A procedurally generated 2D sandbox game set underwater. Written in Pygame. Created by Kai Kuehner, 2013-2015.
- Button does not function correctly when run from Game.py
- problem with global variables- make designated launcher class
- Structures can only be in one chunk (and overwrite each other all the time)
- Check for entity collisions in nearby chunks (all loaded?)
- Pick up items across chunk border
- Pause game when opening GUIs
- Pause game at all
- Figure out why spawn chunks don't save
- Block rendering
- Redo according to Kenney's triangle system? or full CTM
- Mask with solid magenta triangle(s), then set that as transparent
- Block ID crash
- make solid true by default
- World generation
- Caves
- Lava tubes
- Air pockets?
- Hydrothermal vents
- Spawn midpoint displacement
- Biomes
- Rock types
- Basalt
- Chalk (used for quicklime- limelight)
- Gabbro
- Ores
- Manganese nodules- manganese (27-30%), iron (6%), nickel (1.4%), copper (1-1.3%), cobalt (0.25%)
- Chromite (chromium- used for Vitallum, steel, tanned leather)
- Cobalt (used for Vitallum, steel drill, )
- Cobalt crusts- cobalt, manganese, iron layer on seamounts
- More structures
- Improve temple
- Volcanic pipe- kimberlite, diamond
- Rock types
- Caves
- GUI work
- Inventory
- Entities
- Enemies, friendlies
- Player
- Animation
- Crafting
- Larger crafting tables- 2x2 (from some item in world), 3x3, 4x4, 5x5, 9x9
- Slot for crafting tool- hammer for metal work, etc.
- Ore processing
- https://i.imgur.com/jYvaxQ1.jpg
- T1: Cold forging- shape metal into basic tools with a stone hammer (copper)
- T2: Hot forging- up to 750°, melt metals in forge, basic alloys, cast into molds (tin, lead, zinc, brass, bronze)
- Craft molds with sand + clay, imprint with some natural material for type (e.g. narwhal horn for sword blade)
- Melt sand into glass, pour into empty mold
- T3: Iron, steel, mangalloy
- T4: advanced alloys
- Place crucible over hydrothermal vent, place ore into crucible, inject into mold for whatever part (like sword blade)
- Menus
- Get input from user to name world
- Pause, save & quit, options
- Combat
- Sound
- freesound.org
- Block placement & destruction
- Make block breaking take time
- Make target only show when pointing at block within range???
- could remove target entirely, highlight selected block/space?
- Multiblocks- have special multiblock interface that checks specific blocks
- Hammer cycles through block variations
- Lighting
- set brightness per tile? use circlecollector style gradient hacks?
- Background tiles
- hold shift to interact with background
- tiles are darkened and overlaid with water image
- Energy
- Titans
- drop automation materials
- Automation
- ore processing
- crafting
- Water suit + island
- Reverse Atmospheric Diving Suit (Vitallium)
- DEEPEST LORE