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main.py
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/
main.py
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#!/usr/bin/env python
#
# Copyright 2007 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
from random import randint
from random import choice
import os
import cgi
import jinja2
import webapp2
from google.appengine.ext import ndb
from google.appengine.api import users
from webapp2_extras import json
jinja_environment = jinja2.Environment(autoescape=True,
loader=jinja2.FileSystemLoader(os.path.dirname(__file__))
)
class Game(ndb.Model):
name = ndb.StringProperty()
game_id = ndb.IntegerProperty()
players = ndb.StringProperty()
players_max = ndb.IntegerProperty()
players_current = ndb.IntegerProperty()
class Player(ndb.Model):
name = ndb.StringProperty()
player_id = ndb.IntegerProperty()
tokens = ndb.IntegerProperty()
class Dealer(ndb.Model):
game_id = ndb.IntegerProperty()
dealer_card_v = ndb.StringProperty()
dealer_card_n = ndb.StringProperty()
deck = ndb.StringProperty()
class GameStatus(ndb.Model):
game_id = ndb.IntegerProperty()
name = ndb.StringProperty()
player_id = ndb.IntegerProperty()
tokens = ndb.IntegerProperty()
your_actions = ndb.StringProperty()
your_cards_visible = ndb.StringProperty()
common_cards_visible = ndb.StringProperty()
players = ndb.StringProperty()
class GameHandler(webapp2.RequestHandler):
def get(self):
self.response.out.write('<html><head><title>Black Jack, Son!</title></head><body><h1>Pick a game, yo!</h1>')
games = ndb.gql("SELECT * FROM Game").fetch()
self.response.out.write('<input placeholder="username" type="text" id="username">')
self.response.out.write('<table border = "1"><tr><th>Name</th><th>ID</th><th>Current Players</th><th>Max Players</th><th>Join Game</th></tr>')
for game in games:
game_id = game.game_id
game_name = game.name
players_max = game.players_max
players_current = game.players_current
self.response.out.write(
"<tr><td>" + str(game_name) + "</td><td>" + str(game_id) + "</td><td>" + str(players_current) + "</td><td>" + str(players_max) + '</td><td><button type="button" class="join" id="' + str(game_id) + '">Join</button></td></tr>')
self.response.out.write("</table>")
form = '<form name="myform" action="http://localhost:8080/games" method="POST">Game Name:<input type = "text" name = "name"><input type="submit" value="Create a new game"></form>'
self.response.out.write(form)
self.response.out.write('<script src="/js/jquery.min.js" type="text/javascript" ></script>')
self.response.out.write('<script src="/js/gamepage.js" type="text/javascript" ></script>')
self.response.out.write('<a href="http://localhost:8080/clear">Clear entire datastore... for debug purposes ONLY!</a>')
self.response.out.write("</body></html>")
def post(self):
#self.response.out.write('Game Handler post')
#user = users.get_current_user()
key = randint(0, 999999999)
game = Game(name=cgi.escape(self.request.get('name')),
game_id=key,
players=json.encode([]),
players_max=6,
players_current=0)
game.put()
dealer = Dealer(game_id=key,
dealer_card_v=json.encode([]),
dealer_card_n="",
deck=json.encode(["2h", "3h", "4h", "5h", "6h", "7h", "8h", "9h", "10h", "Jh", "Qh", "Kh", "Ah",
"2d", "3d", "4d", "5d", "6d", "7d", "8d", "9d", "10d", "Jd", "Qd", "Kd", "Ad",
"2s", "3s", "4s", "5s", "6s", "7s", "8s", "9s", "10s", "Js", "Qs", "Ks", "As",
"2c", "3c", "4c", "5c", "6c", "7c", "8c", "9c", "10c", "Jc", "Qc", "Kc", "Ac"]))
dealer.put()
class PlayerConnectHandler(webapp2.RequestHandler):
def post(self):
#self.response.out.write("Player Connect post")
game_id = self.request.path
game_id = game_id.replace('/game/', '')
game_id = game_id.replace('/playerConnect', '')
username = str(self.request.get('username'))
player = ndb.gql("SELECT * FROM Player WHERE name = '" + username + "'").fetch()
if len(player) == 0:
key = randint(0, 99999999)
player = Player(name=username,
player_id=key,
tokens=1000)
player.put()
game_status = GameStatus(game_id=int(game_id),
name=username,
player_id=key,
tokens=1000,
your_cards_visible=json.encode([]),
common_cards_visible=json.encode([]),
your_actions=json.encode([]),
players=json.encode([]))
game_status.put()
else:
player = player[0]
game_status = ndb.gql("SELECT * FROM GameStatus WHERE name = '" + username + "' AND game_id = " + game_id).fetch()
if len(game_status) == 0:
game_status = GameStatus(game_id=int(game_id),
name=username,
player_id=player.player_id,
