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person.py
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person.py
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import level1 # imports height and floor of each floor
import game# imports main file containing board and the coordinates
import sys
import random
import time
class person:
xcordinate=1
ycordinate=1
def setxcordinate(self,x):
self.xcordinate=x
def setycordinate(self,y):
self.ycordinate=y
def getxcordinate(self):
return self.xcordinate
def getycordinate(self):
return self.ycordinate
def moveleft(self):
self.setycordinate(self.getycordinate()+1)
def moveright(self):
self.setycordinate(self.getycordinate()-1)
def movedown(self):
self.setxcordinate(self.getxcordinate()-1)
def moveup(self):
self.setxcordinate(self.getxcordinate()+1)
class donkey(person):
def __init__(self,xcordinate,ycordinate):
self.xcordinate=xcordinate
self.ycordinate=ycordinate
def movedonkey(self,game):
game.resetperson(self)
if random.randint(1,2)==1:
self.moveleft()
if game.checkwall(self.getxcordinate(),self.getycordinate()):
self.moveright()
else:
self.moveright()
if game.checkwall(self.getxcordinate()-1,self.getycordinate())==False:
self.moveleft()
game.setcoins()
game.setperson(self)
class player(person):
def __init__(self,xcordinate,ycordinate):
self.xcordinate=xcordinate
self.ycordinate=ycordinate
self.lives=3
self.score=0
self.previous=1
def checkair(self,game):
game.resetperson(self)
while game.game_board[self.getxcordinate()-1][self.getycordinate()]==" ":
self.setxcordinate(self.getxcordinate()-1)
def moveright_player(self,game):
game.resetperson(self)
if game.checkwall(self.getxcordinate(),self.getycordinate()-1):
pass
else :
self.moveright()
game.setperson(self)
self.checkair(game)
game.resetperson(self)
if game.checkcoins(self.getxcordinate(),self.getycordinate()):
game.coins[self.getxcordinate()][self.getycordinate()]=" "
self.score+=5
game.setcoins()
def moveleft_player(self,game):
game.resetperson(self)
if game.checkwall(self.getxcordinate(),self.getycordinate()+1) :
pass
else:
self.moveleft()
game.setperson(self)
game.printboard(self)
self.checkair(game)
game.resetperson(self)
if game.checkcoins(self.getxcordinate(),self.getycordinate()):
game.coins[self.getxcordinate()][self.getycordinate()]=" "
self.score+=5
game.setcoins()
def moveup_player(self,game):
if game.checkstairs(self.getxcordinate(),self.getycordinate()):
self.moveup()
def movedown_player(self,game):
if game.checkstairs(self.xcordinate-1,self.ycordinate)==True:
game.resetperson(self)
self.movedown()
def jumpright_player(self,donkey,fireballs,game,princess):
for i in range(1,3):
game.resetperson(self)
if game.checkwall(self.getxcordinate()+1,self.getycordinate()-1):
self.checkair(game)
break
self.setxcordinate(self.getxcordinate()+1)
self.setycordinate(self.getycordinate()-1)
game.update(donkey,fireballs,self,princess)
game.setperson(self)
game.printboard(self)
time.sleep(0.1)
game.resetperson(self)
if game.checkwall(self.getxcordinate()-1,self.getycordinate()-1):
self.checkair(game)
game.update(donkey,fireballs,self,princess)
return
self.setxcordinate(self.getxcordinate()-1)
self.setycordinate(self.getycordinate()-1)
game.update(donkey,fireballs,self,princess)
game.setperson(self)
game.printboard(self)
time.sleep(0.1)
game.resetperson(self)
if game.checkwall(self.getxcordinate()-1,self.getycordinate()-1):
self.checkair(game)
game.update(donkey,fireballs,self,princess)
return
self.setxcordinate(self.getxcordinate()-1)
self.setycordinate(self.getycordinate()-1)
self.checkair(game)
game.update(donkey,fireballs,self,princess)
game.setperson(self)
def jumpleft_player(self,donkey,fireballs,game,princess): # 4step
for i in range(1,3):
game.resetperson(self)
if game.checkwall(self.getxcordinate()+1,self.getycordinate()+1):
self.checkair(game)
break
self.setxcordinate(self.getxcordinate()+1)
self.setycordinate(self.getycordinate()+1)
game.update(donkey,fireballs,self,princess)
game.setperson(self)
game.printboard(self)
time.sleep(0.1)
game.resetperson(self)
if game.checkwall(self.getxcordinate()-1,self.getycordinate()+1):
self.checkair(game)
game.update(donkey,fireballs,self,princess)
return
self.setxcordinate(self.getxcordinate()-1)
self.setycordinate(self.getycordinate()+1)
game.update(donkey,fireballs,self,princess)
game.setperson(self)
game.printboard(self)
time.sleep(0.1)
game.resetperson(self)
if game.checkwall(self.getxcordinate()-1,self.getycordinate()-1):
self.checkair(game)
game.update(donkey,fireballs,self,princess)
return
self.setxcordinate(self.getxcordinate()-1)
self.setycordinate(self.getycordinate()+1)
self.checkair(game)
game.update(donkey,fireballs,self,princess)
game.setperson(self)
class princess(person):
def __init__(self,xcordinate,ycordinate):
self.xcordinate=xcordinate
self.ycordinate=ycordinate