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Object-orientated GUI for Blender (not maintained)

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Blender GUI

Last update: 2006-10-11 (the module is not maintained any longer)

Introduction

The built-in module Blender.Draw gives access to basic GUI elements like buttons, sliders etc, it also manages user input. But programming interface is function-orientated and thus slightly primitive. Programmer have to write a lot of code, mostly redundant; the code is large, entangled, hard to read, extend, and maintain.

I've decided to write an object orientated programming interface, that works at higher level of abstraction and makes almost all common actions. It is easy to use and understand, even for non-programmers.

I hope that module will be useful for Blender users.

Contents

  • gui.py --- main program
  • extract_examples.py --- utility to extract samples from gui.py
  • epydoc_img.py --- simple utility that adds images to epydoc output
  • documentation of the module in html format

Sample extensions that use blender-gui

Cylinder

Disc

Cylinder

Torus

Tube

Twist mesh

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  • HTML 80.2%
  • Python 19.0%
  • CSS 0.8%