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SimpleInteractions.py
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SimpleInteractions.py
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import numpy as np
import gym
import Entities
class SimpleInteractions():
def __init__(self, n_agents=1, with_finish_zone=True, synchronized_activation=True, dampening=0.75):
self.n_agents = n_agents
self.n = n_agents
""" Environment configuration """
self.with_finish_zone = with_finish_zone
self.synchronized_activation = synchronized_activation
self.dampeding = dampening
""" Build required entities """
self.agents = [Entities.Agent() for _ in range(self.n_agents)]
self.landmarks = [Entities.Landmark() for _ in range(self.n_agents)]
""" Build per agent action space """
self.action_space = [gym.spaces.Box(-1.0, 1.0, (2,)) for _ in range(self.n_agents)]
"""
2 : agent position
2 : agent velocity
2 * (n_agents - 1) : relative position to other agents
2 * n_agents : relative position to landmarks
n_agents : landmark flags
"""
obs_dim = 2 + 2 + 2 * (n_agents - 1) + 2 * n_agents + n_agents
"""
If we are using finish zones :
2 : relative position to finish zone
1 : finish zone radius
"""
if with_finish_zone:
obs_dim = obs_dim + 2 + 1
self.finish_zone = Entities.FinishZone()
""" Build per agent observation space """
self.observation_space = [gym.spaces.Box(low=0, high=0, shape=(obs_dim,)) for _ in range(self.n_agents)]
self.render_geoms = None
self.render_geoms_xform = None
self.viewer = None
self.rebuild_geoms = False
def get_entities(self):
entities = self.agents + self.landmarks
if self.with_finish_zone:
entities = entities + [self.finish_zone]
return entities
def _is_landmark_activable(self, landmark):
for agent in self.agents:
if np.linalg.norm(agent.get_pos() - landmark.get_pos()) <= landmark.get_size():
return True
return False
def _activate_landmarks_synchronous(self):
for landmark in self.landmarks:
if not self._is_landmark_activable(landmark):
self.rebuild_geoms = False
return
for landmark in self.landmarks:
landmark.set_activated(True)
landmark.set_color([0, 0.5, 0])
self.rebuild_geoms = True
def _activate_landmarks_asynchronous(self):
for landmark in self.landmarks:
if not landmark.get_activated() and self._is_landmark_activable(landmark):
landmark.set_activated(True)
landmark.set_color([0, 0.5, 0])
self.rebuild_geoms = True
def activate_landmarks(self):
if self.synchronized_activation:
self._activate_landmarks_synchronous()
else:
self._activate_landmarks_asynchronous()
def get_distances_to_finish_zone(self):
agents_pos = np.array([agent.get_pos() for agent in self.agents])
finish_zone_pos = np.tile(self.finish_zone.get_pos(), (self.n_agents, 1))
return np.linalg.norm(agents_pos - finish_zone_pos, axis=1)
def get_agent_relative_position(self, agent, target):
return target.get_pos() - agent.get_pos()
def get_agents_relative_positions_to_agents(self):
relative_positions = []
for current in range(self.n_agents):
relative = []
for other in range(self.n_agents):
if current == other:
continue
relative.append(self.get_agent_relative_position(self.agents[current], self.agents[other]))
relative_positions.append(np.array(relative).flatten())
return np.array(relative_positions)
def get_agents_relative_positions_to_landmarks(self):
relative_positions = []
for current in range(self.n_agents):
relative = []
for other in range(self.n_agents):
relative.append(self.get_agent_relative_position(self.agents[current], self.landmarks[other]))
relative_positions.append(np.array(relative).flatten())
return np.array(relative_positions)
def get_agents_relative_positions_to_finish_zone(self):
agents_pos = np.array([agent.get_pos() for agent in self.agents])
finish_zone_pos = np.tile(self.finish_zone.get_pos(), (self.n_agents, 1))
return finish_zone_pos - agents_pos
def get_finish_zone_radius(self):
return np.array([[self.finish_zone.get_size()] for _ in range(self.n_agents)])
def get_agents_informations(self):
