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zbw_python_tools

just some stuff for maya

TO DO: 8/30/12 need to standardize function calls and all that. . . XXXXX CHANGE NAME OF ALL MASTER FUNCTIONS TO MATCH THE NAME OF THE SCRIPT ITSELF

messageMapper: add scroll bar to UI, call back to UI window to resize (nonadjustable?), call to function shouldn't include "zbw_"

XXXX ribbon: make a proper ribbon rig :)

look in mel folder and redo bits of that into python . . .

XXXX make generic window class for above^

script to take selected shaders and override the color, spec, ambient, etc for creating render layers?

anim tools - create UI for main module, create icons for each - fold in the outliers(pulldown)

TO DO: 9/23/12 zbw_ribbon: make all things based on whether it's created geo or your own. . . both should base the directions, etc on the surface's uv's. . . etc

figure out the best way to deal with follicle stuff in zbw_follicle (AND/OR in zbw_rig), can get vertex and convert it uv (then can use the follicle function)

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  • Python 100.0%