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main.py
133 lines (103 loc) · 5.02 KB
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main.py
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import pygame
from pygame.locals import *
import random
import gamelib
from Enemy import *
from Hero import *
from Item import *
from Wall import *
class MonsterRunGame(gamelib.SimpleGame):
BLACK = pygame.Color('black')
WHITE = pygame.Color('white')
GREEN = pygame.Color('green')
RED = pygame.Color('red')
def __init__(self):
super(MonsterRunGame, self).__init__('MonsterRun', MonsterRunGame.BLACK)
self.hero = Hero(radius=8,pos=(self.window_size[0]/2,self.window_size[1]/2),color=MonsterRunGame.RED)
self.topwall=Wall(pos=(0,-1),width=self.window_size[0],height=1,color=MonsterRunGame.WHITE)
self.bottomwall=Wall(pos=(0,self.window_size[1]-1),width=self.window_size[0],height=1,color=MonsterRunGame.WHITE)
self.rightwall=Wall(pos=(self.window_size[0],0),width=1,height=self.window_size[1],color=MonsterRunGame.WHITE)
self.leftwall=Wall(pos=(-1,0),width=1,height=self.window_size[1],color=MonsterRunGame.WHITE)
self.enemies=[]
self.item=Item(pos=(random.randint(10,1014),random.randint(10,710)),color=MonsterRunGame.WHITE)
self.score = 0
self.score_debounce =0
self.score_error = 7
self.gameover = False
self.plusscore = False
for i in range(7):
enemy = Enemy(color=pygame.Color(random.randrange(150,255,40),random.randrange(0,150,40),random.randrange(150,255,40)),pos=(random.randrange(20,800,80),random.randrange(20,500,80)),speed=(100,50),rectwidth=random.randrange(30,120),rectheight=random.randrange(30,120))
self.enemies.append(enemy)
def init(self):
super(MonsterRunGame, self).init()
self.render_score()
def update(self):
if(self.is_key_pressed(K_RETURN)):
self.hero.resetpos(self.surface)
self.gameover=False
self.score=0
self.render_score()
for enemy in self.enemies:
enemy.resetspeed()
enemy.addspeed=0
if(self.hero.checkplayer(self.surface)==None or self.is_key_pressed(K_RETURN)) :
if(not(self.gameover) or (pygame.time.get_ticks())/1000<5):
for enemy in self.enemies:
enemy.update()
enemy.move(1./self.fps)
if(enemy.getRectenemy().colliderect(self.topwall.getRectwall()) and enemy.y<5 ):
enemy.y = 1
enemy.moveinverseone()
enemy.change_color()
elif (enemy.getRectenemy().colliderect(self.bottomwall.getRectwall()) and (enemy.y>715-enemy.rectheight)):
enemy.y = 719-enemy.rectheight
enemy.moveinverseone()
enemy.change_color()
elif (enemy.getRectenemy().colliderect(self.leftwall.getRectwall()) and (enemy.x<5)):
enemy.x = 1
enemy.moveinversetwo()
enemy.change_color()
elif (enemy.getRectenemy().colliderect(self.rightwall.getRectwall()) and (enemy.x>1019-enemy.rectwidth)):
enemy.x = 1023-enemy.rectwidth
enemy.moveinversetwo()
enemy.change_color()
if(enemy.getRectenemy().colliderect(self.hero.getRecthero())):
self.gameover = True
if(self.hero.getRecthero().colliderect(self.item.getRectitem())):
self.item.randomspawn(self.surface)
self.score_debounce +=1
self.render_score()
if((pygame.time.get_ticks())/1000%5 == 0):
enemy.addspeed+=0.05
if self.is_key_pressed(K_UP):
self.hero.move_up()
if self.is_key_pressed(K_DOWN):
self.hero.move_down()
if self.is_key_pressed(K_LEFT):
self.hero.move_left()
if self.is_key_pressed(K_RIGHT):
self.hero.move_right()
print self.score_debounce
if(self.score_debounce == 1):
self.score +=1
if self.score_debounce%self.score_error == 0:
self.score_debounce = 0
self.item.update()
self.hero.update()
def render_score(self):
self.score_image = self.font.render("Score = %d" % self.score, 0, MonsterRunGame.WHITE)
def render(self, surface):
for enemy in self.enemies:
enemy.render(surface)
self.hero.render(surface)
self.topwall.render(surface)
self.bottomwall.render(surface)
self.leftwall.render(surface)
self.rightwall.render(surface)
self.item.render(surface)
surface.blit(self.score_image, (10,10))
def main():
game = MonsterRunGame()
game.run()
if __name__ == '__main__':
main()