return [np.hstack([agent.get_speed(), agent.get_pos()]) for agent in self.agents]
def get_landmark_flags(self):
return np.tile([landmark.get_activated() for landmark in self.landmarks], (self.n_agents, 1))
def get_observations(self):
obs = []
obs.append(self.get_agents_informations())
obs.append(self.get_agents_relative_positions_to_landmarks())
obs.append(self.get_agents_relative_positions_to_agents())
obs.append(self.get_landmark_flags())
if self.with_finish_zone:
obs.append(self.get_agents_relative_positions_to_finish_zone())
obs.append(self.get_finish_zone_radius())
return np.hstack(obs)
def get_done(self):
all_landmarks_activated = np.all([landmark.get_activated() for landmark in self.landmarks])
if not self.with_finish_zone:
return all_landmarks_activated
all_agents_in_finish_zone = (self.get_distances_to_finish_zone() <= self.finish_zone.get_size()).all()
if all_landmarks_activated and all_agents_in_finish_zone:
return True
return False
def step(self, actions):
actions = np.clip(actions, -1, 1) * 5
for agent in range(self.n_agents):
#self.agents[agent].set_speed(actions[agent])
self.agents[agent].apply_forces(actions[agent], self.dampeding)
self.activate_landmarks()
observations = self.get_observations()
done = self.get_done()
reward = [1 if done else 0 for _ in range(self.n_agents)]
return observations, reward, done, None
def reset_agents(self, agents_positions):
for index, agent in enumerate(self.agents):
agent.reset_pos()
if agents_positions is not None:
agent.set_pos(agents_positions[index])
def reset_landmarks(self, landmarks_positions, landmarks_flags):
for index, landmark in enumerate(self.landmarks):
landmark.reset_pos()
landmark.set_activated(False)
landmark.set_color((0.5, 0, 0))
if landmarks_positions is not None:
landmark.set_pos(landmarks_positions[index])
if landmarks_flags is not None:
landmark.set_activated(bool(landmarks_flags[index]))
if landmarks_flags[index]:
landmark.set_color([0, 0.5, 0])
def reset_finish_zone(self, finish_zone_position, finish_zone_radius):
self.finish_zone.reset_pos()
self.finish_zone.set_size(0.3)
if finish_zone_position is not None:
self.finish_zone.set_pos(finish_zone_position)
if finish_zone_radius is not None:
self.finish_zone.set_size(finish_zone_radius)
def reset(self, agents_positions=None, landmark_positions=None, landmark_flags=None, finish_zone_position=None, finish_zone_radius=None):
if self.viewer is not None:
self.viewer.clear_geoms()
self.render_geoms = None
self.render_geoms_xform = None
self.reset_agents(agents_positions)
self.reset_landmarks(landmark_positions, landmark_flags)
if self.with_finish_zone:
self.reset_finish_zone(finish_zone_position, finish_zone_radius)
self.rebuild_geoms = True
#self.activate_landmarks()
return self.get_observations()
def render(self, mode="human"):
if self.viewer is None:
import rendering
self.viewer = rendering.Viewer(700, 700)
# create rendering geometry
if self.render_geoms is None or self.rebuild_geoms:
import rendering
self.viewer.clear_geoms()
# import rendering only if we need it (and don't import for headless machines)
# from gym.envs.classic_control import rendering
self.render_geoms = []
self.render_geoms_xform = []
for entity in self.get_entities():
geom = rendering.make_circle(entity.get_size())
xform = rendering.Transform()
geom.set_color(*entity.get_color(), alpha=0.5)
geom.add_attr(xform)
self.render_geoms.append(geom)
self.render_geoms_xform.append(xform)
# add geoms to viewer
for geom in self.render_geoms:
self.viewer.add_geom(geom)
results = []
# update bounds to center around agent
cam_range = 1
pos = np.zeros(2)
self.viewer.set_bounds(pos[0] - cam_range, pos[0] + cam_range, pos[1] - cam_range, pos[1] + cam_range)
# update geometry positions
for a, entity in enumerate(self.get_entities()):
self.render_geoms_xform[a].set_translation(*entity.get_pos())
# render to display or array
results.append(self.viewer.render(return_rgb_array=mode == 'rgb_array'))
return results