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app.py
137 lines (96 loc) · 3.65 KB
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app.py
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#!/usr/bin/env python
# encoding: utf-8
from __future__ import unicode_literals
from __future__ import print_function
import sys
import time
import pygame
from pygame.locals import QUIT, KEYUP
from game import GameState
from game import GameOverState
from menu import MenuState
from solver import SolverState
# TODO: Create a better Event system.
class App(object):
def __init__(self, dev=False):
self.dev = dev
pygame.init()
self.display = pygame.display.set_mode((320, 420))
pygame.display.set_caption('Lights poof!')
self.init_bg_surface()
self.solver = SolverState(self.display)
self.solver.listen('done-solving', self.on_solver_done)
self.game_over_state = GameOverState(self.display)
self.game_over_state.listen('resume-click', self.on_resume_click)
self.game_over_state.listen('new-click', self.on_new_click)
self.game_over_state.listen('restart-click', self.on_restart_click)
self.game_over_state.listen('solve-click', self.on_solve_click)
self.init_new_game()
self.menu = MenuState(self.display)
self.menu.listen('resume-click', self.on_resume_click)
self.menu.listen('new-click', self.on_new_click)
self.menu.listen('restart-click', self.on_restart_click)
self.menu.listen('solve-click', self.on_solve_click)
self.current_state = None
self.set_state(self.game)
def main_loop(self):
while True:
for event in pygame.event.get():
self.handle(event)
self.draw()
time.sleep(.01)
def draw(self):
# Draw background.
self.display.blit(self.bg_surface, (0, 0))
# Draw the state.
self.current_state.draw()
# Update the display.
pygame.display.update()
def handle(self, event):
if event.type == QUIT or (event.type == KEYUP and event.key == 27):
pygame.quit()
sys.exit()
else:
self.current_state.handle(event)
def init_bg_surface(self):
bg_image = pygame.image.load('img/bg.png')
self.bg_surface = pygame.Surface(self.display.get_size())
x = y = 0
image_width, image_height = bg_image.get_size()
bg_width, bg_height = self.display.get_size()
while x < bg_width:
y = 0
while y < bg_height:
self.bg_surface.blit(bg_image, (x, y))
y += image_height
x += image_width
def init_new_game(self):
self.game = GameState(self.display,
level=([(2, 2)] if self.dev else None))
self.game.listen('menu-click', self.on_menu_click)
self.game.listen('game-over', self.on_game_over)
self.solver.game = self.game
self.game_over_state.game = self.game
def set_state(self, state):
old_state = self.current_state
self.current_state = state
if hasattr(old_state, 'deactivated'):
old_state.deactivated()
if hasattr(self.current_state, 'activated'):
self.current_state.activated()
def on_menu_click(self, event):
self.set_state(self.menu)
def on_game_over(self, event):
self.set_state(self.game_over_state)
def on_resume_click(self, event):
self.set_state(self.game)
def on_new_click(self, event):
self.init_new_game()
self.set_state(self.game)
def on_restart_click(self, event):
self.game.restart()
self.set_state(self.game)
def on_solve_click(self, event):
self.set_state(self.solver)
def on_solver_done(self, event):
self.set_state(self.game)