tokens=1000,
your_cards_visible=json.encode([]),
common_cards_visible=json.encode([]),
your_actions=json.encode([]),
players=json.encode([]))
else:
game_status = game_status[0]
game_status.put()
game_retrieved = ndb.gql("SELECT * FROM Game WHERE game_id = " + game_id).fetch()
game_retrieved = game_retrieved[0]
if game_retrieved.players_current == 6:
self.response.out.write("error")
else:
players_array = json.decode(game_retrieved.players)
check_player = 0
for p in players_array:
if p == player.name:
check_player = 1
if check_player == 0:
players_array.append(player.name)
game_retrieved.players = json.encode(players_array)
game_status.players = game_retrieved.players
game_retrieved.players_current += 1
game_retrieved.put()
game_status.put()
self.response.out.write("ok")
class StatusHandler(webapp2.RequestHandler):
def get(self):
#self.response.out.write("Status Handler get")
game_id = self.request.path
game_id = game_id.replace('/game/', '')
game_id = game_id.replace('/status', '')
username = str(self.request.get('player'))
game_status = ndb.gql("SELECT * FROM GameStatus WHERE name = '" + username + "' AND game_id = " + game_id).fetch()
game_status = game_status[0]
ret_status = {"your_actions": game_status.your_actions,
"your_visible_cards": game_status.your_cards_visible,
"common_cards_visible": game_status.common_cards_visible,
"players": game_status.players}
ret_status = json.encode(ret_status)
self.response.out.write(ret_status)
class VisibleTableHandler(webapp2.RequestHandler):
def get(self):
username = str(self.request.get('player'))
player = ndb.gql("SELECT * FROM Player WHERE name = '" + username + "'").fetch()
player = player[0]
template_values = {
'username': username,
'tokens': player.tokens
}
template = jinja_environment.get_template('table.html')
self.response.out.write(template.render(template_values))
class ActionHandler(webapp2.RequestHandler):
def post(self):
game_id = self.request.path
game_id = game_id.replace('/game/', '')
game_id = game_id.replace('/action', '')
username = str(self.request.get('player'))
player = ndb.gql("SELECT * FROM Player WHERE name = '" + username + "'").fetch()
player = player[0]
game_status = ndb.gql("SELECT * FROM GameStatus WHERE name = '" + username + "' AND game_id = " + game_id).fetch()
game_status = game_status[0]
action = str(self.request.get('action'))
if action == "bet":
value = int(self.request.get('value'))
if value > player.tokens:
self.response.out.write("Bet more than the number of tokens you have")
else:
player.tokens -= value
game_status.tokens -= value
actions_array = json.decode(game_status.your_actions)
actions_array.append("play")
game_status.your_actions = json.encode(actions_array)
player.put()
game_status.put()
self.response.out.write("ok")
elif action == "play":
dealer = ndb.gql("SELECT * FROM Dealer WHERE game_id = " + game_id).fetch()
dealer = dealer[0]
deck = json.decode(dealer.deck)
card1 = choice(deck)
deck.remove(card1)
card2 = choice(deck)
deck.remove(card2)
player_cards = [card1, card2]
game_status.your_cards_visible = json.encode(player_cards)
game_status.put()
check_games = ndb.gql("SELECT * FROM GameStatus WHERE game_id = " + game_id).fetch()
check_num = 1
for game_s in check_games:
if len(json.decode(game_s.your_cards_visible)) != 2:
check_num = 0
if check_num == 1:
d_card1 = choice(deck)
deck.remove(d_card1)
d_card2 = choice(deck)
deck.remove(d_card2)
d_visible = json.decode(dealer.dealer_card_v)
d_visible.append(d_card1)
dealer.dealer_card_v = json.encode(d_visible)
dealer.dealer_card_n = d_card2
dealer.deck = json.encode(deck)
dealer.put()
self.response.out.write("ok")
# elif action == "draw":
#
# elif action == "fold":
#
# elif action == "doubledown":
else:
self.response.out.write("error")
class ClearHandler(webapp2.RequestHandler):
def get(self):
self.deleteAll()
def post(self):
self.deleteAll()
def deleteAll(self):
self.deleteKeys(ndb.gql('SELECT * FROM Player').fetch())
self.deleteKeys(ndb.gql('SELECT * FROM GameStatus').fetch())
self.deleteKeys(ndb.gql('SELECT * FROM Game').fetch())
self.response.out.write("Datastore has been successfully cleared!!!")
def deleteKeys(self, keys):
for key in keys:
key.key.delete()
app = webapp2.WSGIApplication([('/games', GameHandler),
('/game/.*/playerConnect', PlayerConnectHandler),
('/game/.*/visible_table', VisibleTableHandler),
('/game/.*/action', ActionHandler),
('/game/.*/status', StatusHandler),
('/clear', ClearHandler)
], debug=True)