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interaction.py
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interaction.py
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import pygame, sys
from tileC import Tile
def interaction(screen, survivor):
Mpos = pygame.mouse.get_pos() # [x, y]
Mx = Mpos[0] / Tile.width
My = Mpos[1] / Tile.height
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
for tile in Tile.List:
if tile.x == (Mx * Tile.width) and tile.y == (My * Tile.width):
tile.type = 'solid'
tile.walkable = False
break
keys = pygame.key.get_pressed()
if keys[pygame.K_w]: # North
future_tile_number = survivor.get_number() - Tile.V
if future_tile_number in range(1, Tile.total_tiles + 1):
future_tile = Tile.get_tile(future_tile_number)
if future_tile.walkable:
survivor.set_target(future_tile)
survivor.rotate('n')
survivor.y -= survivor.height
if keys[pygame.K_s]: # South
future_tile_number = survivor.get_number() + Tile.V
if future_tile_number in range(1, Tile.total_tiles + 1):
future_tile = Tile.get_tile(future_tile_number)
if future_tile.walkable:
survivor.set_target(future_tile)
survivor.rotate('s')
survivor.y += survivor.height
if keys[pygame.K_a]: # West
future_tile_number = survivor.get_number() - Tile.H
if future_tile_number in range(1, Tile.total_tiles + 1):
future_tile = Tile.get_tile(future_tile_number)
if future_tile.walkable:
survivor.set_target(future_tile)
survivor.rotate('w')
survivor.x -= survivor.width
if keys[pygame.K_d]: # East
future_tile_number = survivor.get_number() + Tile.H
if future_tile_number in range(1, Tile.total_tiles + 1):
future_tile = Tile.get_tile(future_tile_number)
if future_tile.walkable:
survivor.set_target(future_tile)
survivor.rotate('e')
survivor.x += survivor.width
'''
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w: # North
future_tile_number = survivor.get_number() - Tile.V
if Tile.get_tile(future_tile_number).walkable:
survivor.y -= survivor.height
if event.key == pygame.K_s: # South
future_tile_number = survivor.get_number() + Tile.V
if Tile.get_tile(future_tile_number).walkable:
survivor.y += survivor.height
if event.key == pygame.K_a: # West
future_tile_number = survivor.get_number() - Tile.H
if Tile.get_tile(future_tile_number).walkable:
survivor.x -= survivor.width
if event.key == pygame.K_d: # East
future_tile_number = survivor.get_number() + Tile.H
if Tile.get_tile(future_tile_number).walkable:
survivor.x += survivor.width
'''