/
main.py
executable file
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main.py
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#!/usr/bin/env python3
import os, sys, re
from Ai import Ai
from Board import Board
from File import File
from Game import Game
from Piece import Piece
from Player import Player
def interactive(ply):
g = Game()
mode, end = g.game_type()
end = int(end)
if mode: #mode is true means new game
player_x = Player('x')
player_y = Player('y')
b = Board(player_x, player_y)
ai = Ai(ply)
remain = [ 'PlayerX King', 'PlayerX Rook', 'PlayerY King' ]
g.ask_piece(b, player_x, player_y, remain)
b.display()
File.prompt("Who am I, PlayerX or PlayerY?")
localPlayer = input("Player [x/y]: ")
if re.match(r"[Xx]", localPlayer):
localPlayer = 'x'
else:
localPlayer = 'y'
# if local player is playerX, PlayerX is our ai moves
# PlayerY is opponents moves inputted by us
if(localPlayer == 'x'):
for i in range(0, end):
#b.ai_move(player_x)
ai.move(b, player_x)
b.display()
File.debug(ai.value(b))
File.debug(ai.number_of_states)
ai.opponent_move(player_y, b)
b.display()
else:
for i in range(0, end):
ai.opponent_move(player_x, b)
b.display()
#b.ai_move(player_y)
ai.move(b, player_y)
b.display()
File.debug(ai.value(b))
File.debug(ai.number_of_states)
else:
player_x = Player('x')
player_y = Player('y')
b = Board(player_x, player_y)
File.test_file(b, g, player_x, player_y)
ai = Ai(ply)
# AI random moves test:
for i in range(0, end):
ai.move(b, player_x)
b.display()
File.debug(ai.value(b))
File.debug(ai.number_of_states)
ai.move(b, player_y)
b.display()
File.debug(ai.value(b))
File.debug(ai.number_of_states)
# Note: function deprecated
def test_case(ply):
## old test case:
# test1()
## new test case:
test2()
def test1():
player_x = Player('x')
player_y = Player('y')
king_x = Piece(player_x, 'K', 3, 5)
rook_x = Piece(player_x, 'R', 5, 7)
king_y = Piece(player_y, 'K', 4, 3)
player_x.add_piece(rook_x)
player_x.add_piece(king_x)
player_y.add_piece(king_y)
b = Board(player_x, player_y)
b.display()
# legal moves test:
b.player_move(player_x, 'R', 5, 5)
b.display()
b.player_move(player_x, 'K', 4, 5)
b.display()
b.player_move(player_y, 'K', 3, 3)
b.display()
# illegal moves test:
b.player_move(player_y, 'K', 3, 4)
b.display()
b.player_move(player_x, 'R', 2, 5)
b.display()
# AI random moves test:
for i in range(0, 101):
b.ai_move(player_x)
b.display()
b.ai_move(player_y)
b.display()
def test2(ply):
player_x = Player('x')
player_y = Player('y')
king_x = Piece(player_x, 'K', 3, 5)
rook_x = Piece(player_x, 'R', 5, 7)
king_y = Piece(player_y, 'K', 4, 3)
player_x.add_piece(rook_x)
player_x.add_piece(king_x)
player_y.add_piece(king_y)
b = Board(player_x, player_y)
b.display()
ai = Ai(ply)
for i in range(35):
ai.move(b, player_x)
b.display()
ai.move(b, player_y)
b.display()
# row, col = input('Row Col:').split()
# b.player_move(player_y, king_y, row, col)
# b.display()
#ai.move(b, player_x)
#b.display()
#b.player_move(player_y, 'K', 5, 5)
#ai.create_tree(b, player_x)
# ai.move(b, player_x)
# b.display()
#ai.create_tree(b, player_y)
#ai.display_tree(ai.root_node)
# print(ai.value(b))
#ai.bfs()
print(ai.number_of_states)
if __name__ == '__main__':
ply = 5
# override default ply
if len(sys.argv) >= 2:
if re.match(r"[1-9]", sys.argv[1]):
try:
ply = int(sys.argv[1])
except ValueError: pass
try:
#test2(ply)
#test_case(ply)
interactive(ply)
except KeyboardInterrupt:
print("\nExiting...")
File.close()
try:
sys.exit(0)
except SystemExit:
os._exit(0)
File.close()