % str(i + 1),
print
for i in range(BOARD_SIZE):
print "%-3s" % Client.letters[i],
for j in range(BOARD_SIZE):
place = (Client.letters[i], str(j+1))
print "%-3s" % self.get_char(place, hits, miss, ships),
print(" ||| "),
print "%-3s" % Client.letters[i],
for j in range(BOARD_SIZE):
place = (Client.letters[i], str(j+1))
print "%-3s" % self.get_char(place, op_hits, op_miss, []),
print
print
def get_char(self, place, hits, miss, ships):
return HIT_CHAR if place in hits else MISS_CHAR if place in miss else SHIP_CHAR if place in ships else '*'
def run_client(self):
while True:
r_sockets = select.select(self.all_sockets, [], [])[
0] # We won't use writable and exceptional sockets
if sys.stdin in r_sockets:
self.__handle_standard_input()
elif self.socket_to_server in r_sockets:
self.__handle_server_request()
def bye(self, reason):
"""
end of game method.
prints the things that need to be printed on end game...
"""
print {'disconnected' : "Server has closed connection.",
'LOST' : 'You lost :(',
'other EXIT' : 'Your opponent has disconnected. You win!',
'other LOST' : 'You won!'
}.get(reason)
self.close_client(0)
def parse_ships(ship_path):
ships = []
with open(ship_path, 'r') as f:
for line in f:
ship = set()
places = line.split(',')
for place in places:
match = re.match('([A-Z])(\d+)', place)
ship.add((match.group(1), match.group(2)))
ships.append(ship)
return ships
def main():
client = Client(sys.argv[1], int(sys.argv[2]), sys.argv[3], sys.argv[4])
client.connect_to_server()
client.run_client()
if __name__ == "__main__":
main()