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plugin.py
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plugin.py
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###
# Copyright (C) 2011 Warzone 2100 Project
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions, and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions, and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the author of this software nor the name of
# contributors to this software may be used to endorse or promote products
# derived from this software without specific prior written consent.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
###
import supybot.utils as utils
from supybot.commands import *
import supybot.conf as conf
import supybot.plugins as plugins
import supybot.ircdb as ircdb
import supybot.ircutils as ircutils
import supybot.callbacks as callbacks
# To notify all channels.
import supybot.world as world
import supybot.ircmsgs as ircmsgs
import struct
from supybot.drivers.Twisted import reactor
from twisted.internet.task import LoopingCall
from socketrpc.twisted_srpc import SocketRPCClient, set_serializer
set_serializer("jsonlib")
class LobbyClient(SocketRPCClient):
def __init__(self, user, password):
self._user = user
self._password = password
def clientConnectionMade(self, factory):
SocketRPCClient.clientConnectionMade(self, factory)
# Send the version command first.
self.remote.transport.write(struct.pack("!8sI", "version", 4))
# now login
self.call("login", username=self._user, password=self._password)
class WZLobby(callbacks.Plugin):
def __init__(self, irc):
callbacks.Plugin.__init__(self, irc)
host = self.registryValue('lobby_address')
port = self.registryValue('lobby_port')
self._client = LobbyClient(self.registryValue('lobby_user'), self.registryValue('lobby_password'))
self._connector = reactor.connectTCP(host, port, self._client)
self._lCall = LoopingCall(self._update)
self._lCall.start(int(self.registryValue('lobby_interval')))
self._lastnotified = set()
self._games = []
def _update(self):
def checkAndNotify(games):
newKeys = set(["%s&%s&%s" % (game['description'], game['mapname'], game['hostplayer']) for game in games])
if self._lastnotified ^ newKeys:
self._lastnotified = newKeys
self._games = games
text = self._format_games(self._games)
# Iterator over all networks
for irc in world.ircs:
# Now over all its channels we are in.
for channel in irc.state.channels:
if not self.registryValue('notify', channel):
continue
msg = ircmsgs.privmsg(channel, text)
if channel in irc.state.channels:
irc.queueMsg(msg)
self._client.call("list").addCallback(checkAndNotify)
def games(self, irc, msg, args):
irc.reply(self._format_games(self._games))
def notifications(self, irc, msg, args, channel, state):
if not ircdb.checkCapability(msg.prefix, "admin"):
irc.reply("Sorry, you'r not allowed to do so.")
return
if state:
self.setRegistryValue('notify', True, channel)
irc.reply("Will send notifications to %s in the future" % channel)
else:
self.setRegistryValue('notify', False, channel)
irc.reply("Will not send notifications to %s in the future" % channel)
notifications = wrap(notifications, ['inChannel', optional('boolean')])
def _format_games(self, games):
if not games:
return "No games in the lobby"
games = [self._format_game(game) for game in games]
if len(games) == 1:
return unicode("1 game: %s" % games[0]).encode('utf-8')
else:
return unicode("%i games: %s" % (len(games), ", ".join(games))).encode('utf-8')
def _format_game(self, game):
private = ''
if game["isPrivate"]:
private = 'private, '
detail = ''
if game["mapname"]:
if game["mapname"][3:].lower() == "sk-":
detail = ' (%s by %s)' % (game["mapname"][3:], game["hostplayer"])
else:
detail = ' (%s by %s)' % (game["mapname"], game["hostplayer"])
return "\x02%s\x02%s [%i/%i] (%sversion: %s)" % (game["description"],
detail,
game["currentPlayers"],
game["maxPlayers"],
private,
game["multiVer"])
def die(self):
self._connector.disconnect()
self._lCall.stop()
Class = WZLobby
# vim:set shiftwidth=4 softtabstop=4 expandtab textwidth=79: